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Made all current wizard + genetic spells a subtype of spell/wizard (Since they use the same action button row)
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@@ -73,7 +73,7 @@
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else
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return
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for (var/obj/effect/proc_holder/spell/S in M.spell_list)
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for (var/obj/effect/proc_holder/spell/wizard/S in M.spell_list)
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new_mob.spell_list += new S.type
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new_mob.a_intent = "harm"
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@@ -213,7 +213,7 @@ proc/wabbajack(mob/living/M)
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else
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return
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for (var/obj/effect/proc_holder/spell/S in M.spell_list)
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for (var/obj/effect/proc_holder/spell/wizard/S in M.spell_list)
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new_mob.spell_list += new S.type
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new_mob.a_intent = "harm"
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