mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
allows construction of wood and rough iron (metal rod) walls and false walls, girder construction uses defines, screwdriver displaced girder to deconstruct, examine a girder for (de)construction hints, projectiles have a chance of passing thru girder,changed girder health values, false wall construction takes time (2s)
This commit is contained in:
@@ -25,7 +25,7 @@
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/turf/simulated/wall/rust,
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/turf/simulated/wall/r_wall/rust)
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smooth = SMOOTH_TRUE
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/obj/structure/falsewall/New(loc)
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..()
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air_update_turf(1)
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@@ -41,10 +41,10 @@
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/obj/structure/falsewall/attack_ghost(mob/user)
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if(user.can_advanced_admin_interact())
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toggle(user)
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/obj/structure/falsewall/attack_hand(mob/user)
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toggle(user)
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/obj/structure/falsewall/proc/toggle(mob/user)
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if(opening)
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return
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@@ -126,11 +126,11 @@
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new /obj/structure/girder/displaced(loc)
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if(mineral == "metal")
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if(istype(src, /obj/structure/falsewall/reinforced))
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new /obj/item/stack/sheet/plasteel(loc)
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new /obj/item/stack/sheet/plasteel(loc)
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new /obj/item/stack/sheet/plasteel(loc, 2)
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else
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new /obj/item/stack/sheet/metal(loc)
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new /obj/item/stack/sheet/metal(loc)
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new /obj/item/stack/sheet/metal(loc, 2)
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else if(mineral == "wood")
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new/obj/item/stack/sheet/wood(loc, 2)
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else
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var/P = text2path("/obj/item/stack/sheet/mineral/[mineral]")
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new P(loc)
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@@ -4,15 +4,33 @@
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anchored = 1
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density = 1
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layer = BELOW_OBJ_LAYER
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var/state = 0
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var/state = GIRDER_NORMAL
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var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
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var/health = 200
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var/can_displace = TRUE //If the girder can be moved around by crowbarring it
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var/metalUsed = 2 //used to determine amount returned in deconstruction
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var/can_deconstruct = TRUE
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/obj/structure/girder/examine(mob/user)
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. = ..()
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switch(state)
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if(GIRDER_REINF)
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to_chat(user, "<span class='notice'>The support struts are <b>screwed</b> in place.</span>")
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if(GIRDER_REINF_STRUTS)
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to_chat(user, "<span class='notice'>The support struts are <i>unscrewed</i> and the inner <b>grille</b> is intact.</span>")
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if(GIRDER_NORMAL)
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if(can_displace)
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to_chat(user, "<span class='notice'>The bolts are <b>lodged</b> in place.</span>")
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if(GIRDER_DISPLACED)
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to_chat(user, "<span class='notice'>The bolts are <i>loosened</i>, but the <b>screws</b> are holding [src] together.</span>")
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if(GIRDER_DISASSEMBLED)
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to_chat(user, "<span class='notice'>[src] is disassembled! You probably shouldn't be able to see this examine message.</span>")
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/obj/structure/girder/proc/refundMetal(metalAmount) //refunds metal used in construction when deconstructed
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for(var/i=0;i < metalAmount;i++)
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new /obj/item/stack/sheet/metal(get_turf(src))
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/obj/structure/girder/attack_animal(var/mob/living/simple_animal/M)
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/obj/structure/girder/attack_animal(mob/living/simple_animal/M)
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M.changeNext_move(CLICK_CD_MELEE)
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M.do_attack_animation(src)
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if(M.environment_smash >= 1)
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@@ -24,36 +42,76 @@
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take_damage(rand(25, 75))
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return
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/obj/structure/girder/proc/take_damage(var/amount)
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/obj/structure/girder/proc/take_damage(amount)
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health -= amount
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if(health <= 0)
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new /obj/item/stack/sheet/metal(get_turf(src))
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qdel(src)
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/obj/structure/girder/attackby(obj/item/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/wrench) && state == 0)
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if(anchored && !istype(src,/obj/structure/girder/displaced))
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playsound(src.loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>Now disassembling the girder</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!src) return
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to_chat(user, "<span class='notice'>You dissasembled the girder!</span>")
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refundMetal(metalUsed)
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/obj/structure/girder/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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if(isscrewdriver(W))
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if(state == GIRDER_DISPLACED)
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("<span class='warning'>[user] disassembles the girder.</span>", \
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"<span class='notice'>You start to disassemble the girder...</span>", "You hear clanking and banging noises.")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(state != GIRDER_DISPLACED)
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return
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state = GIRDER_DISASSEMBLED
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to_chat(user, "<span class='notice'>You disassemble the girder.</span>")
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var/obj/item/stack/sheet/metal/M = new(loc, 2)
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M.add_fingerprint(user)
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qdel(src)
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else if(!anchored)
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playsound(src.loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>Now securing the girder</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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to_chat(user, "<span class='notice'>You secured the girder!</span>")
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new/obj/structure/girder( src.loc )
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else if(state == GIRDER_REINF)
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playsound(loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>You start unsecuring support struts...</span>")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(state != GIRDER_REINF)
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return
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to_chat(user, "<span class='notice'>You unsecure the support struts.</span>")
