From 436d0e1f6bb482bbbeddd98173acd14d05e8bbe2 Mon Sep 17 00:00:00 2001 From: SamCroswell Date: Mon, 23 Dec 2013 05:37:28 -0500 Subject: [PATCH] Ninja Fixes --- code/game/gamemodes/events/ninja_abilities.dm | 31 ++++++++++--------- code/game/gamemodes/events/ninja_equipment.dm | 10 +++--- code/modules/clothing/gloves/ninja.dm | 8 +++++ code/modules/events/tgevents/ninja.dm | 10 +++--- 4 files changed, 34 insertions(+), 25 deletions(-) diff --git a/code/game/gamemodes/events/ninja_abilities.dm b/code/game/gamemodes/events/ninja_abilities.dm index a137135b9fe..e3db77ffdef 100644 --- a/code/game/gamemodes/events/ninja_abilities.dm +++ b/code/game/gamemodes/events/ninja_abilities.dm @@ -19,7 +19,7 @@ s_cooldown ticks off each second based on the suit recharge proc, in seconds. De if( (U.stat||U.incorporeal_move)&&X!=3 )//Will not return if user is using an adrenaline booster since you can use them when stat==1. U << "\red You must be conscious and solid to do this."//It's not a problem of stat==2 since the ninja will explode anyway if they die. return 1 - else if(C&&cell.charge" dat += " Refresh" if(spideros) - dat += " | Return" + dat += " | Return" dat += " | Close" dat += "
" if(s_control) @@ -391,11 +391,11 @@ ________________________________________________________________________________ Abilities: Abilities: