mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-04 22:52:03 +00:00
Merge remote-tracking branch 'upstream/master' into instruments
This commit is contained in:
@@ -26,7 +26,7 @@
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||||
/obj/effect/mine/proc/triggermine(mob/living/victim)
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if(triggered)
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return
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visible_message("<span class='danger'>[victim] sets off \icon[src] [src]!</span>")
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visible_message("<span class='danger'>[victim] sets off [bicon(src)] [src]!</span>")
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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@@ -201,4 +201,37 @@
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icon_state = "memorizer"
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item_state = "nullrod"
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/obj/item/device/flash/armimplant
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name = "photon projector"
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desc = "A high-powered photon projector implant normally used for lighting purposes, but also doubles as a flashbulb weapon. Self-repair protocals fix the flashbulb if it ever burns out."
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var/flashcd = 20
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var/overheat = 0
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var/obj/item/organ/internal/cyberimp/arm/flash/I = null
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||||
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/obj/item/device/flash/armimplant/Destroy()
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I = null
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return ..()
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/obj/item/device/flash/armimplant/burn_out()
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if(I && I.owner)
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to_chat(I.owner, "<span class='warning'>Your photon projector implant overheats and deactivates!</span>")
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I.Retract()
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overheat = FALSE
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addtimer(src, "cooldown", flashcd * 2)
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/obj/item/device/flash/armimplant/try_use_flash(mob/user = null)
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if(overheat)
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if(I && I.owner)
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to_chat(I.owner, "<span class='warning'>Your photon projector is running too hot to be used again so quickly!</span>")
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return FALSE
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overheat = TRUE
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addtimer(src, "cooldown", flashcd)
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playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
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update_icon(1)
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return TRUE
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/obj/item/device/flash/armimplant/proc/cooldown()
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overheat = FALSE
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/obj/item/device/flash/synthetic //just a regular flash now
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@@ -247,6 +247,13 @@ var/global/list/default_medbay_channels = list(
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A.name = from
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A.role = role
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A.message = message
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var/jammed = FALSE
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for(var/obj/item/device/jammer/jammer in active_jammers)
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if(get_dist(get_turf(src), get_turf(jammer)) < jammer.range)
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jammed = TRUE
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break
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if(jammed)
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message = Gibberish(message, 100)
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Broadcast_Message(connection, A,
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0, "*garbled automated announcement*", src,
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message, from, "Automated Announcement", from, "synthesized voice",
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@@ -332,6 +339,12 @@ var/global/list/default_medbay_channels = list(
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var/datum/radio_frequency/connection = message_mode
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var/turf/position = get_turf(src)
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var/jammed = FALSE
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for(var/obj/item/device/jammer/jammer in active_jammers)
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if(get_dist(position, get_turf(jammer)) < jammer.range)
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jammed = TRUE
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break
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||||
//#### Tagging the signal with all appropriate identity values ####//
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// ||-- The mob's name identity --||
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@@ -345,6 +358,9 @@ var/global/list/default_medbay_channels = list(
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var/jobname // the mob's "job"
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if(jammed)
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message = Gibberish(message, 100)
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// --- Human: use their actual job ---
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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@@ -146,3 +146,22 @@ effective or pretty fucking useless.
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attack_self(usr)
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add_fingerprint(usr)
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return
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||||
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/obj/item/device/jammer
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name = "radio jammer"
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desc = "Device used to disrupt nearby radio communication."
