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Gargantua Blood Rush now removes bolas (#25989)
* gargantua bloodrush now clears legcuffs, slightly refactors removing restraints * comment tweaks, prevents blood rush from being used when buckled. * Update code/modules/mob/living/carbon/carbon_procs.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com> --------- Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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@@ -92,18 +92,33 @@
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/datum/spell/vampire/self/blood_rush
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name = "Blood Rush (30)"
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desc = "Infuse yourself with blood magic to boost your movement speed."
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desc = "Infuse yourself with blood magic to boost your movement speed and break out of leg restraints."
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gain_desc = "You have gained the ability to temporarily move at high speeds."
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base_cooldown = 30 SECONDS
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required_blood = 30
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action_icon_state = "blood_rush"
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/datum/spell/vampire/self/blood_rush/can_cast(mob/user, charge_check, show_message)
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var/mob/living/L = user
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// they're not getting anything out of this spell if they're stunned or buckled anyways, so we might as well stop them from wasting the blood
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if(L.IsWeakened() || L.buckled)
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to_chat(L, "<span class='warning'>You can't cast this spell while incapacitated!</span>")
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return FALSE
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return ..()
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/datum/spell/vampire/self/blood_rush/cast(list/targets, mob/user)
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var/mob/living/target = targets[1]
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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to_chat(H, "<span class='notice'>You feel a rush of energy!</span>")
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H.apply_status_effect(STATUS_EFFECT_BLOOD_RUSH)
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if(!ishuman(target))
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return
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var/mob/living/carbon/human/H = target
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to_chat(H, "<span class='notice'>You feel a rush of energy!</span>")
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H.apply_status_effect(STATUS_EFFECT_BLOOD_RUSH)
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H.clear_legcuffs(TRUE)
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// note that this doesn't cancel the baton knockdown timer
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H.SetKnockDown(0)
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H.stand_up(TRUE)
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/datum/spell/fireball/demonic_grasp
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name = "Demonic Grasp (20)"
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