Buffs revivers, Again. (#21673)

* Buffs revivers. Again. They will still not be used.

* nah fuck that just go to 2
This commit is contained in:
Qwertytoforty
2023-07-24 15:27:04 +01:00
committed by GitHub
parent b2d6c34700
commit 42bd162122
@@ -403,15 +403,16 @@
if(cooldown > world.time || owner.suiciding) // don't heal while you're in cooldown!
return
if(reviving)
if(owner.health <= HEALTH_THRESHOLD_CRIT)
reviving = FALSE
if(owner.health <= HEALTH_THRESHOLD_CRIT + 10) //We do not want to leave them on the end of crit constantly.
addtimer(CALLBACK(src, PROC_REF(heal)), 30)
else
reviving = FALSE
if(owner.HasDisease(new /datum/disease/critical/shock(0)) && prob(15)) //If they are no longer in crit, but have shock, and pass a 15% chance:
for(var/datum/disease/critical/shock/S in owner.viruses)
S.cure()
revive_cost += 150
to_chat(owner, "<span class='notice'>You feel better.</span>")
reviving = TRUE
if(owner.health > HEALTH_THRESHOLD_CRIT && owner.HasDisease(new /datum/disease/critical/shock(0)) && prob(15)) //We do not do an else, as we need them to cure shock inside this magic zone of 10 damage
for(var/datum/disease/critical/shock/S in owner.viruses)
S.cure()
revive_cost += 150
to_chat(owner, "<span class='notice'>You feel better.</span>")
if(!reviving)
return
cooldown = revive_cost + world.time
revive_cost = 0
@@ -424,14 +425,14 @@
owner.adjustOxyLoss(-3)
revive_cost += 5
if(prob(75) && owner.getBruteLoss())
owner.adjustBruteLoss(-1)
revive_cost += 20
owner.adjustBruteLoss(-2)
revive_cost += 15
if(prob(75) && owner.getFireLoss())
owner.adjustFireLoss(-1)
revive_cost += 20
owner.adjustFireLoss(-2)
revive_cost += 15
if(prob(40) && owner.getToxLoss())
owner.adjustToxLoss(-1)
revive_cost += 50
revive_cost += 25
/obj/item/organ/internal/cyberimp/chest/reviver/emp_act(severity)