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TG: Added lasertag vests, guns, projectiles. Sprites for the vests and guns from
Muncher. Lasertag guns are only usable if you're wearing the appropriate team vest. Lasertag projectiles will only stun people who are wearing vests belonging to the opposing team. Four vests and four laser tag guns are now in fitness (two sets of red, two sets of blue) Fixed emergency storage having chem storage access, removed the R walls around it. Updated changelog. Revision: r3333 Author: kortgstation
This commit is contained in:
@@ -6,6 +6,7 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/storage/wcoat
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name = "waistcoat"
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desc = "The height of class."
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@@ -13,6 +14,24 @@
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item_state = "wcoat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/suit/bluetag
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name = "blue laser tag armour"
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desc = "Blue Pride, Station Wide"
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icon_state = "bluetag"
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item_state = "bluetag"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/suit/redtag
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name = "red laser tag armour"
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desc = "Pew pew pew"
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icon_state = "redtag"
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item_state = "redtag"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/suit/storage/apron
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name = "apron"
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desc = "A basic blue apron. It has a large pocket you can store things in."
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@@ -21,6 +40,7 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list (/obj/item/weapon/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/nutrient,/obj/item/weapon/minihoe)
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/obj/item/clothing/suit/storage/chef
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name = "chef's apron"
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desc = "An apron used by a high class chef. Has a few pockets for nic-naks."
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@@ -33,6 +53,7 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list (/obj/item/weapon/kitchenknife,/obj/item/weapon/butch)
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/obj/item/clothing/suit/storage/chef/classic
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name = "classic chef's apron"
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desc = "A basic, dull, white chef's apron."
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@@ -40,18 +61,21 @@
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item_state = "apronchef"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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/obj/item/clothing/suit/hazardvest
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name = "hazard vest"
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desc = "A high-visibility vest used in work zones."
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icon_state = "hazard"
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item_state = "hazard"
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/obj/item/clothing/suit/suspenders
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name = "suspenders"
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desc = "They suspend the illusion of the mime's play."
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icon = 'belts.dmi'
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icon_state = "suspenders"
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/obj/item/clothing/suit/syndicatefake
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name = "red space suit replica"
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icon_state = "syndicate"
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@@ -62,6 +86,7 @@
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/storage/captunic
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name = "captain's parade tunic"
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desc = "Worn by a Captain to show their class."
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@@ -70,6 +95,7 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags_inv = HIDEJUMPSUIT
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/obj/item/clothing/suit/nun
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name = "nun robe"
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desc = "Maximum piety in this star system."
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@@ -92,14 +118,16 @@
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item_state = "chaplain_hoodie"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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/obj/item/clothing/suit/hastur
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name = "Hastur's robes"
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name = "\improper Hastur's robes"
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desc = "Robes not meant to be worn by man"
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icon_state = "hastur"
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item_state = "hastur"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/imperium_monk
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name = "imperium monk robes"
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desc = "A set of strange robes."
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@@ -108,6 +136,7 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags_inv = HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/chickensuit
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name = "chicken suit"
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desc = "Bwak!"
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@@ -116,6 +145,7 @@
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body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HEAD
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flags_inv = HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/monkeysuit
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name = "monkey suit"
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desc = "A suit that looks like a primate"
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@@ -124,6 +154,7 @@
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body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/holidaypriest
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name = "holiday priest"
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desc = "This is a nice holiday my son."
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@@ -131,6 +162,8 @@
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item_state = "holidaypriest"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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// BubbleWrap - Nothing to see here
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/obj/item/clothing/suit/cardborg
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@@ -1,5 +1,5 @@
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/obj/item/weapon/gun/energy/laser
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name = "\improper Laser Gun"
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name = "laser gun"
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desc = "a basic weapon designed kill with concentrated energy bolts"
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icon_state = "laser"
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item_state = "laser"
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@@ -17,7 +17,7 @@
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obj/item/weapon/gun/energy/laser/retro
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name ="\improper Retro Laser"
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name ="retro laser"
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icon_state = "retro"
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desc = "An older model of the basic lasergun, no longer used by Nanotrasen's security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws."
