Refactors Atmos Air Current Pushing

This commit is contained in:
Fox McCloud
2019-09-09 20:11:26 -04:00
parent 716760e796
commit 42564c65f3
36 changed files with 233 additions and 227 deletions

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@@ -80,7 +80,7 @@
/obj/machinery/atmospherics/unary/vent_pump/update_icon(var/safety = 0) /obj/machinery/atmospherics/unary/vent_pump/update_icon(var/safety = 0)
..() ..()
plane = FLOOR_PLANE plane = FLOOR_PLANE
if(!check_icon_cache()) if(!check_icon_cache())
@@ -152,7 +152,7 @@
if(pressure_delta > 0.5) if(pressure_delta > 0.5)
if(air_contents.temperature > 0) if(air_contents.temperature > 0)
var/transfer_moles = pressure_delta*environment.volume/(air_contents.temperature * R_IDEAL_GAS_EQUATION) / 5 var/transfer_moles = pressure_delta*environment.volume/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles) var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
@@ -170,7 +170,7 @@
if(pressure_delta > 0.5) if(pressure_delta > 0.5)
if(environment.temperature > 0) if(environment.temperature > 0)
var/transfer_moles = pressure_delta*air_contents.volume/(environment.temperature * R_IDEAL_GAS_EQUATION) / 5 var/transfer_moles = pressure_delta*air_contents.volume/(environment.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles) var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if(isnull(removed)) //in space if(isnull(removed)) //in space

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@@ -98,7 +98,7 @@
/obj/machinery/atmospherics/unary/vent_scrubber/update_icon(var/safety = 0) /obj/machinery/atmospherics/unary/vent_scrubber/update_icon(var/safety = 0)
..() ..()
plane = FLOOR_PLANE plane = FLOOR_PLANE
if(!check_icon_cache()) if(!check_icon_cache())
@@ -227,7 +227,7 @@
if(scrubbing) if(scrubbing)
if((scrub_O2 && environment.oxygen>0.001) || (scrub_N2 && environment.nitrogen>0.001) || (scrub_CO2 && environment.carbon_dioxide>0.001) || (scrub_Toxins && environment.toxins>0.001) || (environment.trace_gases.len>0)) if((scrub_O2 && environment.oxygen>0.001) || (scrub_N2 && environment.nitrogen>0.001) || (scrub_CO2 && environment.carbon_dioxide>0.001) || (scrub_Toxins && environment.toxins>0.001) || (environment.trace_gases.len>0))
var/transfer_moles = min(1, volume_rate/environment.volume)*environment.total_moles() / 5 var/transfer_moles = min(1, volume_rate/environment.volume)*environment.total_moles()
//Take a gas sample //Take a gas sample
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles) var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
@@ -269,7 +269,7 @@
if(air_contents.return_pressure()>=50*ONE_ATMOSPHERE) if(air_contents.return_pressure()>=50*ONE_ATMOSPHERE)
return return
var/transfer_moles = environment.total_moles()*(volume_rate/environment.volume) / 5 var/transfer_moles = environment.total_moles()*(volume_rate/environment.volume)
var/datum/gas_mixture/removed = tile.remove_air(transfer_moles) var/datum/gas_mixture/removed = tile.remove_air(transfer_moles)

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@@ -298,63 +298,30 @@
excited_group.reset_cooldowns() excited_group.reset_cooldowns()
/turf/proc/high_pressure_movements() /turf/proc/high_pressure_movements()
for(var/atom/movable/M in src) var/atom/movable/M
M.experience_pressure_difference(pressure_difference, pressure_direction) for(var/thing in src)
M = thing
if(!M.anchored && !M.pulledby && M.last_high_pressure_movement_air_cycle < SSair.times_fired)
M.experience_pressure_difference(pressure_difference, pressure_direction)
/atom/movable/var/pressure_resistance = 5 /atom/movable/var/pressure_resistance = 10
/atom/movable/var/throw_pressure_limit = 15 /atom/movable/var/last_high_pressure_movement_air_cycle = 0
/atom/movable/var/last_forced_movement = 0
/atom/movable/proc/experience_pressure_difference(pressure_difference, direction) /atom/movable/proc/experience_pressure_difference(pressure_difference, direction, pressure_resistance_prob_delta = 0)
if(last_forced_movement >= SSair.times_fired) var/const/PROBABILITY_OFFSET = 25
return 0 var/const/PROBABILITY_BASE_PRECENT = 75
if(anchored || move_resist == INFINITY) var/max_force = sqrt(pressure_difference) * (MOVE_FORCE_DEFAULT / 5)
return 0 set waitfor = 0
else if(!pulledby) var/move_prob = 100
var/turf/target = get_turf(src) if(pressure_resistance > 0)
var/datum/gas_mixture/target_air = target.return_air() move_prob = (pressure_difference / pressure_resistance * PROBABILITY_BASE_PRECENT) - PROBABILITY_OFFSET
if(isspaceturf(target) || isunsimulatedturf(target) || pressure_resistance > target_air.return_pressure()) move_prob += pressure_resistance_prob_delta
return 0 if(move_prob > PROBABILITY_OFFSET && prob(move_prob) && (move_resist != INFINITY) && (!anchored && (max_force >= (move_resist * MOVE_FORCE_PUSH_RATIO))) || (anchored && (max_force >= (move_resist * MOVE_FORCE_FORCEPUSH_RATIO))))
if(pressure_difference >= throw_pressure_limit) step(src, direction)
var/general_direction = get_edge_target_turf(src, direction) last_high_pressure_movement_air_cycle = SSair.times_fired
if(last_forced_movement + 10 < SSair.times_fired && is_valid_tochat_target(src)) //the first check prevents spamming throw to_chat
to_chat(src, "<span class='userdanger'>The pressure sends you flying!</span>")
spawn()
var/max_distance = 14 // reduce by one each calculation to prevent infinate loops.
var/min_observed_pressure = INFINITY
var/turf/possible_target = get_turf(src)
while(!isspaceturf(target) && !isunsimulatedturf(target) && max_distance > 0)
max_distance--
target_air = target.return_air()
min_observed_pressure = target_air.return_pressure()
possible_target = get_step_towards(target,general_direction)
if(istype(possible_target, /turf/space))
target = possible_target
break
if(!CanAtmosPass(possible_target))
target = possible_target
max_distance = 0
break
var/datum/gas_mixture/possible_target_air = possible_target.return_air()
if(possible_target_air.return_pressure() > min_observed_pressure)
target = possible_target
break
target = possible_target
if(max_distance)
throw_at(target, get_dist(src, target), pressure_difference / 200, null, 0, 0, null)
else
throw_at(target, pressure_difference / 10, pressure_difference / 200, null, 0, 0, null)
last_forced_movement = SSair.times_fired
return 1
else if(pressure_difference > pressure_resistance)
spawn()
step(src, direction)
last_forced_movement = SSair.times_fired
return 1
return 0

