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Handcuff grab-requirement reversion
As requested by Fox
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@@ -692,16 +692,6 @@ It can still be worn/put on as normal.
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slot_to_process = slot_handcuffed
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if (target.handcuffed)
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strip_item = target.handcuffed
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else if (source != target && ishuman(source))
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//check that we are still grabbing them
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var/grabbing = 0
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for (var/obj/item/weapon/grab/G in target.grabbed_by)
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if (G.loc == source && G.state >= GRAB_AGGRESSIVE)
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grabbing = 1
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if (!grabbing)
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slot_to_process = null
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source << "\red Your grasp was broken before you could restrain [target]!"
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if("legcuff")
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slot_to_process = slot_legcuffed
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if (target.legcuffed)
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