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Uplink Price Rework (#18996)
* this time, for real * i forgor * decrease reinforcement * redundant
This commit is contained in:
+53
-27
@@ -170,7 +170,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on."
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reference = "BG"
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item = /obj/item/grenade/clown_grenade
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cost = 5
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cost = 3
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job = list("Clown")
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/datum/uplink_item/jobspecific/clownslippers
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@@ -204,7 +204,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "A specialised, one shell shotgun with a built-in cloaking device to mimic a cane. The shotgun is capable of hiding it's contents and the pin alongside being supressed. Comes boxed with 6 specialised shrapnel rounds laced with a silencing toxin and 1 preloaded in the shotgun's chamber."
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reference = "MCS"
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item = /obj/item/storage/box/syndie_kit/caneshotgun
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cost = 10
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cost = 8
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job = list("Mime")
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/datum/uplink_item/jobspecific/mimery
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@@ -237,7 +237,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "A mean looking meat cleaver that does damage comparable to an Energy Sword but with the added benefit of chopping your victim into hunks of meat after they've died."
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reference = "MC"
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item = /obj/item/kitchen/knife/butcher/meatcleaver
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cost = 10
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cost = 8
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job = list("Chef")
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/datum/uplink_item/jobspecific/syndidonk
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@@ -278,7 +278,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "An Anti-Personnel proximity mine cleverly disguised as a wet floor caution sign that is triggered by running past it, activate it to start the 15 second timer and activate again to disarm."
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reference = "PM"
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item = /obj/item/caution/proximity_sign
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cost = 4
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cost = 2
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job = list("Janitor")
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surplus = 0
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@@ -297,7 +297,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "The feral cat delivery grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight."
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item = /obj/item/grenade/spawnergrenade/feral_cats
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reference = "CCLG"
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cost = 4
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cost = 3
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job = list("Psychiatrist")//why? Becuase its funny that a person in charge of your mental wellbeing has a cat granade..
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//Assistant
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@@ -317,7 +317,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "A box containing 6 shotgun shells that simulate the effects of extreme drunkenness on the target, more effective for each type of alcohol in the target's system."
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reference = "BSS"
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item = /obj/item/storage/box/syndie_kit/boolets
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cost = 3
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cost = 2
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job = list("Bartender")
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//Barber
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@@ -327,7 +327,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "A pair of scissors that are anything but what their name implies; can easily cut right into someone's throat."
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reference = "CTS"
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item = /obj/item/scissors/safety
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cost = 5
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cost = 3
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job = list("Barber")
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//Botanist
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@@ -385,7 +385,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "Part of the notorious Ambrosia family, this species is nearly indistinguishable from Ambrosia Vulgaris- but its' branches contain a revolting toxin. Eight units are enough to drive victims insane."
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reference = "BRO"
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item = /obj/item/seeds/ambrosia/cruciatus
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cost = 2
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cost = 1
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job = list("Botanist")
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//Atmos Tech
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@@ -402,7 +402,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "A fire axe with a massive energy charge built into it. Upon striking someone while charged it will throw them backwards while stunning them briefly, but will take some time to charge up again. It is also much sharper than a regular axe and can pierce light armor."
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reference = "EFA"
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item = /obj/item/twohanded/fireaxe/energized
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cost = 10
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cost = 8
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job = list("Life Support Specialist")
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//Stimulants
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@@ -412,7 +412,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "A highly illegal compound contained within a compact auto-injector; when injected it makes the user extremely resistant to incapacitation and greatly enhances the body's ability to repair itself."
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reference = "ST"
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item = /obj/item/reagent_containers/hypospray/autoinjector/stimulants
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cost = 7
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cost = 8
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job = list("Scientist", "Research Director", "Geneticist", "Chief Medical Officer", "Medical Doctor", "Psychiatrist", "Chemist", "Paramedic", "Coroner", "Virologist")
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//Tator Poison Bottles
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@@ -432,7 +432,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "Cutting edge of deadly writing implements technology, this gadget will infuse any piece of paper with delayed contact poison."
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reference = "PP"
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item = /obj/item/pen/poison
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cost = 2
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cost = 1
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excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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job = list("Head of Personnel", "Quartermaster", "Cargo Technician", "Librarian")
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@@ -522,7 +522,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "A flamethrower, fuelled by a portion of highly flammable bio-toxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution."
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reference = "FT"
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item = /obj/item/flamethrower/full/tank
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cost = 8
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cost = 1
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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surplus = 40
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@@ -579,7 +579,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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reference = "REINF"
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item = /obj/item/antag_spawner/nuke_ops
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refund_path = /obj/item/antag_spawner/nuke_ops
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cost = 25
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cost = 20
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refundable = TRUE
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cant_discount = TRUE
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@@ -672,7 +672,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "An additional 8-round 10mm magazine for use in the syndicate pistol, loaded with rounds which are more damaging but ineffective against armour."