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@@ -1169,6 +1169,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
reference = "CHAM" reference = "CHAM"
item = /obj/item/storage/box/syndie_kit/chameleon item = /obj/item/storage/box/syndie_kit/chameleon
cost = 2 cost = 2
excludefrom = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_tools/chameleon_proj /datum/uplink_item/stealthy_tools/chameleon_proj
name = "Chameleon-Projector" name = "Chameleon-Projector"
@@ -1209,6 +1210,21 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 2 cost = 2
surplus = 30 surplus = 30
/datum/uplink_item/stealthy_tools/syndigaloshes
name = "No-Slip Chameleon Shoes"
desc = "These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces."
reference = "NOCS"
item = /obj/item/clothing/shoes/chameleon/noslip
cost = 2
excludefrom = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_tools/syndigaloshes/nuke
reference = "NOCSN"
item = /obj/item/clothing/shoes/chameleon/noslip
cost = 4
excludefrom = list()
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_tools/cutouts /datum/uplink_item/stealthy_tools/cutouts
name = "Adaptive Cardboard Cutouts" name = "Adaptive Cardboard Cutouts"
desc = "These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a \ desc = "These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a \
@@ -1373,16 +1389,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety." These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety."
reference = "BRMB" reference = "BRMB"
item = /obj/item/clothing/shoes/magboots/syndie item = /obj/item/clothing/shoes/magboots/syndie
cost = 3 cost = 2
excludefrom = list(/datum/game_mode/nuclear)
/datum/uplink_item/device_tools/magboots/advance
name = "Advanced Blood-Red Magboots"
desc = "Reverse-engineered magboots that appear to be based on an advanced model, as they have a lighter magnetic pull. Property of Gorlex Marauders."
reference = "ABRMB"
item = /obj/item/clothing/shoes/magboots/syndie/advance
cost = 3
excludefrom = list()
gamemodes = list(/datum/game_mode/nuclear) gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/device_tools/powersink /datum/uplink_item/device_tools/powersink

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@@ -45,8 +45,6 @@
var/obj/structure/blob/factory/factory = null var/obj/structure/blob/factory/factory = null
var/list/human_overlays = list() var/list/human_overlays = list()
var/is_zombie = 0 var/is_zombie = 0
pressure_resistance = 100 //100 kPa difference required to push
throw_pressure_limit = 120 //120 kPa difference required to throw
/mob/living/simple_animal/hostile/blob/blobspore/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE) /mob/living/simple_animal/hostile/blob/blobspore/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
..() ..()
@@ -97,8 +95,6 @@
human_overlays = H.overlays human_overlays = H.overlays
update_icons() update_icons()
H.forceMove(src) H.forceMove(src)
pressure_resistance = 20 //5 kPa difference required to push lowered
throw_pressure_limit = 30 //15 kPa difference required to throw lowered
visible_message("<span class='warning'>The corpse of [H.name] suddenly rises!</span>") visible_message("<span class='warning'>The corpse of [H.name] suddenly rises!</span>")
/mob/living/simple_animal/hostile/blob/blobspore/death(gibbed) /mob/living/simple_animal/hostile/blob/blobspore/death(gibbed)
@@ -176,8 +172,7 @@
force_threshold = 10 force_threshold = 10
mob_size = MOB_SIZE_LARGE mob_size = MOB_SIZE_LARGE
environment_smash = ENVIRONMENT_SMASH_STRUCTURES environment_smash = ENVIRONMENT_SMASH_STRUCTURES
pressure_resistance = 100 //100 kPa difference required to push pressure_resistance = 50
throw_pressure_limit = 120 //120 kPa difference required to throw
see_in_dark = 8 see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE

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@@ -456,7 +456,7 @@
/datum/spellbook_entry/item/armor/Buy(var/mob/living/carbon/human/user,var/obj/item/spellbook/book) /datum/spellbook_entry/item/armor/Buy(var/mob/living/carbon/human/user,var/obj/item/spellbook/book)
. = ..() . = ..()
if(.) if(.)
new /obj/item/clothing/shoes/magboots/wizard(get_turf(user)) new /obj/item/clothing/shoes/sandal(get_turf(user)) //In case they've lost them.
new /obj/item/clothing/gloves/color/purple(get_turf(user)) // To complete the outfit new /obj/item/clothing/gloves/color/purple(get_turf(user)) // To complete the outfit
/datum/spellbook_entry/item/mjolnir /datum/spellbook_entry/item/mjolnir