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icon_state = "jammer"
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var/active = FALSE
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var/range = 12
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/obj/item/device/jammer/Destroy()
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active_jammers -= src
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return ..()
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/obj/item/device/jammer/attack_self(mob/user)
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to_chat(user,"<span class='notice'>You [active ? "deactivate" : "activate"] the [src].</span>")
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active = !active
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if(active)
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active_jammers |= src
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||||
else
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active_jammers -= src
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@@ -123,6 +123,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list(
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||||
*/
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||||
var/global/list/datum/stack_recipe/plasteel_recipes = list(
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new /datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1),
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new /datum/stack_recipe("bomb assembly", /obj/machinery/syndicatebomb/empty, 10, time = 50),
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new /datum/stack_recipe("Surgery Table", /obj/machinery/optable, 5, time = 50, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1),
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new /datum/stack_recipe("Mass Driver frame", /obj/machinery/mass_driver_frame, 3, time = 50, one_per_turf = 1)
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@@ -19,6 +19,9 @@
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var/obj/item/device/assembly_holder/nadeassembly = null
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var/label = null
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var/assemblyattacher
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var/ignition_temp = 10 // The amount of heat added to the reagents when this grenade goes off.
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var/threatscale = 1 // Used by advanced grenades to make them slightly more worthy.
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var/no_splash = FALSE //If the grenade deletes even if it has no reagents to splash with. Used for slime core reactions.
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/obj/item/weapon/grenade/chem_grenade/New()
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create_reagents(1000)
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@@ -99,6 +102,7 @@
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log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])")
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bombers += "[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])"
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to_chat(user, "<span class='warning'>You prime the [name]! [det_time / 10] second\s!</span>")
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playsound(user.loc, 'sound/weapons/armbomb.ogg', 60, 1)
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active = 1
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update_icon()
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if(iscarbon(user))
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||||
@@ -264,13 +268,18 @@
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||||
if(stage != READY)
|
||||
return
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||||
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||||
var/has_reagents = 0
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||||
var/list/datum/reagents/reactants = list()
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||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
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||||
if(G.reagents.total_volume)
|
||||
has_reagents = 1
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||||
reactants += G.reagents
|
||||
|
||||
if(!has_reagents)
|
||||
playsound(loc, usesound, 50, 1)
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if(!chem_splash(get_turf(src), affected_area, reactants, ignition_temp, threatscale) && !no_splash)
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playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1)
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if(beakers.len)
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for(var/obj/O in beakers)
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O.forceMove(get_turf(src))
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beakers = list()
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||||
stage = EMPTY
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update_icon()
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||||
return
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||||
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if(nadeassembly)
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@@ -281,31 +290,9 @@
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||||
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)]<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>(?)</A> ([admin_jump_link(M)]) and last touched by [key_name_admin(last)]<A HREF='?_src_=holder;adminmoreinfo=\ref[last]'>(?)</A> ([admin_jump_link(last)]) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>.")
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log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] ([T.x], [T.y], [T.z])")
|
||||
|
||||
playsound(loc, 'sound/effects/bamf.ogg', 50, 1)
|
||||
|
||||
update_mob()
|
||||
|
||||
invisibility = INVISIBILITY_MAXIMUM //kaboom
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||||
qdel(nadeassembly) // do this now to stop infrared beams
|
||||
var/end_temp = 0
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||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
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||||
G.reagents.trans_to(src, G.reagents.total_volume)
|
||||
end_temp += G.reagents.chem_temp
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reagents.chem_temp = end_temp
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||||
if(reagents.total_volume) //The possible reactions didnt use up all reagents.
|
||||
var/datum/effect/system/steam_spread/steam = new /datum/effect/system/steam_spread()
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||||
steam.set_up(10, 0, get_turf(src))
|
||||
steam.attach(src)
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||||
steam.start()
|
||||
|
||||
for(var/atom/A in view(affected_area, loc))
|
||||
if(A == src)
|
||||
continue
|
||||
reagents.reaction(A, 1, 10)
|
||||
|
||||
|
||||
spawn(15) //Making sure all reagents can work
|
||||
qdel(src) //correctly before deleting the grenade.
