diff --git a/code/modules/mob/new_player/sprite_accessories.dm b/code/modules/mob/new_player/sprite_accessories.dm index 38d1d9cdf90..f3d5e084230 100644 --- a/code/modules/mob/new_player/sprite_accessories.dm +++ b/code/modules/mob/new_player/sprite_accessories.dm @@ -382,11 +382,30 @@ */ /datum/sprite_accessory/hair - tentacle_m - name = "Skrell Male Tentacles" - icon_state = "skrell_hair_m" - species_allowed = list("Skrell") - gender = MALE + spines_long + name = "Long Unathi Spines" + icon_state = "soghun_longspines" + species_allowed = list("Unathi") + + spines_short + name = "Short Unathi Spines" + icon_state = "soghun_shortspines" + species_allowed = list("Unathi") + + frills_long + name = "Long Unathi Frills" + icon_state = "soghun_longfrills" + species_allowed = list("Unathi") + + frills_short + name = "Short Unathi Frills" + icon_state = "soghun_shortfrill" + species_allowed = list("Unathi") + + horns + name = "Unathi Horns" + icon_state = "soghun_horns" + species_allowed = list("Unathi") tentacle_f name = "Skrell Female Tentacles" @@ -499,6 +518,7 @@ name = "Smallsatche" icon_state = "facial_smallstache" species_allowed = list("Tajaran") + //skin styles - WIP //going to have to re-integrate this with surgery //let the icon_state hold an icon preview for now diff --git a/html/changelog.html b/html/changelog.html index 1f5ab8579eb..9559cb76328 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -65,6 +65,7 @@ should be listed in the changelog upon commit though. Thanks. -->
  • RUST machinery components should now be researchable (with high requirements) and orderable through QM (with high cost).
  • Shield machinery should now be researchable (with high requirements) and orderable through QM (with high cost). This one is reportedly buggy.
  • Rogue vending machines should revert back to normal at the end of the event.
  • +
  • New Unathi hair styles.
  • diff --git a/icons/mob/human_face.dmi b/icons/mob/human_face.dmi index ce3cdb97681..4c897039264 100644 Binary files a/icons/mob/human_face.dmi and b/icons/mob/human_face.dmi differ