mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 19:17:50 +01:00
@@ -172,7 +172,7 @@ var/global/sent_syndicate_strike_team = 0
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W.icon_state = "syndie"
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W.access = get_all_accesses()//They get full station access because obviously the syndicate has HAAAX, and can make special IDs for their most elite members.
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W.assignment = "Syndicate Commando"
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W.access = get_syndicate_access(W.assignment)
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W.access += get_syndicate_access(W.assignment)
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W.registered_name = real_name
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equip_to_slot_or_del(W, slot_wear_id)
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@@ -52,10 +52,8 @@ var/global/vox_tick = 1
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equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(src), slot_back)
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equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_r_store)
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var/obj/item/weapon/card/id/syndicate/W = new(src)
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var/obj/item/weapon/card/id/syndicate/vox/W = new(src)
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W.name = "[real_name]'s Legitimate Human ID Card"
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W.icon_state = "id"
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W.access = list(access_vox)
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W.assignment = "Trader"
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W.registered_name = real_name
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W.registered_user = src
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@@ -431,7 +431,9 @@
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var/armor_block = run_armor_check(affecting, "melee")
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apply_damage(damage, BRUTE, affecting, armor_block)
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/mob/living/carbon/human/proc/is_loyalty_implanted(mob/living/carbon/human/M)
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/mob/living/carbon/human/proc/is_loyalty_implanted(mob/living/carbon/human/M)
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if(!istype(M))
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return 0
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for(var/L in M.contents)
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if(istype(L, /obj/item/weapon/implant/loyalty))
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for(var/obj/item/organ/external/O in M.organs)
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@@ -452,6 +452,9 @@
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blood_color = "#1F181F"
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flesh_color = "#AAAAAA"
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reagent_tag = PROCESS_SYN
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has_organ = list(
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)
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/datum/species/machine/handle_death(var/mob/living/carbon/human/H)
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H.emote("deathgasp")
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@@ -213,6 +213,7 @@ var/global/list/damage_icon_parts = list()
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if(O.damage_state == "00") continue
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var/icon/DI
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var/cache_index = "[O.damage_state]/[O.icon_name]/[species.blood_color]/[species.name]"
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if(damage_icon_parts[cache_index] == null)
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DI = new /icon(species.damage_overlays, O.damage_state) // the damage icon for whole human
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DI.Blend(new /icon(species.damage_mask, O.icon_name), ICON_MULTIPLY) // mask with this organ's pixels
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@@ -216,7 +216,7 @@
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..()
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/datum/objective/revenant/check_completion()
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if(!istype(owner.current, /mob/living/simple_animal/revenant) || !owner.current)
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if(!owner || !istype(owner.current, /mob/living/simple_animal/revenant))
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return 0
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var/mob/living/simple_animal/revenant/R = owner.current
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if(!R || R.stat == DEAD)
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@@ -27,7 +27,7 @@
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/mob/living/silicon/robot/shared_nano_interaction()
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. = STATUS_INTERACTIVE
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if(cell.charge <= 0)
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if(!cell || cell.charge <= 0)
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return STATUS_CLOSE
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if(lockcharge)
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. = STATUS_DISABLED
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@@ -27,7 +27,6 @@
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if(alarm)
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var/datum/topic_state/TS = generate_state(alarm)
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alarm.ui_interact(usr, master_ui = ui_ref, state = TS)
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return 1
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/datum/nano_module/atmos_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/master_ui = null, var/datum/topic_state/state = default_state)
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var/data[0]
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@@ -69,4 +68,4 @@
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return extra_href
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/datum/topic_state/air_alarm/proc/has_access(var/mob/user)
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return user && (isAI(user) || atmos_control.access.allowed(user) || atmos_control.emagged || air_alarm.rcon_setting == RCON_YES || (air_alarm.alarm_area.atmosalm && air_alarm.rcon_setting == RCON_AUTO))
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return user && (isAI(user) || atmos_control.access.allowed(user) || atmos_control.emagged || air_alarm.rcon_setting == RCON_YES || air_alarm.emagged || (air_alarm.alarm_area.atmosalm && air_alarm.rcon_setting == RCON_AUTO))
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@@ -104,6 +104,26 @@
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update_count++
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return update_count
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/**
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* Close all /nanoui uis attached to src_object
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*
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* @param src_object /obj|/mob The obj or mob which the uis are attached to
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*
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* @return int The number of uis close
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*/
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/datum/nanomanager/proc/close_uis(src_object)
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var/src_object_key = "\ref[src_object]"
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if (isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
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return 0
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var/close_count = 0
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for (var/ui_key in open_uis[src_object_key])
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for (var/datum/nanoui/ui in open_uis[src_object_key][ui_key])
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if(ui && ui.src_object && ui.user && ui.src_object.nano_host())
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ui.close()
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close_count++
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return close_count
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/**
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* Update /nanoui uis belonging to user
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*
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+25
-23
@@ -150,7 +150,7 @@
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return
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if(terminal) //is there already a terminal ?