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/proc/CreateDefaultTrigger(var/typekey)
|
||||
if(ispath(typekey,/obj/item/device/assembly))
|
||||
@@ -327,64 +314,37 @@
|
||||
//Large chem grenades accept slime cores and use the appropriately.
|
||||
/obj/item/weapon/grenade/chem_grenade/large
|
||||
name = "large grenade casing"
|
||||
desc = "For oversized grenades; fits additional contents and affects a greater area."
|
||||
desc = "A custom made large grenade. It affects a larger area."
|
||||
icon_state = "large_grenade"
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||||
bomb_state = "largebomb"
|
||||
allowed_containers = list(/obj/item/weapon/reagent_containers/glass,/obj/item/weapon/reagent_containers/food/condiment,
|
||||
/obj/item/weapon/reagent_containers/food/drinks)
|
||||
origin_tech = "combat=3;engineering=3"
|
||||
affected_area = 4
|
||||
|
||||
affected_area = 5
|
||||
ignition_temp = 25 // Large grenades are slightly more effective at setting off heat-sensitive mixtures than smaller grenades.
|
||||
threatscale = 1.1 // 10% more effective.
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/large/prime()
|
||||
if(stage != READY)
|
||||
return
|
||||
|
||||
var/has_reagents = 0
|
||||
var/obj/item/slime_extract/valid_core = null
|
||||
for(var/obj/item/slime_extract/S in beakers)
|
||||
if(S.Uses)
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
G.reagents.trans_to(S, G.reagents.total_volume)
|
||||
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
if(!istype(G)) continue
|
||||
if(G.reagents.total_volume) has_reagents = 1
|
||||
for(var/obj/item/slime_extract/E in beakers)
|
||||
if(!istype(E)) continue
|
||||
if(E.Uses) valid_core = E
|
||||
if(E.reagents.total_volume) has_reagents = 1
|
||||
//If there is still a core (sometimes it's used up)
|
||||
//and there are reagents left, behave normally,
|
||||
//otherwise drop it on the ground for timed reactions like gold.
|
||||
|
||||
if(!has_reagents)
|
||||
playsound(loc, prime_sound, 50, 1)
|
||||
return
|
||||
|
||||
playsound(loc, 'sound/effects/bamf.ogg', 50, 1)
|
||||
|
||||
update_mob()
|
||||
|
||||
if(valid_core)
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
G.reagents.trans_to(valid_core, G.reagents.total_volume)
|
||||
|
||||
//If there is still a core (sometimes it's used up)
|
||||
//and there are reagents left, behave normally
|
||||
|
||||
if(valid_core && valid_core.reagents && valid_core.reagents.total_volume)
|
||||
valid_core.reagents.trans_to(src,valid_core.reagents.total_volume)
|
||||
else
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
G.reagents.trans_to(src, G.reagents.total_volume)
|
||||
|
||||
if(reagents.total_volume) //The possible reactions didnt use up all reagents.
|
||||
var/datum/effect/system/steam_spread/steam = new /datum/effect/system/steam_spread()
|
||||
steam.set_up(10, 0, get_turf(src))
|
||||
steam.attach(src)
|
||||
steam.start()
|
||||
|
||||
for(var/atom/A in view(affected_area, loc))
|
||||
if( A == src ) continue
|
||||
reagents.reaction(A, 1, 10)
|
||||
|
||||
invisibility = INVISIBILITY_MAXIMUM //Why am i doing this?
|
||||
spawn(50) //To make sure all reagents can work
|
||||
qdel(src) //correctly before deleting the grenade.
|
||||
if(S)
|
||||
if(S.reagents && S.reagents.total_volume)
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
S.reagents.trans_to(G, S.reagents.total_volume)
|
||||
else
|
||||
S.forceMove(get_turf(src))
|
||||
no_splash = TRUE
|
||||
..()
|
||||
|
||||
|
||||
//I tried to just put it in the allowed_containers list but
|
||||
@@ -399,6 +359,71 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/cryo // Intended for rare cryogenic mixes. Cools the area moderately upon detonation.
|
||||
name = "cryo grenade"
|
||||
desc = "A custom made cryogenic grenade. It rapidly cools its contents upon detonation."
|
||||
icon_state = "cryog"
|
||||
affected_area = 2
|
||||
ignition_temp = -100
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/pyro // Intended for pyrotechnical mixes. Produces a small fire upon detonation, igniting potentially flammable mixtures.
|
||||
name = "pyro grenade"
|
||||
desc = "A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation."
|
||||
icon_state = "pyrog"
|
||||
origin_tech = "combat=4;engineering=4"
|
||||
affected_area = 3
|
||||
ignition_temp = 500 // This is enough to expose a hotspot.
