Merge branch 'master' into outfiterinos

This commit is contained in:
FlattestGuitar
2017-03-25 21:20:51 +01:00
167 changed files with 3369 additions and 1864 deletions
+5 -4
View File
@@ -89,7 +89,8 @@ var/list/admin_verbs_sounds = list(
/client/proc/play_local_sound,
/client/proc/play_sound,
/client/proc/play_server_sound,
/client/proc/play_intercomm_sound
/client/proc/play_intercomm_sound,
/client/proc/stop_global_admin_sounds
)
var/list/admin_verbs_event = list(
/client/proc/object_talk,
@@ -553,7 +554,7 @@ var/list/admin_verbs_snpc = list(
var/turf/epicenter = mob.loc
var/list/choices = list("Small Bomb", "Medium Bomb", "Big Bomb", "Custom Bomb")
var/choice = input("What size explosion would you like to produce?") in choices
var/choice = input("What size explosion would you like to produce?") as null|anything in choices
switch(choice)
if(null)
return 0
@@ -989,12 +990,12 @@ var/list/admin_verbs_snpc = list(
verbs -= admin_verbs_snpc
verbs += /client/proc/show_snpc_verbs
to_chat(src, "<span class='interface'>SNPC verbs have been toggled off.</span>")
/client/proc/toggle_advanced_interaction()
set name = "Toggle Advanced Admin Interaction"
set category = "Admin"
set desc = "Allows you to interact with atoms such as buttons and doors, on top of regular machinery interaction."
if(!check_rights(R_ADMIN))
return
+2 -2
View File
@@ -109,13 +109,13 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
switch(selected_type)
if("Mentorhelp")
msg = "<span class='mentorhelp'>[selected_type]: </span><span class='boldnotice'>[key_name(src, 1, 1, selected_type)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[mob.UID()]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) ([admin_jump_link(mob)]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;rejectadminhelp=[ref_client]'>REJT</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""] (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=holder;take_question=[mob.UID()];is_mhelp=1'>TAKE</A>) :</span> <span class='mentorhelp'>[msg]</span>"
msg = "<span class='mentorhelp'>[selected_type]: </span><span class='boldnotice'>[key_name(src, 1, 1, selected_type)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[mob.UID()]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) ([admin_jump_link(mob)]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;rejectadminhelp=[ref_client]'>REJT</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""] (<A HREF='?_src_=holder;take_question=[mob.UID()];is_mhelp=1'>TAKE</A>) :</span> <span class='mentorhelp'>[msg]</span>"
for(var/client/X in mentorholders + modholders + adminholders)
if(X.prefs.sound & SOUND_ADMINHELP)
X << 'sound/effects/adminhelp.ogg'
to_chat(X, msg)
if("Adminhelp")
msg = "<span class='adminhelp'>[selected_type]: </span><span class='boldnotice'>[key_name(src, 1, 1, selected_type)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[mob.UID()]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) ([admin_jump_link(mob)]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;rejectadminhelp=[ref_client]'>REJT</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""] (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=holder;take_question=[mob.UID()]'>TAKE</A>) :</span> <span class='adminhelp'>[msg]</span>"
msg = "<span class='adminhelp'>[selected_type]: </span><span class='boldnotice'>[key_name(src, 1, 1, selected_type)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[mob.UID()]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) ([admin_jump_link(mob)]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;rejectadminhelp=[ref_client]'>REJT</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""] (<A HREF='?_src_=holder;take_question=[mob.UID()]'>TAKE</A>) :</span> <span class='adminhelp'>[msg]</span>"
for(var/client/X in modholders + adminholders)
if(X.prefs.sound & SOUND_ADMINHELP)
X << 'sound/effects/adminhelp.ogg'
+13
View File
@@ -1,5 +1,18 @@
var/list/sounds_cache = list()
/client/proc/stop_global_admin_sounds()
set category = "Event"
set name = "Stop Global Admin Sounds"
if(!check_rights(R_SOUNDS))
return
var/sound/awful_sound = sound(null, repeat = 0, wait = 0, channel = 777)
log_admin("[key_name(src)] stopped admin sounds.")
message_admins("[key_name_admin(src)] stopped admin sounds.", 1)
for(var/mob/M in player_list)
M << awful_sound
/client/proc/play_sound(S as sound)
set category = "Event"
set name = "Play Global Sound"
+8 -4
View File
@@ -549,9 +549,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
var/type = input(usr, "Pick a type of report to send", "Report Type", "") as anything in MsgType
var/input = input(usr, "Please enter anything you want. Anything. Serious.", "What?", "") as message|null
var/customname = input(usr, "Pick a title for the report.", "Title") as text|null
if(!input)
return
var/customname = input(usr, "Pick a title for the report.", "Title") as text|null
if(!customname)
return
if(type == "Enemy Communications")
if(!customname)
@@ -560,11 +562,13 @@ Traitors and the like can also be revived with the previous role mostly intact.
