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[MDB IGNORE] [IDB IGNORE] The Floorening (#30568)
* New floors and decalized floor tiles. * satisfy linter * Add command decals, remove old "blue tile" decal * update script number * have ATMs put their decals on last * add engineering decals * update spritesheets * lots of tile coloring fixes * more engi tile fixes * more tile fixes * linters * fixes conflict? * fix layering issue * fix merge conflicts * merge conflict fix? * box bridge fix * holodeck fix, layering fix, chemistry is no longer yellow chemistry is intended to be a 'light orange' to be placed atop white tiles, just as medical decals are to command decals * rebuild tgui * merge master into floorening * Update 30511_turfdecalsfix.txt * merge master into floorening * rebuild tgui * holodeck fix, null plating fix * Delete 30511_turfdecalsfix.txt * updatepaths * rebuild tgui * null icon fix * Update meatpackers.dmm --------- Co-authored-by: Alexios <skillpointHD@Gmail.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
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co-authored by
Alexios
warriorstar-orion
parent
5db33d455c
commit
428d34980e
@@ -33,7 +33,11 @@
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. = ..()
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update_icon()
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if(mapload)
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new /obj/effect/turf_decal/delivery/green/hollow(loc)
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return INITIALIZE_HINT_LATELOAD
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/obj/machinery/economy/atm/LateInitialize()
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. = ..()
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new /obj/effect/turf_decal/delivery/green/hollow(loc)
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/obj/machinery/economy/atm/update_icon_state()
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. = ..()
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