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@@ -119,8 +119,6 @@
var/report_danger_level = TRUE var/report_danger_level = TRUE
var/automatic_emergency = TRUE //Does the alarm automaticly respond to an emergency condition
/obj/machinery/alarm/monitor /obj/machinery/alarm/monitor
report_danger_level = FALSE report_danger_level = FALSE
@@ -315,12 +313,6 @@
if(old_danger_level!=danger_level) if(old_danger_level!=danger_level)
apply_danger_level() apply_danger_level()
if(automatic_emergency && mode == AALARM_MODE_SCRUBBING && danger_level == ATMOS_ALARM_DANGER)
if(pressure_dangerlevel == ATMOS_ALARM_DANGER)
mode = AALARM_MODE_OFF
if(temperature_dangerlevel == ATMOS_ALARM_DANGER && cur_tlv.max2 <= environment.temperature)
mode = AALARM_MODE_PANIC
apply_mode()
if(mode == AALARM_MODE_REPLACEMENT && environment_pressure < ONE_ATMOSPHERE * 0.05) if(mode == AALARM_MODE_REPLACEMENT && environment_pressure < ONE_ATMOSPHERE * 0.05)
mode = AALARM_MODE_SCRUBBING mode = AALARM_MODE_SCRUBBING

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@@ -71,7 +71,7 @@ var/datum/canister_icons/canister_icon_container = new()
var/can_label = 1 var/can_label = 1
var/filled = 0.5 var/filled = 0.5
pressure_resistance = 7*ONE_ATMOSPHERE pressure_resistance = 7 * ONE_ATMOSPHERE
var/temperature_resistance = 1000 + T0C var/temperature_resistance = 1000 + T0C
volume = 1000 volume = 1000
use_power = NO_POWER_USE use_power = NO_POWER_USE

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@@ -12,7 +12,7 @@
volume = 750 volume = 750
var/minrate = 0//probably useless, but whatever var/minrate = 0//probably useless, but whatever
var/maxrate = 10 * ONE_ATMOSPHERE / 4 var/maxrate = 10 * ONE_ATMOSPHERE
/obj/machinery/portable_atmospherics/scrubber/emp_act(severity) /obj/machinery/portable_atmospherics/scrubber/emp_act(severity)
if(stat & (BROKEN|NOPOWER)) if(stat & (BROKEN|NOPOWER))

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@@ -96,7 +96,7 @@ Class Procs:
/obj/machinery /obj/machinery
name = "machinery" name = "machinery"
icon = 'icons/obj/stationobjs.dmi' icon = 'icons/obj/stationobjs.dmi'
pressure_resistance = 10 pressure_resistance = 15
layer = BELOW_OBJ_LAYER layer = BELOW_OBJ_LAYER
var/stat = 0 var/stat = 0
var/emagged = 0 var/emagged = 0

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@@ -84,7 +84,6 @@
name = "security suit storage unit" name = "security suit storage unit"
suit_type = /obj/item/clothing/suit/space/hardsuit/security suit_type = /obj/item/clothing/suit/space/hardsuit/security
mask_type = /obj/item/clothing/mask/gas/sechailer mask_type = /obj/item/clothing/mask/gas/sechailer
magboots_type = /obj/item/clothing/shoes/magboots
req_access = list(access_security) req_access = list(access_security)
/obj/machinery/suit_storage_unit/security/secure /obj/machinery/suit_storage_unit/security/secure
@@ -130,7 +129,6 @@
/obj/machinery/suit_storage_unit/cmo/secure/sec_storage /obj/machinery/suit_storage_unit/cmo/secure/sec_storage
name = "medical suit storage unit" name = "medical suit storage unit"
mask_type = /obj/item/clothing/mask/gas mask_type = /obj/item/clothing/mask/gas
magboots_type = /obj/item/clothing/shoes/magboots
/obj/machinery/suit_storage_unit/clown /obj/machinery/suit_storage_unit/clown
name = "clown suit storage unit" name = "clown suit storage unit"
@@ -154,7 +152,6 @@
name = "syndicate suit storage unit" name = "syndicate suit storage unit"
suit_type = /obj/item/clothing/suit/space/hardsuit/syndi suit_type = /obj/item/clothing/suit/space/hardsuit/syndi
mask_type = /obj/item/clothing/mask/gas/syndicate mask_type = /obj/item/clothing/mask/gas/syndicate
magboots_type = /obj/item/clothing/shoes/magboots/syndie
storage_type = /obj/item/tank/jetpack/oxygen/harness storage_type = /obj/item/tank/jetpack/oxygen/harness
req_access = list(access_syndicate) req_access = list(access_syndicate)
safeties = FALSE //in a syndicate base, everything can be used as a murder weapon at a moment's notice. safeties = FALSE //in a syndicate base, everything can be used as a murder weapon at a moment's notice.

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@@ -15,6 +15,9 @@
/obj/effect/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) /obj/effect/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
return FALSE return FALSE
/obj/effect/experience_pressure_difference()
return
/obj/effect/decal /obj/effect/decal
plane = FLOOR_PLANE plane = FLOOR_PLANE
var/no_scoop = FALSE //if it has this, don't let it be scooped up var/no_scoop = FALSE //if it has this, don't let it be scooped up

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@@ -25,7 +25,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
var/w_class = WEIGHT_CLASS_NORMAL var/w_class = WEIGHT_CLASS_NORMAL
var/slot_flags = 0 //This is used to determine on which slots an item can fit. var/slot_flags = 0 //This is used to determine on which slots an item can fit.
pass_flags = PASSTABLE pass_flags = PASSTABLE
pressure_resistance = 3 pressure_resistance = 4
// causeerrorheresoifixthis // causeerrorheresoifixthis
var/obj/item/master = null var/obj/item/master = null

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@@ -9,7 +9,7 @@
throw_range = 1 throw_range = 1
throw_speed = 1 throw_speed = 1
layer = 4 layer = 4
pressure_resistance = 1 pressure_resistance = 2
/obj/item/documents/nanotrasen /obj/item/documents/nanotrasen
desc = "\"Top Secret\" Nanotrasen documents printed on special copy-protected paper. It is filled with complex diagrams and lists of names, dates and coordinates." desc = "\"Top Secret\" Nanotrasen documents printed on special copy-protected paper. It is filled with complex diagrams and lists of names, dates and coordinates."

