diff --git a/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm b/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm index d836511fc42..f0e0dc1a883 100644 --- a/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm +++ b/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm @@ -238,7 +238,8 @@ action_icon_state = "defile" var/stamdamage= 25 var/toxdamage = 5 - var/confusion = 50 + var/confusion = 20 + var/maxconfusion = 30 /obj/effect/proc_holder/spell/aoe_turf/revenant/defile/cast(list/targets, mob/living/simple_animal/revenant/user = usr) if(attempt_cast(user)) @@ -251,7 +252,7 @@ to_chat(human, "You suddenly feel [pick("sick and tired", "tired and confused", "nauseated", "dizzy")].") human.adjustStaminaLoss(stamdamage) human.adjustToxLoss(toxdamage) - human.confused += confusion + human.confused = min(human.confused+confusion, maxconfusion) new/obj/effect/overlay/temp/revenant(human.loc) if(!istype(T, /turf/simulated/shuttle) && !istype(T, /turf/simulated/wall/rust) && !istype(T, /turf/simulated/wall/r_wall) && istype(T, /turf/simulated/wall) && prob(15)) new/obj/effect/overlay/temp/revenant(T) @@ -281,7 +282,7 @@ name = "Malfunction" desc = "Corrupts and damages nearby machines and mechanical objects." charge_max = 200 - range = 4 + range = 2 cast_amount = 45 unlock_amount = 150 action_icon_state = "malfunction"