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state = GIRDER_REINF_STRUTS
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else if(state == GIRDER_REINF_STRUTS)
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playsound(loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>You start securing support struts...</span>")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(state != GIRDER_REINF_STRUTS)
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return
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to_chat(user, "<span class='notice'>You secure the support struts.</span>")
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state = GIRDER_REINF
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else if(iswrench(W))
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if(state == GIRDER_NORMAL)
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("<span class='warning'>[user] disassembles the girder.</span>", \
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"<span class='notice'>You start to disassemble the girder...</span>", "You hear clanking and banging noises.")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(state != GIRDER_NORMAL)
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return
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state = GIRDER_DISASSEMBLED
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to_chat(user, "<span class='notice'>You disassemble the girder.</span>")
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var/obj/item/stack/sheet/metal/M = new(loc, 2)
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M.add_fingerprint(user)
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qdel(src)
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else if(state == GIRDER_DISPLACED)
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if(!isfloorturf(loc))
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to_chat(user, "<span class='warning'>A floor must be present to secure the girder!</span>")
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return
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playsound(loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>You start securing the girder...</span>")
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if(do_after(user, 40*W.toolspeed, target = src))
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to_chat(user, "<span class='notice'>You secure the girder.</span>")
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var/obj/structure/girder/G = new(loc)
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transfer_fingerprints_to(G)
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qdel(src)
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else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
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to_chat(user, "<span class='notice'>Now slicing apart the girder</span>")
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if(do_after(user, 30 * W.toolspeed, target = src))
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if(!src) return
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to_chat(user, "<span class='notice'>You start slicing apart the girder...</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!src)
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return
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playsound(loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>You slice apart the girder!</span>")
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to_chat(user, "<span class='notice'>You slice apart the girder.</span>")
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refundMetal(metalUsed)
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qdel(src)
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@@ -63,128 +121,256 @@
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qdel(src)
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else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
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playsound(src.loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>You Disintegrate the girder!</span>")
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playsound(loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>You disintegrate the girder!</span>")
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refundMetal(metalUsed)
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qdel(src)
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else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
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playsound(src.loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>Now unsecuring support struts</span>")
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else if(iswirecutter(W) && state == GIRDER_REINF_STRUTS)
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playsound(loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>You start removing the inner grille...</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!src) return
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to_chat(user, "<span class='notice'>You unsecured the support struts!</span>")
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state = 1
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else if(istype(W, /obj/item/weapon/wirecutters) && istype(src,/obj/structure/girder/reinforced) && state == 1)
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playsound(src.loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>Now removing support struts</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!src) return
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to_chat(user, "<span class='notice'>You removed the support struts!</span>")
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new/obj/structure/girder( src.loc )
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if(!src)
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return
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to_chat(user, "<span class='notice'>You remove the inner grille.</span>")
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new /obj/item/stack/sheet/plasteel(get_turf(src))
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var/obj/structure/girder/G = new (loc)
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transfer_fingerprints_to(G)
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qdel(src)
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else if(istype(W, /obj/item/weapon/crowbar) && state == 0 && anchored )
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playsound(src.loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>Now dislodging the girder</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!src) return
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to_chat(user, "<span class='notice'>You dislodged the girder!</span>")
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new/obj/structure/girder/displaced( src.loc )
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qdel(src)
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else if(istype(W, /obj/item/stack/sheet))
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var/obj/item/stack/sheet/S = W
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switch(S.type)
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if(/obj/item/stack/sheet/metal, /obj/item/stack/sheet/metal/cyborg)
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if(!anchored)
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if(S.amount < 2) return
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S.use(2)
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to_chat(user, "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>")
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new /obj/structure/falsewall (src.loc)
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qdel(src)
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else
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if(S.amount < 2) return ..()
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to_chat(user, "<span class='notice'>Now adding plating...</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!src || !S || S.amount < 2) return
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S.use(2)
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to_chat(user, "<span class='notice'>You added the plating!</span>")
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var/turf/Tsrc = get_turf(src)
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Tsrc.ChangeTurf(/turf/simulated/wall)
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for(var/turf/simulated/wall/X in Tsrc.loc)
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if(X) X.add_hiddenprint(usr)
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qdel(src)
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return
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if(/obj/item/stack/sheet/plasteel)
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if(!anchored)
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if(S.amount < 2) return
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S.use(2)
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to_chat(user, "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>")
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new /obj/structure/falsewall/reinforced (src.loc)
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qdel(src)
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else
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if(src.icon_state == "reinforced") //I cant believe someone would actually write this line of code...
