diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index 23742229ad1..ecb122f30eb 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -251,15 +251,13 @@ L.SetStuttering(4 SECONDS) ADD_TRAIT(L, TRAIT_WAS_BATONNED, user_UID) // so one person cannot hit the same person with two separate batons - L.apply_status_effect(STATUS_EFFECT_DELAYED, 2 SECONDS, CALLBACK(L, TYPE_PROC_REF(/mob/living, KnockDown), knockdown_duration), COMSIG_LIVING_CLEAR_STUNS) addtimer(CALLBACK(src, PROC_REF(baton_delay), L, user_UID), 2 SECONDS) SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK, 33) L.lastattacker = user.real_name L.lastattackerckey = user.ckey - L.visible_message("[user] has stunned [L] with [src]!", - "[L == user ? "You stun yourself" : "[user] has stunned you"] with [src]!") + L.visible_message("[src] stuns [L]!") add_attack_logs(user, L, "stunned") playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1) deductcharge(hitcost)