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Replaces panic bunker with queue server
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@@ -379,17 +379,6 @@
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if(M.client)
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playercount += 1
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// Update the state of the panic bunker based on current playercount
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var/threshold = GLOB.configuration.general.panic_bunker_threshold
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if((playercount > threshold) && (GLOB.panic_bunker_enabled == FALSE))
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GLOB.panic_bunker_enabled = TRUE
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message_admins("Panic bunker has been automatically enabled due to playercount rising above [threshold]")
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if((playercount < threshold) && (GLOB.panic_bunker_enabled == TRUE))
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GLOB.panic_bunker_enabled = FALSE
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message_admins("Panic bunker has been automatically disabled due to playercount dropping below [threshold]")
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// Tell clients about active testmerges
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if(world.TgsAvailable() && length(GLOB.revision_info.testmerges))
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to_chat(src, GLOB.revision_info.get_testmerge_chatmessage(TRUE))
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