From 437d192d2ff56297fb448262b277bfaa1ec7d25b Mon Sep 17 00:00:00 2001 From: lass9030 Date: Sun, 21 Oct 2018 16:21:52 +0200 Subject: [PATCH] Revert electrocute_act --- code/modules/reagents/chemistry/recipes/pyrotechnics.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/reagents/chemistry/recipes/pyrotechnics.dm b/code/modules/reagents/chemistry/recipes/pyrotechnics.dm index 3b31bf8822a..15ce01da5dd 100644 --- a/code/modules/reagents/chemistry/recipes/pyrotechnics.dm +++ b/code/modules/reagents/chemistry/recipes/pyrotechnics.dm @@ -413,7 +413,7 @@ datum/chemical_reaction/flash_powder var/turf/T = get_turf(holder.my_atom) for(var/mob/living/carbon/C in view(min(12, round(created_volume * 2)), T)) C.Beam(T,icon_state="lightning[rand(1,12)]",icon='icons/effects/effects.dmi',time=5) //What? Why are we beaming from the mob to the turf? Turf to mob generates really odd results. - C.electrocute_act(min(7, created_volume), "electrical blast") + C.electrocute_act(3.5, "electrical blast") holder.del_reagent("teslium") //Clear all remaining Teslium and Uranium, but leave all other reagents untouched. holder.del_reagent("uranium")