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if(S.amount < 1) return ..()
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to_chat(user, "<span class='notice'>Now finalising reinforced wall.</span>")
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if(do_after(user, 50, target = src))
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if(!src || !S || S.amount < 1) return
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S.use(1)
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to_chat(user, "<span class='notice'>Wall fully reinforced!</span>")
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var/turf/Tsrc = get_turf(src)
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Tsrc.ChangeTurf(/turf/simulated/wall/r_wall)
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for(var/turf/simulated/wall/r_wall/X in Tsrc.loc)
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if(X) X.add_hiddenprint(usr)
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qdel(src)
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return
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else
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if(S.amount < 1) return ..()
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to_chat(user, "<span class='notice'>Now reinforcing girders</span>")
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if(do_after(user,60, target = src))
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if(!src || !S || S.amount < 1) return
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S.use(1)
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to_chat(user, "<span class='notice'>Girders reinforced!</span>")
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new/obj/structure/girder/reinforced( src.loc )
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qdel(src)
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return
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if(S.sheettype)
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var/M = S.sheettype
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if(!anchored)
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if(S.amount < 2) return
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S.use(2)
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to_chat(user, "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>")
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var/F = text2path("/obj/structure/falsewall/[M]")
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new F (src.loc)
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else if(iscrowbar(W))
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if(state == GIRDER_NORMAL && can_displace)
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playsound(loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>You start dislodging the girder...</span>")
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if(do_after(user, 40*W.toolspeed, target = src))
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to_chat(user, "<span class='notice'>You dislodge the girder.</span>")
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var/obj/structure/girder/displaced/D = new (loc)
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transfer_fingerprints_to(D)
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qdel(src)
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else
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if(S.amount < 2) return ..()
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to_chat(user, "<span class='notice'>Now adding plating...</span>")
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if(do_after(user,40, target = src))
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if(!src || !S || S.amount < 2) return
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else if(istype(W, /obj/item/stack))
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if(iswallturf(loc))
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to_chat(user, "<span class='warning'>There is already a wall present!</span>")
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return
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if(!isfloorturf(loc))
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to_chat(user, "<span class='warning'>A floor must be present to build a false wall!</span>")
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return
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if (locate(/obj/structure/falsewall) in loc.contents)
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to_chat(user, "<span class='warning'>There is already a false wall present!</span>")
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return
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if(istype(W,/obj/item/stack/rods))
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var/obj/item/stack/rods/S = W
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if(state == GIRDER_DISPLACED)
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two rods to create a false wall!</span>")
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return
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to_chat(user, "<span class='notice'>You start building a reinforced false wall...</span>")
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if(do_after(user, 20, target = src))
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if(!loc || !S || S.get_amount() < 2)
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return
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S.use(2)
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to_chat(user, "<span class='notice'>You added the plating!</span>")
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var/turf/Tsrc = get_turf(src)