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/adv_release // Intended for weaker, but longer lasting effects. Could have some interesting uses.
|
||||
name = "advanced release grenade"
|
||||
desc = "A custom made advanced release grenade. It is able to be detonated more than once. Can be configured using a multitool."
|
||||
icon_state = "timeg"
|
||||
origin_tech = "combat=3;engineering=4"
|
||||
var/unit_spread = 10 // Amount of units per repeat. Can be altered with a multitool.
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/adv_release/attackby(obj/item/I, mob/user, params)
|
||||
if(ismultitool(I))
|
||||
switch(unit_spread)
|
||||
if(0 to 24)
|
||||
unit_spread += 5
|
||||
if(25 to 99)
|
||||
unit_spread += 25
|
||||
else
|
||||
unit_spread = 5
|
||||
to_chat(user, "<span class='notice'> You set the time release to [unit_spread] units per detonation.</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/adv_release/prime()
|
||||
if(stage != READY)
|
||||
return
|
||||
|
||||
var/total_volume = 0
|
||||
for(var/obj/item/weapon/reagent_containers/RC in beakers)
|
||||
total_volume += RC.reagents.total_volume
|
||||
if(!total_volume)
|
||||
qdel(src)
|
||||
qdel(nadeassembly)
|
||||
return
|
||||
var/fraction = unit_spread/total_volume
|
||||
var/datum/reagents/reactants = new(unit_spread)
|
||||
reactants.my_atom = src
|
||||
for(var/obj/item/weapon/reagent_containers/RC in beakers)
|
||||
RC.reagents.trans_to(reactants, RC.reagents.total_volume*fraction, threatscale, 1, 1)
|
||||
chem_splash(get_turf(src), affected_area, list(reactants), ignition_temp, threatscale)
|
||||
|
||||
if(nadeassembly)
|
||||
var/mob/M = get_mob_by_ckey(assemblyattacher)
|
||||
var/mob/last = get_mob_by_ckey(nadeassembly.fingerprintslast)
|
||||
var/turf/T = get_turf(src)
|
||||
var/area/A = get_area(T)
|
||||
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)]<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>(?)</A> (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</A>) and last touched by [key_name_admin(last)]<A HREF='?_src_=holder;adminmoreinfo=\ref[last]'>(?)</A> (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[last]'>FLW</A>) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>.")
|
||||
log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] ([T.x], [T.y], [T.z])")
|
||||
else
|
||||
addtimer(src, "prime", det_time)
|
||||
var/turf/DT = get_turf(src)
|
||||
var/area/DA = get_area(DT)
|
||||
log_game("A grenade detonated at [DA.name] ([DT.x], [DT.y], [DT.z])")
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/metalfoam
|
||||
payload_name = "metal foam"
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
var/mob/M = imp_in
|
||||
var/area/t = get_area(M)
|
||||
|
||||
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
|
||||
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(src)
|
||||
a.follow_target = M
|
||||
|
||||
switch(cause)
|
||||
@@ -52,7 +52,7 @@
|
||||
else
|
||||
a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm")
|
||||
qdel(src)
|
||||
|
||||
|
||||
qdel(a)
|
||||
|
||||
/obj/item/weapon/implant/death_alarm/emp_act(severity) //for some reason alarms stop going off in case they are emp'd, even without this
|
||||
|
||||
@@ -150,6 +150,13 @@
|
||||
origin_tech = "materials=3;combat=4"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut")
|
||||
|
||||
/obj/item/weapon/kitchen/knife/combat/cyborg
|
||||
name = "cyborg knife"
|
||||
icon = 'icons/obj/items_cyborg.dmi'
|
||||
icon_state = "knife"
|
||||
desc = "A cyborg-mounted plasteel knife. Extremely sharp and durable."