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@@ -7,32 +7,35 @@
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi' lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/guns_righthand.dmi' righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
flags = CONDUCT flags = CONDUCT
force = 3.0 force = 3
throwforce = 10.0 throwforce = 10
throw_speed = 1 throw_speed = 1
throw_range = 5 throw_range = 5
w_class = WEIGHT_CLASS_NORMAL w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=500) materials = list(MAT_METAL=500)
origin_tech = "combat=1;plasmatech=2;engineering=2" origin_tech = "combat=1;plasmatech=2;engineering=2"
var/status = 0 var/status = FALSE
var/lit = 0 //on or off var/lit = FALSE //on or off
var/operating = 0//cooldown var/operating = FALSE//cooldown
var/turf/previousturf = null
var/obj/item/weldingtool/weldtool = null var/obj/item/weldingtool/weldtool = null
var/obj/item/assembly/igniter/igniter = null var/obj/item/assembly/igniter/igniter = null
var/obj/item/tank/plasma/ptank = null var/obj/item/tank/plasma/ptank = null
var/warned_admins = FALSE //for the message_admins() when lit
//variables for prebuilt flamethrowers
var/create_full = FALSE
var/create_with_tank = FALSE
var/igniter_type = /obj/item/assembly/igniter
/obj/item/flamethrower/Destroy() /obj/item/flamethrower/Destroy()
QDEL_NULL(weldtool) QDEL_NULL(weldtool)
QDEL_NULL(igniter) QDEL_NULL(igniter)
QDEL_NULL(ptank) QDEL_NULL(ptank)
previousturf = null
return ..() return ..()
/obj/item/flamethrower/process() /obj/item/flamethrower/process()
if(!lit) if(!lit || !igniter)
STOP_PROCESSING(SSobj, src) STOP_PROCESSING(SSobj, src)
return null return null
var/turf/location = loc var/turf/location = loc
@@ -41,133 +44,139 @@
if(M.l_hand == src || M.r_hand == src) if(M.l_hand == src || M.r_hand == src)
location = M.loc location = M.loc
if(isturf(location)) //start a fire if possible if(isturf(location)) //start a fire if possible
location.hotspot_expose(700, 2) igniter.flamethrower_process(location)
return
/obj/item/flamethrower/update_icon() /obj/item/flamethrower/update_icon()
overlays.Cut() cut_overlays()
if(igniter) if(igniter)
overlays += "+igniter[status]" add_overlay("+igniter[status]")
if(ptank) if(ptank)
overlays += "+ptank" add_overlay("+ptank")
if(lit) if(lit)
overlays += "+lit" add_overlay("+lit")
item_state = "flamethrower_1" item_state = "flamethrower_1"
else else
item_state = "flamethrower_0" item_state = "flamethrower_0"
return if(ismob(loc))
var/mob/M = loc
M.update_inv_l_hand()
M.update_inv_r_hand()
/obj/item/flamethrower/afterattack(atom/target, mob/user, flag) /obj/item/flamethrower/afterattack(atom/target, mob/user, flag)
if(flag) return // too close . = ..()
// Make sure our user is still holding us if(flag)
if(user && user.is_in_active_hand(src)) return // too close
if(user && user.get_active_hand() == src) // Make sure our user is still holding us
var/turf/target_turf = get_turf(target) var/turf/target_turf = get_turf(target)
if(target_turf) if(target_turf)
var/turflist = getline(user, target_turf) var/turflist = getline(user, target_turf)
add_attack_logs(user, target, "Flamethrowered at [target.x],[target.y],[target.z]") add_attack_logs(user, target, "Flamethrowered at [target.x],[target.y],[target.z]")
flame_turf(turflist) flame_turf(turflist)
/obj/item/flamethrower/attackby(obj/item/W as obj, mob/user as mob, params) /obj/item/flamethrower/attackby(obj/item/I, mob/user, params)
if(user.stat || user.restrained() || user.lying) return if(iswrench(I) && !status)//Taking this apart
if(iswrench(W) && !status)//Taking this apart
var/turf/T = get_turf(src) var/turf/T = get_turf(src)
if(weldtool) if(weldtool)
weldtool.loc = T weldtool.forceMove(T)
weldtool = null weldtool = null
if(igniter) if(igniter)
igniter.loc = T igniter.forceMove(T)
igniter = null igniter = null
if(ptank) if(ptank)
ptank.loc = T ptank.forceMove(T)
ptank = null ptank = null
new /obj/item/stack/rods(T) new /obj/item/stack/rods(T)
qdel(src) qdel(src)
return return
if(isscrewdriver(W) && igniter && !lit) else if(isscrewdriver(I) && igniter && !lit)
status = !status status = !status
to_chat(user, "<span class='notice'>[igniter] is now [status ? "secured" : "unsecured"]!</span>") to_chat(user, "<span class='notice'>[igniter] is now [status ? "secured" : "unsecured"]!</span>")
update_icon() update_icon()
return return
if(isigniter(W)) else if(isigniter(I))
var/obj/item/assembly/igniter/I = W var/obj/item/assembly/igniter/IG = I
if(I.secured) return if(IG.secured)
if(igniter) return
user.drop_item()
I.loc = src
igniter = I
update_icon()
return
if(istype(W,/obj/item/tank/plasma))
if(ptank)
to_chat(user, "<span class='notice'>There appears to already be a plasma tank loaded in [src]!</span>")
return return
user.drop_item() if(igniter)
ptank = W return
W.loc = src if(!user.drop_item())
return
IG.forceMove(src)
igniter = IG
update_icon() update_icon()
return return
if(istype(W, /obj/item/analyzer) && ptank) else if(istype(I, /obj/item/tank/plasma))
if(ptank)
if(user.drop_item())
I.forceMove(src)
ptank.forceMove(get_turf(src))
ptank = I
to_chat(user, "<span class='notice'>You swap the plasma tank in [src]!</span>")
return
if(!user.drop_item())
return
I.forceMove(src)
ptank = I
update_icon()
return
else if(istype(I, /obj/item/analyzer) && ptank)
atmosanalyzer_scan(ptank.air_contents, user) atmosanalyzer_scan(ptank.air_contents, user)
else
return ..()
/obj/item/flamethrower/attack_self(mob/user)
toggle_igniter(user)
/obj/item/flamethrower/AltClick(mob/user)
if(ptank && isliving(user) && user.Adjacent(src))
user.put_in_hands(ptank)
ptank = null
to_chat(user, "<span class='notice'>You remove the plasma tank from [src]!</span>")
update_icon()
/obj/item/flamethrower/examine(mob/user)
..() ..()
return if(ptank)
to_chat(user, "<span class='notice'>[src] has \a [ptank] attached. Alt-click to remove it.</span>")
/obj/item/flamethrower/proc/toggle_igniter(mob/user)