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Tsrc.ChangeTurf(text2path("/turf/simulated/wall/mineral/[M]"))
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for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
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if(X) X.add_hiddenprint(usr)
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to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
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var/obj/structure/falsewall/iron/FW = new (loc)
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transfer_fingerprints_to(FW)
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qdel(src)
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else
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if(S.get_amount() < 5)
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to_chat(user, "<span class='warning'>You need at least five rods to add plating!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding plating...</span>")
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if (do_after(user, 40, target = src))
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if(!loc || !S || S.get_amount() < 5)
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return
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S.use(5)
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to_chat(user, "<span class='notice'>You add the plating.</span>")
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var/turf/T = get_turf(src)
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T.ChangeTurf(/turf/simulated/wall/mineral/iron)
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transfer_fingerprints_to(T)
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qdel(src)
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return
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add_hiddenprint(usr)
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if(!istype(W,/obj/item/stack/sheet))
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return
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var/obj/item/stack/sheet/S = W
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if(istype(S, /obj/item/stack/sheet/wood))
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if(state == GIRDER_DISPLACED)
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two planks of wood to create a false wall!</span>")
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return
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to_chat(user, "<span class='notice'>You start building a false wall...</span>")
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if(do_after(user, 20, target = src))
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if(!loc || !S || S.get_amount() < 2)
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return
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S.use(2)
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to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
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var/obj/structure/falsewall/wood/falsewood = new(loc)
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transfer_fingerprints_to(falsewood)
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qdel(src)
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else
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two planks of wood to finish a wall!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding plating...</span>")
|
||||
if(do_after(user, 40 * W.toolspeed, target = src))
|
||||
if(!src || !S || S.get_amount() < 2)
|
||||
return
|
||||
S.use(2)
|
||||
to_chat(user, "<span class='notice'>You add the plating.</span>")
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ChangeTurf(/turf/simulated/wall/mineral/wood)
|
||||
for(var/turf/simulated/wall/mineral/wood/X in Tsrc.loc)
|
||||
if(X)
|
||||
X.add_hiddenprint(usr)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
else if(istype(S, /obj/item/stack/sheet/metal))
|
||||
if(state == GIRDER_DISPLACED)
|
||||
if(S.get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need two sheets of metal to create a false wall!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start building a false wall...</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(!loc || !S || S.get_amount() < 2)
|
||||
return
|
||||
S.use(2)
|
||||
to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
|
||||
var/obj/structure/falsewall/F = new(loc)
|
||||
transfer_fingerprints_to(F)
|
||||
qdel(src)
|
||||
else
|
||||
if(S.get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need two sheets of metal to finish a wall!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding plating...</span>")
|
||||
if(do_after(user, 40 * W.toolspeed, target = src))
|
||||
if(!src || !S || S.get_amount() < 2)
|
||||
return
|
||||
S.use(2)
|
||||
to_chat(user, "<span class='notice'>You add the plating.</span>")
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ChangeTurf(/turf/simulated/wall)
|
||||
for(var/turf/simulated/wall/X in Tsrc.loc)
|
||||
if(X)
|
||||
X.add_hiddenprint(usr)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(istype(S, /obj/item/stack/sheet/plasteel))
|
||||
if(state == GIRDER_DISPLACED)
|
||||
if(S.get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need at least two sheets to create a false wall!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start building a reinforced false wall...</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(!loc || !S || S.get_amount() < 2)
|
||||
return
|
||||
S.use(2)
|
||||
to_chat(user, "<span class='notice'>You create a reinforced false wall. Push on it to open or close the passage.</span>")
|
||||
