From 43ba8d56b7753974ef921fc81f939f1d908cc91c Mon Sep 17 00:00:00 2001 From: Krausus Date: Tue, 5 Jul 2016 07:05:09 -0400 Subject: [PATCH] Fixes simple animals sounding twice on hit Playing the hitsound is handled in the object-based attack code, making the simple animal-based hitsound redundant --- code/modules/mob/living/simple_animal/simple_animal.dm | 1 - 1 file changed, 1 deletion(-) diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 9eee62d810a..93e72a96707 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -446,7 +446,6 @@ else visible_message("[O] bounces harmlessly off of [src].",\ "[O] bounces harmlessly off of [src].") - playsound(loc, O.hitsound, 50, 1, -1) else user.visible_message("[user] gently taps [src] with [O].",\ "This weapon is ineffective, it does no damage.")