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@@ -68,9 +68,84 @@ obj/item/weapon/gun/energy/laser/retro
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/obj/item/weapon/gun/energy/lasercannon
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name = "\improper Laser Cannon"
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name = "laser cannon"
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desc = "With the L.A.S.E.R. cannon, the lasing medium is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core. This incredible technology may help YOU achieve high excitation rates with small laser volumes!"
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icon_state = "lasercannon"
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fire_sound = 'lasercannonfire.ogg'
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origin_tech = "combat=4;materials=3;powerstorage=3"
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projectile_type = "/obj/item/projectile/beam/heavylaser"
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////////Laser Tag////////////////////
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/obj/item/weapon/gun/energy/laser/bluetag
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name = "laser tag gun"
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icon_state = "bluetag"
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desc = "Standard issue weapon of the Imperial Guard"
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projectile_type = "/obj/item/projectile/bluetag"
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special_check(var/mob/living/carbon/human/M)
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if(ishuman(M))
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if(istype(M.wear_suit, /obj/item/clothing/suit/bluetag))
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return 1
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M << "\red You need to be wearing your laser tag vest!"
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return 0
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var/charge_tick = 0
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New()
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..()
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processing_objects.Add(src)
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Del()
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processing_objects.Remove(src)
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..()
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process()
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charge_tick++
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if(charge_tick < 4) return 0
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charge_tick = 0
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if(!power_supply) return 0
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power_supply.give(100)
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update_icon()
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return 1
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/obj/item/weapon/gun/energy/laser/redtag
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name = "laser tag gun"
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icon_state = "redtag"
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desc = "Standard issue weapon of the Imperial Guard"
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projectile_type = "/obj/item/projectile/redtag"
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var/charge_tick = 0
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special_check(var/mob/living/carbon/human/M)
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if(ishuman(M))
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if(istype(M.wear_suit, /obj/item/clothing/suit/redtag))
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return 1
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M << "\red You need to be wearing your laser tag vest!"
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return 0
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New()
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..()
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processing_objects.Add(src)
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Del()
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processing_objects.Remove(src)
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..()
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process()
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charge_tick++
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if(charge_tick < 4) return 0
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charge_tick = 0
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if(!power_supply) return 0
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power_supply.give(100)
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update_icon()
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return 1
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@@ -1,5 +1,5 @@
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/obj/item/projectile/beam
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name = "\improper Laser"
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name = "laser"
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icon_state = "laser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 40
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@@ -56,20 +56,21 @@
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flag = "laser"
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eyeblur = 2
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/obj/item/projectile/beam/heavylaser
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name = "\improper Heavy Laser"
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name = "heavy laser"
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icon_state = "heavylaser"
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damage = 60
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/obj/item/projectile/beam/pulse
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name = "\improper Pulse"
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name = "pulse"
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icon_state = "u_laser"
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damage = 40
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/obj/item/projectile/beam/deathlaser
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name = "\improper Death Laser"
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name = "death laser"
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icon_state = "heavylaser"
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damage = 60
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@@ -79,4 +80,32 @@
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/obj/item/projectile/bluetag
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name = "lasertag beam"
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icon_state = "ice_2"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 0
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damage_type = BURN
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flag = "laser"
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on_hit(var/atom/target, var/blocked = 0)
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if(istype(target, /mob/living/carbon/human))
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var/mob/living/carbon/human/M = target
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if(istype(M.wear_suit, /obj/item/clothing/suit/redtag))
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M.Weaken(5)
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return 1
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/obj/item/projectile/redtag
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name = "lasertag beam"
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icon_state = "laser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 0
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damage_type = BURN
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flag = "laser"
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on_hit(var/atom/target, var/blocked = 0)
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if(istype(target, /mob/living/carbon/human))
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var/mob/living/carbon/human/M = target
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if(istype(M.wear_suit, /obj/item/clothing/suit/bluetag))
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M.Weaken(5)
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return 1
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