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reference = "10MMHP"
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item = /obj/item/ammo_box/magazine/m10mm/hp
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cost = 3
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cost = 2
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/datum/uplink_item/ammo/aps
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name = "Stechkin APS - 10mm Magazine"
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@@ -870,7 +870,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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will instantly put them in your grasp and silence them, as well as causing rapid suffocation. Does not work on those who do not need to breathe."
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reference = "GAR"
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item = /obj/item/twohanded/garrote
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cost = 10
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cost = 6
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/datum/uplink_item/stealthy_weapons/martialarts
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name = "Martial Arts Scroll"
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@@ -900,7 +900,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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Useful for stunning borgs and individuals without eye protection or blinding a crowd for a get away."
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reference = "CF"
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item = /obj/item/flash/cameraflash
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cost = 2
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cost = 1
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/datum/uplink_item/stealthy_weapons/throwingweapons
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name = "Box of Throwing Weapons"
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@@ -977,7 +977,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "Just add water to make your very own hostile to everything space carp. It looks just like a plushie. The first person to squeeze it will be registered as its owner, who it will not attack. If no owner is registered, it'll just attack everyone."
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reference = "DSC"
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item = /obj/item/toy/carpplushie/dehy_carp
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cost = 2
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cost = 1
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/datum/uplink_item/stealthy_weapons/combat_plus
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name = "Combat Gloves Plus"
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@@ -1048,18 +1048,35 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb."
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reference = "SB"
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item = /obj/item/radio/beacon/syndicate/bomb
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cost = 11
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cost = 8
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excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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surplus = 0
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cant_discount = TRUE
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hijack_only = TRUE
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/datum/uplink_item/explosives/syndicate_bomb/nuke
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reference = "NSB"
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cost = 11
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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surplus = 0
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cant_discount = TRUE
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hijack_only = FALSE
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/datum/uplink_item/explosives/emp_bomb
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name = "EMP bomb"
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desc = "The EMP has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
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You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb."
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reference = "SBEMP"
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item = /obj/item/radio/beacon/syndicate/bomb/emp
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cost = 8
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excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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surplus = 0
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cant_discount = TRUE
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/datum/uplink_item/explosives/emp_bomb/nuke
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reference = "NSBEMP"
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cost = 10
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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surplus = 0
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cant_discount = TRUE
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@@ -1090,7 +1107,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "A pizza box with a bomb taped inside of it. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation."
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reference = "PB"
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item = /obj/item/pizza_bomb
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cost = 5
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cost = 6
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surplus = 80
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/datum/uplink_item/explosives/grenadier
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@@ -1107,7 +1124,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area."
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reference = "VDG"
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item = /obj/item/grenade/spawnergrenade/manhacks
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cost = 6
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cost = 5
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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surplus = 35
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@@ -1124,7 +1141,16 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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reference = "APG"
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item = /obj/item/storage/box/syndie_kit/atmosfiregrenades
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hijack_only = TRUE
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cost = 10
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excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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surplus = 0
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cant_discount = TRUE
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/datum/uplink_item/explosives/atmosfiregrenades/nuke
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reference = "NAPG"
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hijack_only = FALSE
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cost = 12
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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surplus = 0
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cant_discount = TRUE
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@@ -1255,7 +1281,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "A syringe with one injection that randomizes appearance and name upon use. A cheaper but less versatile alternative to an agent card and voice changer."
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reference = "DNAS"
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item = /obj/item/dnascrambler
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cost = 4
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cost = 2
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/datum/uplink_item/stealthy_tools/smugglersatchel
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name = "Smuggler's Satchel"
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@@ -1271,7 +1297,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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Useful for disrupting headsets, cameras, and borgs during stealth operations."
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reference = "EMPL"
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item = /obj/item/flashlight/emp
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cost = 2
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cost = 4
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surplus = 30
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/datum/uplink_item/stealthy_tools/syndigaloshes
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@@ -1370,7 +1396,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof."
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reference = "DRL"
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item = /obj/item/thermal_drill
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cost = 3
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cost = 1
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excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/device_tools/diamond_drill
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@@ -1489,7 +1515,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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sends you a small beacon that will teleport the larger beacon to your location upon activation."
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reference = "SNGB"
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item = /obj/item/radio/beacon/syndicate
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cost = 10
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cost = 6
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surplus = 0
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hijack_only = TRUE //This is an item only useful for a hijack traitor, as such, it should only be available in those scenarios.
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cant_discount = TRUE
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@@ -1500,7 +1526,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator."
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reference = "SD"
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item = /obj/item/syndicatedetonator
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cost = 3
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cost = 1
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/device_tools/advpinpointer
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@@ -1522,7 +1548,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "This device will disrupt any nearby outgoing radio communication when activated."
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reference = "RJ"
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item = /obj/item/jammer
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cost = 5
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cost = 4
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/datum/uplink_item/device_tools/teleporter
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name = "Teleporter Circuit Board"
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@@ -1578,7 +1604,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "An implant injected into the body and later activated manually to break out of any restraints or grabs. Can be activated up to 4 times."
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reference = "FI"
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item = /obj/item/implanter/freedom
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cost = 5
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cost = 6
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/datum/uplink_item/implants/uplink
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name = "Uplink Implant"
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