From 4406fca8c2bc1fdda1a36e56996132df71e92e80 Mon Sep 17 00:00:00 2001 From: Erthilo Date: Sat, 19 May 2012 02:39:50 +0100 Subject: [PATCH] Merge and compile fixes, changelog too. --- code/game/hud.dm | 4 ++-- code/game/objects/door_assembly.dm | 2 +- code/modules/mob/living/carbon/human/human.dm | 11 ----------- html/changelog.html | 14 ++++++++++++++ 4 files changed, 17 insertions(+), 14 deletions(-) diff --git a/code/game/hud.dm b/code/game/hud.dm index 797f54b9b54..17c3fa45745 100644 --- a/code/game/hud.dm +++ b/code/game/hud.dm @@ -11,10 +11,10 @@ #define ui_storage1 "SOUTH-1,4" #define ui_storage2 "SOUTH-1,5" #define ui_sstore1 "SOUTH+1,4" -#define ui_hstore1 "SOUTH+1,5" +#define ui_hstore1 "SOUTH+1,6" #define ui_resist "EAST+1,SOUTH-1" #define ui_gloves "SOUTH,5" -#define ui_glasses "SOUTH+1,6" +#define ui_glasses "SOUTH+1,5" #define ui_lear "SOUTH,7" #define ui_rear "SOUTH,6" #define ui_head "SOUTH+1,2" diff --git a/code/game/objects/door_assembly.dm b/code/game/objects/door_assembly.dm index b9c5c999055..57f4d63ad65 100644 --- a/code/game/objects/door_assembly.dm +++ b/code/game/objects/door_assembly.dm @@ -97,7 +97,7 @@ obj/structure/door_assembly name = "Research Airlock Assembly" icon_state = "door_as_res1" glass_base_icon_state = "door_as_gres" - glass_type = /obj/machinery/door/airlock/glass_research + glass_type = /obj/machinery/door/airlock/glass/glass_research airlock_type = /obj/machinery/door/airlock/research anchored = 1 density = 1 diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index ac6f0b3fcc9..8216b01cfe6 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -2125,17 +2125,6 @@ It can still be worn/put on as normal. item.layer = 20 target.back = item item.loc = target - if("h_store") - if (target.h_store) - var/obj/item/W = target.h_store - target.u_equip(W) - if (target.client) - target.client.screen -= W - if (W) - W.loc = target.loc - W.dropped(target) - W.layer = initial(W.layer) - W.add_fingerprint(source) if("handcuff") if (target.handcuffed) var/obj/item/W = target.handcuffed diff --git a/html/changelog.html b/html/changelog.html index 675c3d72fc4..99f67eab052 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -47,6 +47,20 @@ Stuff which is in development and not yet visible to players or just code relate should be listed in the changelog upon commit though. Thanks. --> +
+

19 May 2012

+

TG updated:

+ +
+

17 May 2012

TG updated: