Odds and Ends

This commit is contained in:
Fox-McCloud
2015-01-01 21:05:50 -05:00
parent 5a5cce9324
commit 43af351d27
23 changed files with 13742 additions and 13726 deletions
+9 -9
View File
@@ -729,7 +729,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if("masked killer")
M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/head/welding(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
@@ -811,7 +811,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if("nanotrasen representative")
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/representative(M), slot_w_uniform)
M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
M.equip_if_possible(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
M.equip_if_possible(new /obj/item/device/radio/headset/heads/hop(M), slot_l_ear)
var/obj/item/device/pda/heads/ntrep/pda = new(M)
@@ -836,7 +836,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if("nanotrasen officer")
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/officer(M), slot_w_uniform)
M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
M.equip_if_possible(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
@@ -861,7 +861,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if("nanotrasen captain")
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
M.equip_if_possible(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head)
@@ -899,12 +899,12 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
W.assignment = "Emergency Response Team"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/device/pda/centcom/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "Emergency Response Team"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
if("emergency response team leader")
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
@@ -922,7 +922,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
W.assignment = "Emergency Response Team Leader"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/device/pda/centcom/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "Emergency Response Team Leader"
@@ -962,7 +962,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if("special ops formal")
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_l_ear)
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
M.equip_if_possible(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
@@ -1021,7 +1021,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_l_ear)
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
M.equip_if_possible(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)