|
||||
origin_tech = null
|
||||
|
||||
/obj/item/weapon/kitchen/knife/carrotshiv
|
||||
name = "carrot shiv"
|
||||
icon_state = "carrotshiv"
|
||||
|
||||
@@ -203,26 +203,29 @@
|
||||
name = "energy blade"
|
||||
desc = "A concentrated beam of energy in the shape of a blade. Very stylish... and lethal."
|
||||
icon_state = "blade"
|
||||
force = 30
|
||||
sharp = 1
|
||||
edge = 1
|
||||
force = 30 //Normal attacks deal esword damage
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
active = 1
|
||||
throwforce = 1//Throwing or dropping the item deletes it.
|
||||
throw_speed = 3
|
||||
throw_range = 1
|
||||
w_class = WEIGHT_CLASS_BULKY //So you can't hide it in your pocket or some such.
|
||||
armour_penetration = 50
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
var/datum/effect/system/spark_spread/spark_system
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
//Most of the other special functions are handled in their own files. aka special snowflake code so kewl
|
||||
/obj/item/weapon/melee/energy/blade/New()
|
||||
..()
|
||||
spark_system = new /datum/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
/obj/item/weapon/melee/energy/blade/dropped()
|
||||
..()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/melee/energy/blade/attack_self(mob/user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/melee/energy/blade/hardlight
|
||||
name = "hardlight blade"
|
||||
desc = "An extremely sharp blade made out of hard light. Packs quite a punch."
|
||||
icon_state = "lightblade"
|
||||
item_state = "lightblade"
|
||||
@@ -26,17 +26,17 @@
|
||||
to_chat(user, "<span class='notice'>You'll need to get closer to see any more.</span>")
|
||||
return
|
||||
if(tank)
|
||||
to_chat(user, "<span class='notice'>\icon [tank] It has \the [tank] mounted onto it.</span>")
|
||||
to_chat(user, "<span class='notice'>[bicon(tank)] It has [tank] mounted onto it.</span>")
|
||||
|
||||
/obj/item/weapon/melee/powerfist/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/tank))
|
||||
if(!tank)
|
||||
var/obj/item/weapon/tank/IT = W
|
||||
if(IT.volume <= 3)
|
||||
to_chat(user, "<span class='warning'>\The [IT] is too small for \the [src].</span>")
|
||||
to_chat(user, "<span class='warning'>[IT] is too small for [src].</span>")
|
||||
return
|
||||
updateTank(W, 0, user)
|
||||
else if(istype(W, /obj/item/weapon/wrench))
|
||||
else if(iswrench(W))
|
||||
switch(fisto_setting)
|
||||
if(1)
|
||||
fisto_setting = 2
|
||||
@@ -45,8 +45,8 @@
|
||||
if(3)
|
||||
fisto_setting = 1
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You tweak \the [src]'s piston valve to [fisto_setting].</span>")
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
to_chat(user, "<span class='notice'>You tweak [src]'s piston valve to [fisto_setting].</span>")
|
||||
else if(isscrewdriver(W))
|
||||
if(tank)
|
||||
updateTank(tank, 1, user)
|
||||
|
||||
@@ -54,29 +54,29 @@
|
||||
/obj/item/weapon/melee/powerfist/proc/updateTank(obj/item/weapon/tank/thetank, removing = 0, mob/living/carbon/human/user)
|
||||
if(removing)
|
||||
if(!tank)
|
||||
to_chat(user, "<span class='notice'>\The [src] currently has no tank attached to it.</span>")
|
||||
to_chat(user, "<span class='notice'>[src] currently has no tank attached to it.</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You detach \the [thetank] from \the [src].</span>")
|
||||