/obj/item/flamethrower/attack_self(mob/user as mob)
if(user.stat || user.restrained() || user.lying) return
user.set_machine(src)
if(!ptank) if(!ptank)
to_chat(user, "<span class='notice'>Attach a plasma tank first!</span>") to_chat(user, "<span class='notice'>Attach a plasma tank first!</span>")
return return
var/dat = text("<TT><B>Flamethrower (<A HREF='?src=[UID()];light=1'>[lit ? "<font color='red'>Lit</font>" : "Unlit"]</a>)</B><BR>\n Tank Pressure: [ptank.air_contents.return_pressure()]<BR>\n<A HREF='?src=[UID()];remove=1'>Remove plasmatank</A> - <A HREF='?src=[UID()];close=1'>Close</A></TT>") if(!status)
user << browse(dat, "window=flamethrower;size=600x300") to_chat(user, "<span class='notice'>Secure the igniter first!</span>")
onclose(user, "flamethrower")
return
/obj/item/flamethrower/Topic(href,href_list[])
if(href_list["close"])
usr.unset_machine()
usr << browse(null, "window=flamethrower")
return return
if(usr.stat || usr.restrained() || usr.lying) return to_chat(user, "<span class='notice'>You [lit ? "extinguish" : "ignite"] [src]!</span>")
usr.set_machine(src) lit = !lit
if(href_list["light"]) if(lit)
if(!ptank) return START_PROCESSING(SSobj, src)
if(!status) return if(!warned_admins)
lit = !lit message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.")
if(lit) warned_admins = TRUE
START_PROCESSING(SSobj, src) else
if(href_list["remove"]) STOP_PROCESSING(SSobj,src)
if(!ptank) return
usr.put_in_hands(ptank)
ptank = null
lit = 0
usr.unset_machine()
usr << browse(null, "window=flamethrower")
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))
attack_self(M)
update_icon() update_icon()
return
/obj/item/flamethrower/CheckParts(list/parts_list) /obj/item/flamethrower/CheckParts(list/parts_list)
..() ..()
weldtool = locate(/obj/item/weldingtool) in contents weldtool = locate(/obj/item/weldingtool) in contents
igniter = locate(/obj/item/assembly/igniter) in contents igniter = locate(/obj/item/assembly/igniter) in contents
weldtool.status = 0 weldtool.status = FALSE
igniter.secured = 0 igniter.secured = FALSE
status = 1 status = TRUE
update_icon() update_icon()
//Called from turf.dm turf/dblclick //Called from turf.dm turf/dblclick
/obj/item/flamethrower/proc/flame_turf(turflist) /obj/item/flamethrower/proc/flame_turf(turflist)
if(!lit || operating) return if(!lit || operating)
operating = 1 return
operating = TRUE
var/turf/previousturf = get_turf(src) var/turf/previousturf = get_turf(src)
for(var/turf/simulated/T in turflist) for(var/turf/simulated/T in turflist)
if(!T.air) if(!T.air)
@@ -176,47 +185,61 @@
continue //so we don't burn the tile we be standin on continue //so we don't burn the tile we be standin on
if(!T.CanAtmosPass(previousturf)) if(!T.CanAtmosPass(previousturf))
break break
ignite_turf(T) if(igniter)
igniter.ignite_turf(src, T)
else
default_ignite(T)
sleep(1) sleep(1)
previousturf = T previousturf = T
operating = 0 operating = FALSE
for(var/mob/M in viewers(1, loc)) for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src)) if((M.client && M.machine == src))
attack_self(M) attack_self(M)
return
/obj/item/flamethrower/proc/ignite_turf(turf/target, release_amount = 0.05) /obj/item/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
//Transfer 5% of current tank air contents to turf
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount) var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount)
air_transfer.toxins = air_transfer.toxins // This is me not comprehending the air system. I realize this is retarded and I could probably make it work without fucking it up like this, but there you have it. -- TLE if(air_transfer.toxins)
air_transfer.toxins = air_transfer.toxins * 5
target.assume_air(air_transfer) target.assume_air(air_transfer)
//Burn it based on transfered gas //Burn it based on transfered gas
target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500) // -- More of my "how do I shot fire?" dickery. -- TLE target.hotspot_expose((ptank.air_contents.temperature*2) + 380, 500)
//location.hotspot_expose(1000,500,1) //location.hotspot_expose(1000,500,1)
SSair.add_to_active(target, 0) SSair.add_to_active(target, 0)
return
/obj/item/flamethrower/full/New(var/loc) /obj/item/flamethrower/Initialize(mapload)
..() . = ..()
if(!weldtool) if(create_full)
weldtool = new /obj/item/weldingtool(src) if(!weldtool)
weldtool.status = 0 weldtool = new /obj/item/weldingtool(src)
if(!igniter) weldtool.status = FALSE
igniter = new /obj/item/assembly/igniter(src) if(!igniter)
igniter.secured = 0 igniter = new igniter_type(src)
status = 1 igniter.secured = FALSE
update_icon() status = TRUE
if(create_with_tank)
ptank = new /obj/item/tank/plasma/full(src)
update_icon()
/obj/item/flamethrower/full/tank/New(var/loc) /obj/item/flamethrower/full
..() create_full = TRUE
ptank = new /obj/item/tank/plasma/full(src)
update_icon() /obj/item/flamethrower/full/tank
create_with_tank = TRUE
/obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type) /obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
if(ptank && damage && attack_type == PROJECTILE_ATTACK && prob(15)) if(ptank && damage && attack_type == PROJECTILE_ATTACK && prob(15))
owner.visible_message("<span class='danger'>[attack_text] hits the fueltank on [owner]'s [src], rupturing it! What a shot!</span>") owner.visible_message("<span class='danger'>[attack_text] hits the fueltank on [owner]'s [src], rupturing it! What a shot!</span>")
var/target_turf = get_turf(owner) var/target_turf = get_turf(owner)
ignite_turf(target_turf, 100) igniter.ignite_turf(src,target_turf, release_amount = 100)
qdel(ptank) QDEL_NULL(ptank)
return 1 //It hit the flamethrower, not them return 1 //It hit the flamethrower, not them
/obj/item/assembly/igniter/proc/flamethrower_process(turf/simulated/location)
location.hotspot_expose(700, 2)
/obj/item/assembly/igniter/proc/ignite_turf(obj/item/flamethrower/F, turf/simulated/location, release_amount = 0.05)
F.default_ignite(location, release_amount)

