Handcuff grab-requirement reversion

As requested by Fox
This commit is contained in:
Bone White
2014-10-18 18:05:10 +01:00
parent ebe1026bda
commit 4419dc7243
2 changed files with 33 additions and 79 deletions
@@ -692,16 +692,6 @@ It can still be worn/put on as normal.
slot_to_process = slot_handcuffed
if (target.handcuffed)
strip_item = target.handcuffed
else if (source != target && ishuman(source))
//check that we are still grabbing them
var/grabbing = 0
for (var/obj/item/weapon/grab/G in target.grabbed_by)
if (G.loc == source && G.state >= GRAB_AGGRESSIVE)
grabbing = 1
if (!grabbing)
slot_to_process = null
source << "\red Your grasp was broken before you could restrain [target]!"
if("legcuff")
slot_to_process = slot_legcuffed
if (target.legcuffed)