var/from = input(usr, "What kind of report? Example: Syndicate Communique", "From") as text|null
if(!from)
from = "Syndicate Communique"
switch(alert("Should this be announced to the general population?",,"Yes","No"))
switch(alert("Should this be announced to the general population?",,"Yes","No", "Cancel"))
if("Yes")
communications_announcement.Announce(input, customname, , , , from);
if("No")
else if("No")
to_chat(world, "<span class='danger'>[from] available at all communications consoles.</span>")
else
return
print_command_report(input, from)
@@ -918,4 +922,4 @@ Traitors and the like can also be revived with the previous role mostly intact.
for(var/datum/station_goal/S in ticker.mode.station_goals)
dat += "[S.name] - <a href='?src=[S.UID()];announce=1'>Announce</a> | <a href='?src=[S.UID()];remove=1'>Remove</a><br>"
dat += "<br><a href='?src=[UID()];add_station_goal=1'>Add New Goal</a>"
usr << browse(dat, "window=goals;size=400x400")
usr << browse(dat, "window=goals;size=400x400")
@@ -92,8 +92,8 @@
icon = 'icons/obj/doors/Doorsand.dmi'
icon_state = "door_closed"
autoclose = 1
var/doorOpen = 'sound/machines/airlock.ogg'
var/doorClose = 'sound/machines/airlock.ogg'
var/doorOpen = 'sound/machines/airlock_open.ogg'
var/doorClose = 'sound/machines/airlock_close.ogg'
var/doorDeni = 'sound/machines/DeniedBeep.ogg'
var/id // the room number, eg 101
var/obj/item/weapon/card/hotel_card/card// room's key card
@@ -7,6 +7,14 @@
display_name = "sandals, wooden"
path = /obj/item/clothing/shoes/sandal
/datum/gear/shoes/winterboots
display_name = "winter boots"
path = /obj/item/clothing/shoes/winterboots
/datum/gear/shoes/workboots
display_name = "work boots"
path = /obj/item/clothing/shoes/workboots
/datum/gear/shoes/fancysandals
display_name = "sandals, fancy"
cost = 5
+20 -28
View File
@@ -268,9 +268,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
dat += "</td><td width='405px' height='25px' valign='left'>"
dat += "<center>"
dat += "Slot <b>[slot_name]</b> - "
dat += "<a href=\"byond://?src=[user.UID()];preference=open_load_dialog\">Load slot</a> - "
dat += "<a href=\"byond://?src=[user.UID()];preference=save\">Save slot</a> - "
dat += "<a href=\"byond://?src=[user.UID()];preference=reload\">Reload slot</a>"
dat += "<a href=\"byond://?_src_=prefs;preference=open_load_dialog\">Load slot</a> - "
dat += "<a href=\"byond://?_src_=prefs;preference=save\">Save slot</a> - "
dat += "<a href=\"byond://?_src_=prefs;preference=reload\">Reload slot</a>"
dat += "</center>"
dat += "</td></tr></table>"
dat += "<table width='100%'><tr><td width='405px' height='200px' valign='top'>"
@@ -294,7 +294,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
dat += "<b>Skin Tone:</b> <a href='?_src_=prefs;preference=s_tone;task=input'>[species == "Vox" ? "[s_tone]" : "[-s_tone + 35]/220"]</a><br>"
dat += "<b>Disabilities:</b> <a href='?_src_=prefs;preference=disabilities'>\[Set\]</a><br>"
dat += "<b>Nanotrasen Relation:</b> <a href ='?_src_=prefs;preference=nt_relation;task=input'>[nanotrasen_relation]</a><br>"
dat += "<a href='byond://?src=[user.UID()];preference=flavor_text;task=input'>Set Flavor Text</a><br>"
dat += "<a href='byond://?_src_=prefs;preference=flavor_text;task=input'>Set Flavor Text</a><br>"
if(lentext(flavor_text) <= 40)
if(!lentext(flavor_text)) dat += "\[...\]<br>"
else dat += "[flavor_text]<br>"
@@ -358,7 +358,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if(jobban_isbanned(user, "Records"))
dat += "<b>You are banned from using character records.</b><br>"
else
dat += "<a href=\"byond://?src=[user.UID()];preference=records;record=1\">Character Records</a><br>"
dat += "<a href=\"byond://?_src_=prefs;preference=records;record=1\">Character Records</a><br>"
dat += "<h2>Limbs</h2>"
if(species in list("Unathi")) //Species with alt heads.
