mirror of
https://github.com/ParadiseSS13/Paradise.git
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honk
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@@ -55,7 +55,7 @@
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t_loc.MakeDry(TURF_WET_WATER)
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/obj/item/clothing/shoes/clown_shoes
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desc = "The prankster's standard-issue clowning shoes. Damn they're huge!"
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desc = "The prankster's standard-issue clowning shoes. Damn they're huge! Ctrl-click to toggle the waddle dampeners!"
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name = "clown shoes"
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icon_state = "clown"
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item_state = "clown_shoes"
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@@ -69,7 +69,7 @@
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/obj/item/clothing/shoes/clown_shoes/equipped(mob/user, slot)
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. = ..()
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if(slot == slot_shoes && enabled_waddle)
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user.AddComponent(/datum/component/waddling)
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waddle = user.AddComponent(/datum/component/waddling)
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/obj/item/clothing/shoes/clown_shoes/dropped(mob/user)
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. = ..()
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@@ -82,10 +82,10 @@
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to_chat(user, "You must hold the [src] in your hand to do this.")
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return
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if(!enabled_waddle)
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to_chat(user, "<span class='notice'>You switch off the waddle dampeners!</span>")
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to_chat(user, "<span class='notice'>You switch on the waddle dampeners!</span>")
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enabled_waddle = TRUE
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else
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to_chat(user, "<span class='notice'>You switch on the waddle dampeners!</span>")
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to_chat(user, "<span class='notice'>You switch off the waddle dampeners!</span>")
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enabled_waddle = FALSE
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/obj/item/clothing/shoes/clown_shoes/magical
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