- Fixes Issue 910

- Changed mineral walls, they have their own type by mineral instead of a variable
- Now you can spawn the different mineral walls with the game panel
- Fixed the examining in walls, they will now show the text on the 'desc' var

 There are still some stuff out there with mineral walls, ugly chunks of code that does the same thing, two vars that have the same value and stuff like that. All of that will be purged, but, as always, to be continued~

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5061 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
aranclanos@hotmail.com
2012-11-14 13:29:30 +00:00
parent b86d90c6c2
commit 440c782a94
8 changed files with 131 additions and 145 deletions
+5 -2
View File
@@ -171,6 +171,8 @@
spreadChance = 0
spread = 0
/*
commented out in r5061, I left it because of the shroom thingies
/turf/simulated/mineral/ReplaceWithFloor()
if(!icon_old) icon_old = icon_state
@@ -197,7 +199,7 @@
W.fullUpdateMineralOverlays()
W.levelupdate()
return W
*/
/turf/simulated/mineral/attackby(obj/item/weapon/W as obj, mob/user as mob)
@@ -248,7 +250,8 @@
new /obj/item/weapon/ore/diamond(src)
if (src.mineralName == "Clown")
new /obj/item/weapon/ore/clown(src)
ReplaceWithFloor()
var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
N.fullUpdateMineralOverlays()
return
/*