View File

@@ -8,7 +8,7 @@
slot_flags = SLOT_BACK slot_flags = SLOT_BACK
hitsound = 'sound/weapons/smash.ogg' hitsound = 'sound/weapons/smash.ogg'
w_class = WEIGHT_CLASS_NORMAL w_class = WEIGHT_CLASS_NORMAL
pressure_resistance = ONE_ATMOSPHERE*5 pressure_resistance = ONE_ATMOSPHERE * 5
force = 5.0 force = 5.0
throwforce = 10.0 throwforce = 10.0
throw_speed = 1 throw_speed = 1

View File

@@ -278,22 +278,22 @@
if(Adj) if(Adj)
return //Safety check so you don't blast yourself trying to refill your tank return //Safety check so you don't blast yourself trying to refill your tank
var/datum/reagents/R = reagents var/datum/reagents/R = reagents
if(R.total_volume < 50) if(R.total_volume < 100)
to_chat(user, "You need at least 50 units of water to use the nanofrost launcher!") to_chat(user, "You need at least 100 units of water to use the nanofrost launcher!")
return return
if(nanofrost_cooldown) if(nanofrost_cooldown)
to_chat(user, "Nanofrost launcher is still recharging") to_chat(user, "Nanofrost launcher is still recharging")
return return
nanofrost_cooldown = 1 nanofrost_cooldown = 1
R.remove_any(50) R.remove_any(100)
var/obj/effect/nanofrost_container/A = new /obj/effect/nanofrost_container(get_turf(src)) var/obj/effect/nanofrost_container/A = new /obj/effect/nanofrost_container(get_turf(src))
log_game("[key_name(user)] used Nanofrost at [get_area(user)] ([user.x], [user.y], [user.z]).") log_game("[key_name(user)] used Nanofrost at [get_area(user)] ([user.x], [user.y], [user.z]).")
playsound(src,'sound/items/syringeproj.ogg',40,1) playsound(src,'sound/items/syringeproj.ogg',40,1)
for(var/a=0, a<5, a++) for(var/a=0, a<5, a++)
step_towards(A, target) step_towards(A, target)
sleep(1) sleep(2)
A.Smoke() A.Smoke()
spawn(50) spawn(100)
if(src) if(src)
nanofrost_cooldown = 0 nanofrost_cooldown = 0
return return

View File

@@ -272,7 +272,6 @@
new /obj/item/sensor_device(src) new /obj/item/sensor_device(src)
new /obj/item/key/ambulance(src) new /obj/item/key/ambulance(src)
new /obj/item/pinpointer/crew(src) new /obj/item/pinpointer/crew(src)
new /obj/item/clothing/shoes/magboots(src)
new /obj/item/handheld_defibrillator(src) new /obj/item/handheld_defibrillator(src)
/obj/structure/closet/secure_closet/reagents /obj/structure/closet/secure_closet/reagents

View File

@@ -26,7 +26,6 @@
new /obj/item/clothing/mask/gas/syndicate(src) new /obj/item/clothing/mask/gas/syndicate(src)
new /obj/item/clothing/suit/space/hardsuit/syndi(src) new /obj/item/clothing/suit/space/hardsuit/syndi(src)
new /obj/item/tank/jetpack/oxygen/harness(src) new /obj/item/tank/jetpack/oxygen/harness(src)
new /obj/item/clothing/shoes/magboots/syndie(src)
/obj/structure/closet/syndicate/nuclear /obj/structure/closet/syndicate/nuclear
desc = "It's a storage unit for a Syndicate boarding party." desc = "It's a storage unit for a Syndicate boarding party."