@@ -658,7 +658,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
else
HTML += " <font color=red>\[No]</font></a>"
if(job.alt_titles)
HTML += "<br><b><a class='white' href=\"byond://?src=[user.UID()];preference=job;task=alt_title;job=\ref[job]\">\[[GetPlayerAltTitle(job)]\]</a></b></td></tr>"
HTML += "<br><b><a class='white' href=\"byond://?_src_=prefs;preference=job;task=alt_title;job=\ref[job]\">\[[GetPlayerAltTitle(job)]\]</a></b></td></tr>"
HTML += "</td></tr>"
continue
/*
@@ -674,7 +674,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
HTML += "<font color=[prefLevelColor]>[prefLevelLabel]</font></a>"
if(job.alt_titles)
HTML += "<br><b><a class='white' href=\"byond://?src=[user.UID()];preference=job;task=alt_title;job=\ref[job]\">\[[GetPlayerAltTitle(job)]\]</a></b></td></tr>"
HTML += "<br><b><a class='white' href=\"?_src_=prefs;preference=job;task=alt_title;job=\ref[job]\">\[[GetPlayerAltTitle(job)]\]</a></b></td></tr>"
HTML += "</td></tr>"
@@ -812,12 +812,8 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
/datum/preferences/proc/SetDisabilities(mob/user)
var/HTML = "<body>"
HTML += "<tt><center>"
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:474: HTML += "<tt><center>"
HTML += {"<tt><center>
<b>Choose disabilities</b><ul>"}
// END AUTOFIX
HTML += ShowDisabilityState(user,DISABILITY_FLAG_NEARSIGHTED,"Needs Glasses")
HTML += ShowDisabilityState(user,DISABILITY_FLAG_FAT,"Obese")
HTML += ShowDisabilityState(user,DISABILITY_FLAG_EPILEPTIC,"Seizures")
@@ -827,50 +823,46 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
HTML += ShowDisabilityState(user,DISABILITY_FLAG_MUTE,"Mute")
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:481: HTML += "</ul>"
HTML += {"</ul>
<a href=\"?_src_=prefs;task=close;preference=disabilities\">\[Done\]</a>
<a href=\"?_src_=prefs;task=reset;preference=disabilities\">\[Reset\]</a>
</center></tt>"}
// END AUTOFIX
user << browse(null, "window=preferences")
user << browse(HTML, "window=disabil;size=350x300")
return
var/datum/browser/popup = new(user, "disabil", "<div align='center'>Choose Disabilities</div>", 350, 300)
popup.set_content(HTML)
popup.open(0)
/datum/preferences/proc/SetRecords(mob/user)
var/HTML = "<body>"
HTML += "<tt><center>"
HTML += "<b>Set Character Records</b><br>"
HTML += "<a href=\"byond://?src=[user.UID()];preference=records;task=med_record\">Medical Records</a><br>"
HTML += "<a href=\"byond://?_src_=prefs;preference=records;task=med_record\">Medical Records</a><br>"
if(lentext(med_record) <= 40)
HTML += "[med_record]"
else
HTML += "[copytext(med_record, 1, 37)]..."
HTML += "<br><br><a href=\"byond://?src=[user.UID()];preference=records;task=gen_record\">Employment Records</a><br>"
HTML += "<br><a href=\"byond://?_src_=prefs;preference=records;task=gen_record\">Employment Records</a><br>"
if(lentext(gen_record) <= 40)
HTML += "[gen_record]"
else
HTML += "[copytext(gen_record, 1, 37)]..."