to_chat(user, "<span class='notice'>You detach [thetank] from [src].</span>")
|
||||
tank.forceMove(get_turf(user))
|
||||
user.put_in_hands(tank)
|
||||
tank = null
|
||||
if(!removing)
|
||||
if(tank)
|
||||
to_chat(user, "<span class='warning'>\The [src] already has a tank.</span>")
|
||||
to_chat(user, "<span class='warning'>[src] already has a tank.</span>")
|
||||
return
|
||||
if(!user.unEquip(thetank))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You hook \the [thetank] up to \the [src].</span>")
|
||||
to_chat(user, "<span class='notice'>You hook [thetank] up to [src].</span>")
|
||||
tank = thetank
|
||||
thetank.forceMove(src)
|
||||
|
||||
|
||||
/obj/item/weapon/melee/powerfist/attack(mob/living/target, mob/living/user)
|
||||
if(!tank)
|
||||
to_chat(user, "<span class='warning'>\The [src] can't operate without a source of gas!</span>")
|
||||
to_chat(user, "<span class='warning'>[src] can't operate without a source of gas!</span>")
|
||||
return
|
||||
if(tank && !tank.air_contents.remove(gasperfist * fisto_setting))
|
||||
to_chat(user, "<span class='warning'>\The [src]'s piston-ram lets out a weak hiss, it needs more gas!</span>")
|
||||
to_chat(user, "<span class='warning'>[src]'s piston-ram lets out a weak hiss, it needs more gas!</span>")
|
||||
playsound(loc, 'sound/effects/refill.ogg', 50, 1)
|
||||
return
|
||||
|
||||
@@ -90,8 +90,8 @@
|
||||
playsound(loc, 'sound/weapons/genhit2.ogg', 50, 1)
|
||||
|
||||
var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
|
||||
spawn(0)
|
||||
target.throw_at(throw_target, 5 * fisto_setting, 0.2)
|
||||
|
||||
target.throw_at(throw_target, 5 * fisto_setting, 0.2)
|
||||
|
||||
add_logs(user, target, "power fisted", src)
|
||||
|
||||
|
||||
@@ -54,7 +54,9 @@
|
||||
C.update_internals_hud_icon(0)
|
||||
else
|
||||
var/can_open_valve = 0
|
||||
if(C.wear_mask && C.wear_mask.flags & AIRTIGHT)
|
||||
if(C.get_organ_slot("breathing_tube"))
|
||||
can_open_valve = 1
|
||||
else if(C.wear_mask && C.wear_mask.flags & AIRTIGHT)
|
||||
can_open_valve = 1
|
||||
else if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
|
||||
@@ -128,7 +128,7 @@ Frequency:
|
||||
if(turfs.len)
|
||||
L["None (Dangerous)"] = pick(turfs)
|
||||
var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") as null|anything in L
|
||||
if(!t1 || (user.is_in_active_hand(src) || user.stat || user.restrained()))
|
||||
if(!t1 || (!user.is_in_active_hand(src) || user.stat || user.restrained()))
|
||||
return
|
||||
if(active_portals >= 3)
|
||||
user.show_message("<span class='notice'>\The [src] is recharging!</span>")
|
||||
|
||||
@@ -251,6 +251,10 @@
|
||||
new /obj/item/clothing/under/rank/medical/skirt(src)
|
||||
new /obj/item/clothing/under/rank/medical/skirt(src)
|
||||
new /obj/item/clothing/head/surgery/purple(src)
|
||||
new /obj/item/clothing/under/medigown(src)
|
||||
new /obj/item/clothing/under/medigown(src)
|
||||
new /obj/item/clothing/under/medigown(src)
|
||||
new /obj/item/clothing/under/medigown(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
@@ -406,6 +410,10 @@
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/under/medigown(src)
|
||||
new /obj/item/clothing/under/medigown(src)
|
||||
new /obj/item/clothing/under/medigown(src)
|
||||
new /obj/item/clothing/under/medigown(src)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/grey
|
||||
|
||||
Reference in New Issue
Block a user