View File

@@ -14,8 +14,6 @@
var/custom_pixel_x_offset = 0 //for admin fuckery. var/custom_pixel_x_offset = 0 //for admin fuckery.
var/custom_pixel_y_offset = 0 var/custom_pixel_y_offset = 0
pass_flags = PASSTABLE pass_flags = PASSTABLE
pressure_resistance = 100 //100 kPa difference required to push
throw_pressure_limit = 120 //120 kPa difference required to throw
//This is fine right now, if we're adding organ specific damage this needs to be updated //This is fine right now, if we're adding organ specific damage this needs to be updated
/mob/living/carbon/alien/humanoid/New() /mob/living/carbon/alien/humanoid/New()

View File

@@ -8,6 +8,7 @@
heal_rate = 5 heal_rate = 5
large = 1 large = 1
ventcrawler = 0 ventcrawler = 0
pressure_resistance = 200 //Because big, stompy xenos should not be blown around like paper.
/mob/living/carbon/alien/humanoid/queen/New() /mob/living/carbon/alien/humanoid/queen/New()
create_reagents(100) create_reagents(100)

View File

@@ -1,5 +1,6 @@
/mob/living/carbon /mob/living/carbon
gender = MALE gender = MALE
pressure_resistance = 15
var/list/stomach_contents = list() var/list/stomach_contents = list()
var/list/internal_organs = list() var/list/internal_organs = list()
var/list/internal_organs_slot = list() //Same as above, but stores "slot ID" - "organ" pairs for easy access. var/list/internal_organs_slot = list() //Same as above, but stores "slot ID" - "organ" pairs for easy access.

View File

@@ -500,11 +500,12 @@ emp_act
return return
/mob/living/carbon/human/experience_pressure_difference(pressure_difference, direction) /mob/living/carbon/human/experience_pressure_difference(pressure_difference, direction)
playsound(src, 'sound/effects/space_wind.ogg', 50, 1) playsound(src, 'sound/effects/space_wind.ogg', 50, TRUE)
if(shoes) if(shoes && istype(shoes, /obj/item/clothing))
if(istype(shoes,/obj/item/clothing/shoes/magboots) && (shoes.flags & NOSLIP)) //TODO: Make a not-shit shoe var system to negate airflow. var/obj/item/clothing/S = shoes
return 0 if (S.flags & NOSLIP)
..() return FALSE
return ..()
/mob/living/carbon/human/water_act(volume, temperature, source, method = TOUCH) /mob/living/carbon/human/water_act(volume, temperature, source, method = TOUCH)
. = ..() . = ..()

View File

@@ -2,7 +2,7 @@ var/global/default_martial_art = new/datum/martial_art
/mob/living/carbon/human /mob/living/carbon/human
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPMINDSHIELD_HUD,IMPCHEM_HUD,IMPTRACK_HUD,SPECIALROLE_HUD,GLAND_HUD) hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPMINDSHIELD_HUD,IMPCHEM_HUD,IMPTRACK_HUD,SPECIALROLE_HUD,GLAND_HUD)
pressure_resistance = 25
//Marking colour and style //Marking colour and style
var/list/m_colours = DEFAULT_MARKING_COLOURS //All colours set to #000000. var/list/m_colours = DEFAULT_MARKING_COLOURS //All colours set to #000000.
var/list/m_styles = DEFAULT_MARKING_STYLES //All markings set to None. var/list/m_styles = DEFAULT_MARKING_STYLES //All markings set to None.

View File

@@ -604,6 +604,34 @@
else else
return pick("trails_1", "trails_2") return pick("trails_1", "trails_2")
/mob/living/experience_pressure_difference(pressure_difference, direction, pressure_resistance_prob_delta = 0)
if(buckled)
return
if(client && client.move_delay >= world.time + world.tick_lag * 2)
pressure_resistance_prob_delta -= 30
var/list/turfs_to_check = list()
if(has_limbs)
var/turf/T = get_step(src, angle2dir(dir2angle(direction) + 90))
if (T)
turfs_to_check += T
T = get_step(src, angle2dir(dir2angle(direction) - 90))
if(T)
turfs_to_check += T
for(var/t in turfs_to_check)
T = t
if(T.density)
pressure_resistance_prob_delta -= 20
continue
for(var/atom/movable/AM in T)
if(AM.density && AM.anchored)
pressure_resistance_prob_delta -= 20
break
..(pressure_difference, direction, pressure_resistance_prob_delta)
/*////////////////////// /*//////////////////////
START RESIST PROCS START RESIST PROCS

View File

@@ -1,5 +1,6 @@
/mob/living /mob/living
see_invisible = SEE_INVISIBLE_LIVING see_invisible = SEE_INVISIBLE_LIVING
pressure_resistance = 10
//Health and life related vars //Health and life related vars
var/maxHealth = 100 //Maximum health that should be possible. var/maxHealth = 100 //Maximum health that should be possible.
@@ -65,7 +66,7 @@
hud_possible = list(HEALTH_HUD,STATUS_HUD,SPECIALROLE_HUD) hud_possible = list(HEALTH_HUD,STATUS_HUD,SPECIALROLE_HUD)
var/list/status_effects //a list of all status effects the mob has var/list/status_effects //a list of all status effects the mob has
var/deathgasp_on_death = FALSE var/deathgasp_on_death = FALSE
var/stun_absorption = null //converted to a list of stun absorption sources this mob has when one is added var/stun_absorption = null //converted to a list of stun absorption sources this mob has when one is added

View File

@@ -9,7 +9,6 @@
modtype = "Syndicate" modtype = "Syndicate"
req_access = list(access_syndicate) req_access = list(access_syndicate)
ionpulse = 1 ionpulse = 1
magpulse = 1
lawchannel = "State" lawchannel = "State"
var/playstyle_string = "<span class='userdanger'>You are a Syndicate assault cyborg!</span><br>\ var/playstyle_string = "<span class='userdanger'>You are a Syndicate assault cyborg!</span><br>\
<b>You are armed with powerful offensive tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \ <b>You are armed with powerful offensive tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
@@ -80,7 +79,7 @@
var/datum/action/thermals = new /datum/action/innate/robot_sight/thermal() var/datum/action/thermals = new /datum/action/innate/robot_sight/thermal()
thermals.Grant(src) thermals.Grant(src)
/mob/living/silicon/robot/syndicate/saboteur/verb/modify_name() /mob/living/silicon/robot/syndicate/saboteur/verb/modify_name()
set name = "Modify Name" set name = "Modify Name"
set desc = "Change your systems' registered name to fool Nanotrasen systems. No cost." set desc = "Change your systems' registered name to fool Nanotrasen systems. No cost."

