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More New() -> Initialize() for /obj/structure (#15158)
* More New() -> Initialize() for /obj/structure * Updates these * Tweaks + Fixes
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@@ -9,11 +9,11 @@
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armor = list("melee" = 0, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
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var/obj/item/holosign_creator/projector
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/obj/structure/holosign/New(loc, source_projector)
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/obj/structure/holosign/Initialize(mapload, source_projector)
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. = ..()
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if(source_projector)
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projector = source_projector
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projector.signs += src
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..()
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/obj/structure/holosign/Destroy()
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if(projector)
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@@ -73,8 +73,8 @@
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layer = ABOVE_MOB_LAYER
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alpha = 150
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/obj/structure/holosign/barrier/atmos/New()
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..()
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/obj/structure/holosign/barrier/atmos/Initialize(mapload)
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. = ..()
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air_update_turf(TRUE)
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/obj/structure/holosign/barrier/atmos/CanAtmosPass(turf/T)
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