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@@ -289,7 +289,7 @@
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return
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if(owner && robotic == 2)
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Stop() // In the name of looooove~!
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owner.visible_message("<span class='danger'>[owner] clutches their chest and gasps!</span>","<span class='userdanger'>You clutch your chest in pain!</span>")
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owner.visible_message("<span class='danger'>[owner] clutches [owner.p_their()] chest and gasps!</span>","<span class='userdanger'>You clutch your chest in pain!</span>")
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else if(owner && robotic == 1)
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receive_damage(11,1)
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@@ -172,7 +172,7 @@
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owner.emote("scream") //getting hit on broken hand hurts
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if(status & ORGAN_SPLINTED && prob((brute + burn)*4)) //taking damage to splinted limbs removes the splints
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status &= ~ORGAN_SPLINTED
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owner.visible_message("<span class='danger'>The splint on [owner]'s left arm unravels from their [name]!</span>","<span class='userdanger'>The splint on your [name] unravels!</span>")
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owner.visible_message("<span class='danger'>The splint on [owner]'s left arm unravels from [owner.p_their()] [name]!</span>","<span class='userdanger'>The splint on your [name] unravels!</span>")
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owner.handle_splints()
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if(used_weapon)
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add_autopsy_data("[used_weapon]", brute + burn)
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@@ -442,7 +442,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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return
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if(owner.step_count >= splinted_count + SPLINT_LIFE)
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status &= ~ORGAN_SPLINTED //oh no, we actually need surgery now!
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owner.visible_message("<span class='danger'>[owner] screams in pain as their splint pops off their [name]!</span>","<span class='userdanger'>You scream in pain as your splint pops off your [name]!</span>")
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owner.visible_message("<span class='danger'>[owner] screams in pain as [owner.p_their()] splint pops off their [name]!</span>","<span class='userdanger'>You scream in pain as your splint pops off your [name]!</span>")
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owner.emote("scream")
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owner.Stun(2)
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owner.handle_splints()
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@@ -82,7 +82,7 @@
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// Actually, let's make it slightly worse... just to discourage people from bringing back infections.
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alternate_ending = 1
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to_chat(owner,"<span class='danger'>The shapes extend tendrils out of your wound... no... those are legs! SPIDER LEGS! You have spiderlings growing inside you! You scratch at the wound, but it just aggrivates them - they swarm out of the wound, biting you all over!</span>")
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owner.visible_message("<span class='danger'>[owner] flails around on the floor as spiderlings erupt from their skin and swarm all over them! </span>")
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owner.visible_message("<span class='danger'>[owner] flails around on the floor as spiderlings erupt from [owner.p_their()] skin and swarm all over them! </span>")
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owner.Stun(20)
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owner.Weaken(20)
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// yes, this is a long stun - that's intentional. Gotta give the spiderlings time to escape.
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