View File

@@ -16,8 +16,6 @@
faction = list("syndicate") faction = list("syndicate")
shoot_sound = 'sound/weapons/wave.ogg' shoot_sound = 'sound/weapons/wave.ogg'
anchored = 1 anchored = 1
pressure_resistance = 100 //100 kPa difference required to push
throw_pressure_limit = 120
window_id = "syndiebot" window_id = "syndiebot"
window_name = "Syndicate Bot Interface" window_name = "Syndicate Bot Interface"
var/turf/saved_turf var/turf/saved_turf

View File

@@ -18,6 +18,7 @@
minbodytemp = 0 minbodytemp = 0
faction = list("cult") faction = list("cult")
flying = 1 flying = 1
pressure_resistance = 100
universal_speak = 1 universal_speak = 1
AIStatus = AI_OFF //normal constructs don't have AI AIStatus = AI_OFF //normal constructs don't have AI
var/const_type = "shade" var/const_type = "shade"

View File

@@ -24,8 +24,6 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 15 unsuitable_atmos_damage = 15
heat_damage_per_tick = 20 heat_damage_per_tick = 20
pressure_resistance = 100 //100 kPa difference required to push
throw_pressure_limit = 120 //120 kPa difference required to throw
faction = list("alien") faction = list("alien")
status_flags = CANPUSH status_flags = CANPUSH
minbodytemp = 0 minbodytemp = 0

View File

@@ -30,6 +30,7 @@
faction = list("carp") faction = list("carp")
flying = 1 flying = 1
pressure_resistance = 200
gold_core_spawnable = CHEM_MOB_SPAWN_HOSTILE gold_core_spawnable = CHEM_MOB_SPAWN_HOSTILE
var/carp_color = "carp" //holder for icon set var/carp_color = "carp" //holder for icon set

View File

@@ -46,7 +46,7 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0 minbodytemp = 0
pressure_resistance = 300
faction = list("undead") // did I mention ghost faction = list("undead") // did I mention ghost
loot = list(/obj/item/reagent_containers/food/snacks/ectoplasm) loot = list(/obj/item/reagent_containers/food/snacks/ectoplasm)
del_on_death = 1 del_on_death = 1

View File

@@ -49,10 +49,6 @@ var/global/list/ts_spiderling_list = list()
// '1' (default for most simple_mobs, including terror spiders) converts to 3.5, or 2.8 tiles/sec. // '1' (default for most simple_mobs, including terror spiders) converts to 3.5, or 2.8 tiles/sec.
// '2' converts to 4.5, or 2.2 tiles/sec. // '2' converts to 4.5, or 2.2 tiles/sec.
// Atmos
pressure_resistance = 50 //50 kPa difference required to push
throw_pressure_limit = 100 //100 kPa difference required to throw
// Ventcrawling // Ventcrawling
ventcrawler = 1 // allows player ventcrawling ventcrawler = 1 // allows player ventcrawling
var/ai_ventcrawls = TRUE var/ai_ventcrawls = TRUE

View File

@@ -9,7 +9,7 @@
throw_range = 2 throw_range = 2
throw_speed = 1 throw_speed = 1
layer = 4 layer = 4
pressure_resistance = 1 pressure_resistance = 2
attack_verb = list("bapped") attack_verb = list("bapped")
var/amount = 0 //Amount of items clipped to the paper. Note: If you have 2 paper, this should be 1 var/amount = 0 //Amount of items clipped to the paper. Note: If you have 2 paper, this should be 1
var/page = 1 var/page = 1

View File

@@ -10,7 +10,6 @@
mouse_opacity = MOUSE_OPACITY_TRANSPARENT mouse_opacity = MOUSE_OPACITY_TRANSPARENT
hitsound = 'sound/weapons/pierce.ogg' hitsound = 'sound/weapons/pierce.ogg'
var/hitsound_wall = "" var/hitsound_wall = ""
pressure_resistance = INFINITY
burn_state = LAVA_PROOF burn_state = LAVA_PROOF
var/def_zone = "" //Aiming at var/def_zone = "" //Aiming at
var/mob/firer = null//Who shot it var/mob/firer = null//Who shot it
@@ -98,7 +97,7 @@
var/turf/simulated/wall/W = target_loca var/turf/simulated/wall/W = target_loca
if(impact_effect_type) if(impact_effect_type)
new impact_effect_type(target_loca, hitx, hity) new impact_effect_type(target_loca, hitx, hity)
W.add_dent(WALL_DENT_SHOT, hitx, hity) W.add_dent(WALL_DENT_SHOT, hitx, hity)
return 0 return 0
if(alwayslog) if(alwayslog)
@@ -334,3 +333,6 @@ obj/item/projectile/Crossed(atom/movable/AM, oldloc) //A mob moving on a tile wi
/obj/item/projectile/proc/setAngle(new_angle) //wrapper for overrides. /obj/item/projectile/proc/setAngle(new_angle) //wrapper for overrides.
Angle = new_angle Angle = new_angle
return TRUE return TRUE
/obj/item/projectile/experience_pressure_difference()
return

View File

@@ -100,7 +100,6 @@
icon = 'icons/vehicles/CargoTrain.dmi' icon = 'icons/vehicles/CargoTrain.dmi'
icon_state = "ambulance" icon_state = "ambulance"
anchored = FALSE anchored = FALSE
throw_pressure_limit = INFINITY //Throwing an ambulance trolley can kill the process scheduler.
/obj/structure/bed/amb_trolley/examine(mob/user) /obj/structure/bed/amb_trolley/examine(mob/user)
. = ..() . = ..()