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user << "<span class='alert'>This SMES already have a power terminal!</span>"
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user << "<span class='alert'>This SMES already has a power terminal!</span>"
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return
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if(!panel_open) //is the panel open ?
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@@ -162,31 +162,14 @@
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user << "<span class='alert'>You must first remove the floor plating!</span>"
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return
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var/obj/item/stack/cable_coil/C = I
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if(C.amount < 10)
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user << "<span class='alert'>You need more wires.</span>"
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return
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user << "You start building the power terminal..."
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 20) && C.amount >= 10)
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var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
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if (prob(50) && electrocute_mob(usr, N, N)) //animate the electrocution if uncautious and unlucky
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return
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C.use(10)
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user.visible_message(\
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"<span class='alert'>[user.name] has built a power terminal!</span>",\
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"You build the power terminal.")
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//build the terminal and link it to the network
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make_terminal(T)
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terminal.connect_to_network()
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//build the terminal and link it to the network
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make_terminal(user)
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terminal.connect_to_network()
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return
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//disassembling the terminal
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@@ -196,7 +179,7 @@
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user << "<span class='alert'>You must first expose the power terminal!</span>"
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return
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user << "You begin to dismantle the power terminal..."
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user << "<span class='notice'>You begin to dismantle the power terminal...</span>"
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 50))
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@@ -210,13 +193,20 @@
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new /obj/item/stack/cable_coil(T,10)
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user.visible_message(\
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"<span class='alert'>[user.name] cuts the cables and dismantles the power terminal.</span>",\
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"You cut the cables and dismantle the power terminal.")
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"<span class='notice'>You cut the cables and dismantle the power terminal.</span>")
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inputting = 0 //stop inputting, since we have don't have a terminal anymore
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qdel(terminal)
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return
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//crowbarring it !
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default_deconstruction_crowbar(I)
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/obj/machinery/power/smes/disconnect_terminal()
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if(terminal)
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terminal.master = null
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terminal = null
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return 1
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return 0
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/obj/machinery/power/smes/Destroy()
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if(ticker && ticker.current_state == GAME_STATE_PLAYING)
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@@ -332,6 +322,18 @@
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return 1
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user << "<span class='notice'>You start adding cable to the [src].</span>"
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if(do_after(user, 50))
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var/turf/T = get_turf(user)
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var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
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if (prob(50) && electrocute_mob(user, N, N)) //animate the electrocution if uncautious and unlucky
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return
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user.visible_message(\
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"<span class='notice'>[user.name] adds the cables and connects the power terminal.</span>",\
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"<span class='notice'>You add the cables and connect the power terminal.</span>")
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terminal = new /obj/machinery/power/terminal(tempLoc)
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terminal.dir = tempDir
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terminal.master = src
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@@ -17,6 +17,8 @@ datum/reagents/proc/metabolize(var/mob/M)
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handle_reactions()
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for(var/A in reagent_list)
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var/datum/reagent/R = A
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if(!istype(R))
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continue
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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//Check if this mob's species is set and can process this type of reagent
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@@ -37,7 +37,7 @@
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return
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/obj/item/weapon/reagent_containers/food/snacks/attack(mob/M as mob, mob/user as mob, def_zone)
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if(!reagents.total_volume) //Shouldn't be needed but it checks to see if it has anything left in it.
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if(reagents && !reagents.total_volume) //Shouldn't be needed but it checks to see if it has anything left in it.
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user << "\red None of [src] left, oh no!"
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M.unEquip(src) //so icons update :[
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qdel(src)
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Reference in New Issue
Block a user