var/obj/structure/falsewall/reinforced/FW = new (loc)
|
||||
transfer_fingerprints_to(FW)
|
||||
qdel(src)
|
||||
else
|
||||
if(state == GIRDER_REINF)
|
||||
if(S.get_amount() < 1)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start finalizing the reinforced wall...</span>")
|
||||
if(do_after(user, 50, target = src))
|
||||
if(!src || !S || S.get_amount() < 1)
|
||||
return
|
||||
S.use(1)
|
||||
to_chat(user, "<span class='notice'>You fully reinforce the wall.</span>")
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ChangeTurf(/turf/simulated/wall/r_wall)
|
||||
for(var/turf/simulated/wall/r_wall/X in Tsrc.loc)
|
||||
if(X)
|
||||
X.add_hiddenprint(usr)
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
if(S.get_amount() < 1)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start reinforcing the girder...</span>")
|
||||
if(do_after(user,60, target = src))
|
||||
if(!src || !S || S.get_amount() < 1)
|
||||
return
|
||||
S.use(1)
|
||||
to_chat(user, "<span class='notice'>You reinforce the girder.</span>")
|
||||
var/obj/structure/girder/reinforced/R = new (loc)
|
||||
transfer_fingerprints_to(R)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(S.sheettype)
|
||||
var/M = S.sheettype
|
||||
if(state == GIRDER_DISPLACED)
|
||||
if(S.get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need at least two sheets to create a false wall!</span>")
|
||||
return
|
||||
if(do_after(user, 20, target = src))
|
||||
if(!loc || !S || S.get_amount() < 2)
|
||||
return
|
||||
S.use(2)
|
||||
to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
|
||||
var/F = text2path("/obj/structure/falsewall/[M]")
|
||||
var/obj/structure/FW = new F (loc)
|
||||
transfer_fingerprints_to(FW)
|
||||
qdel(src)
|
||||
else
|
||||
if(S.get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need at least two sheets to add plating!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding plating...</span>")
|
||||
if(do_after(user,40, target = src))
|
||||
if(!src || !S || S.get_amount() < 2)
|
||||
return
|
||||
S.use(2)
|
||||
to_chat(user, "<span class='notice'>You add the plating.</span>")
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ChangeTurf(text2path("/turf/simulated/wall/mineral/[M]"))
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
if(X)
|
||||
X.add_hiddenprint(usr)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
add_hiddenprint(user)
|
||||
|
||||
else if(istype(W, /obj/item/pipe))
|
||||
var/obj/item/pipe/P = W
|
||||
if(P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
|
||||
user.drop_item()
|
||||
if(!user.drop_item())
|
||||
return
|
||||
P.loc = src.loc
|
||||
to_chat(user, "<span class='notice'>You fit the pipe into the [src]!</span>")
|
||||
to_chat(user, "<span class='notice'>You fit the pipe into \the [src].</span>")
|
||||
else
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/structure/girder/CanPass(atom/movable/mover, turf/target, height=0)
|
||||
if(height==0)
|
||||
return 1
|
||||
if(istype(mover) && mover.checkpass(PASSGRILLE))
|
||||
return prob(girderpasschance)
|
||||
else
|
||||
if(istype(mover, /obj/item/projectile))
|
||||
return prob(girderpasschance)
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/structure/girder/CanAStarPass(ID, dir, caller)
|
||||
. = !density
|
||||
if(ismovableatom(caller))
|
||||
var/atom/movable/mover = caller
|
||||
. = . || mover.checkpass(PASSGRILLE)
|
||||
|
||||
/obj/structure/girder/proc/deconstruct(disassembled = TRUE)
|
||||
if(can_deconstruct)
|
||||
var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal)
|
||||
new remains(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/girder/blob_act()
|
||||
if(prob(40))
|
||||
@@ -195,9 +381,9 @@
|
||||
new /obj/structure/girder/cult(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/girder/bullet_act(var/obj/item/projectile/Proj)
|
||||
/obj/structure/girder/bullet_act(obj/item/projectile/Proj)
|
||||
if(istype(Proj ,/obj/item/projectile/beam/pulse))
|
||||
src.ex_act(2)
|
||||
ex_act(2)
|
||||
else
|
||||
take_damage(Proj.damage)
|
||||
..()
|
||||
@@ -205,16 +391,16 @@
|
||||
|
||||
/obj/structure/girder/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
if(1)
|
||||
qdel(src)
|
||||
return
|
||||
if(2.0)
|
||||
if(2)
|
||||
if(prob(75))
|
||||
var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal)
|
||||
new remains(loc)
|
||||
qdel(src)
|
||||
return
|
||||
if(3.0)
|
||||
if(3)
|
||||
if(prob(40))
|
||||
var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal)
|
||||
new remains(loc)
|
||||
@@ -227,23 +413,24 @@
|
||||
name = "displaced girder"
|
||||
icon_state = "displaced"
|
||||
anchored = 0
|
||||
health = 50
|
||||
state = GIRDER_DISPLACED
|
||||
girderpasschance = 25
|
||||
health = 120
|
||||
|
||||
/obj/structure/girder/reinforced
|
||||
name = "reinforced girder"
|
||||
icon_state = "reinforced"
|
||||
state = 2
|
||||
health = 500
|
||||
state = GIRDER_REINF
|
||||
girderpasschance = 0
|
||||
health = 350
|
||||
|
||||
/obj/structure/girder/cult
|
||||
name = "runed girder"
|
||||
desc = "Framework made of a strange and shockingly cold metal. It doesn't seem to have any bolts."
|
||||
icon= 'icons/obj/cult.dmi'
|
||||
icon = 'icons/obj/cult.dmi'
|
||||
icon_state= "cultgirder"
|
||||
anchored = 1
|
||||
density = 1
|
||||
can_displace = FALSE
|
||||
metalUsed = 1
|
||||
health = 250
|
||||
|
||||
/obj/structure/girder/cult/refundMetal(metalAmount)
|
||||
for(var/i=0;i < metalAmount;i++)
|
||||
@@ -312,3 +499,8 @@
|
||||
|
||||
/obj/structure/girder/cult/narsie_act()
|
||||
return
|
||||
|
||||
/obj/structure/girder/cult/deconstruct(disassembled = TRUE)
|
||||
if(can_deconstruct)
|
||||
new/obj/item/stack/sheet/runed_metal/(get_turf(src), 1)
|
||||
qdel(src)
|
||||
|
||||
Reference in New Issue
Block a user