HTML += "<br><br><a href=\"byond://?src=[user.UID()];preference=records;task=sec_record\">Security Records</a><br>"
HTML += "<br><a href=\"byond://?_src_=prefs;preference=records;task=sec_record\">Security Records</a><br>"
if(lentext(sec_record) <= 40)
HTML += "[sec_record]<br>"
else
HTML += "[copytext(sec_record, 1, 37)]...<br>"
HTML += "<br>"
HTML += "<a href=\"byond://?src=[user.UID()];preference=records;records=-1\">\[Done\]</a>"
HTML += "<a href=\"byond://?_src_=prefs;preference=records;records=-1\">\[Done\]</a>"
HTML += "</center></tt>"
user << browse(null, "window=preferences")
user << browse(HTML, "window=records;size=350x300")
return
var/datum/browser/popup = new(user, "records", "<div align='center'>Character Records</div>", 350, 300)
popup.set_content(HTML)
popup.open(0)
/datum/preferences/proc/GetPlayerAltTitle(datum/job/job)
return player_alt_titles.Find(job.title) > 0 \
@@ -2236,7 +2228,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
dat += "<a href='?_src_=prefs;preference=changeslot;num=[i];'>[name]</a><br>"
dat += "<hr>"
dat += "<a href='byond://?src=[user.UID()];preference=close_load_dialog'>Close</a><br>"
dat += "<a href='byond://?_src_=prefs;preference=close_load_dialog'>Close</a><br>"
dat += "</center></tt>"
// user << browse(dat, "window=saves;size=300x390")
var/datum/browser/popup = new(user, "saves", "<div align='center'>Character Saves</div>", 300, 390)
+1 -1
View File
@@ -201,7 +201,7 @@ BLIND // can't see anything
/obj/item/clothing/gloves/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/wirecutters))
if(!clipped)
playsound(src.loc, W>usesound, 100, 1)
playsound(src.loc, W.usesound, 100, 1)
user.visible_message("<span class='warning'>[user] snips the fingertips off [src].</span>","<span class='warning'>You snip the fingertips off [src].</span>")
clipped = 1
name = "mangled [name]"
+1 -1
View File
@@ -223,7 +223,7 @@ obj/item/clothing/head/blob
desc = "Deus Vult."
icon_state = "knight_templar"
item_state = "knight_templar"
armor = list(melee = 20, bullet = 7, laser = 2, energy = 2, bomb = 2, bio = 2, rad = 0)
//Commander
/obj/item/clothing/head/helmet/ert/command
+4
View File
@@ -6,6 +6,10 @@
item_color = "cargo"
var/flipped = 0
actions_types = list(/datum/action/item_action/flip_cap)
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
)
/obj/item/clothing/head/soft/dropped()
icon_state = "[item_color]soft"
@@ -103,6 +103,16 @@
can_cut_open = 1
icon_state = "workboots"
/obj/item/clothing/shoes/winterboots
name = "winter boots"
desc = "Boots lined with 'synthetic' animal fur."
can_cut_open = 1
icon_state = "winterboots"
cold_protection = FEET|LEGS
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
heat_protection = FEET|LEGS
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
/obj/item/clothing/shoes/cult
name = "boots"
desc = "A pair of boots worn by the followers of Nar-Sie."
+3 -3
View File
@@ -175,7 +175,7 @@ var/global/list/breach_burn_descriptors = list(
//Handles repairs (and also upgrades).
/obj/item/clothing/suit/space/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W,/obj/item/stack/sheet/mineral/plastic) || istype(W,/obj/item/stack/sheet/metal))
if(istype(W,/obj/item/stack/sheet/plastic) || istype(W,/obj/item/stack/sheet/metal))
if(istype(src.loc,/mob/living))
to_chat(user, "\red How do you intend to patch a hardsuit while someone is wearing it?")
@@ -188,10 +188,10 @@ var/global/list/breach_burn_descriptors = list(
var/obj/item/stack/sheet/P = W
if(P.amount < 3)
P.use(P.amount)
repair_breaches(BURN, ( istype(P,/obj/item/stack/sheet/mineral/plastic) ? P.amount : (P.amount*2) ), user)
repair_breaches(BURN, ( istype(P,/obj/item/stack/sheet/plastic) ? P.amount : (P.amount*2) ), user)
else
P.use(3)
repair_breaches(BURN, ( istype(P,/obj/item/stack/sheet/mineral/plastic) ? 3 : 5), user)
repair_breaches(BURN, ( istype(P,/obj/item/stack/sheet/plastic) ? 3 : 5), user)
return
else if(istype(W, /obj/item/weapon/weldingtool))
@@ -136,6 +136,7 @@
desc = "A paramedic EVA helmet. Used in the recovery of bodies from space."
icon_state = "paramedic-eva-helmet"
item_state = "paramedic-eva-helmet"
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi'
)
@@ -148,6 +149,7 @@
icon_state = "paramedic-eva"
item_state = "paramedic-eva"
desc = "A paramedic EVA suit. Used in the recovery of bodies from space."
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -162,13 +164,18 @@
desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies."
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
species_restricted = list("exclude", "Diona", "Wryn")
species_fit = list("Vox", "Vulpkanin")
species_fit = list("Tajaran", "Unathi", "Vox", "Vulpkanin")
sprite_sheets = list(
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/suit.dmi'
"Vulpkanin" = 'icons/mob/species/vulpkanin/suit.dmi',
)
sprite_sheets_obj = list(
"Vox" = 'icons/obj/clothing/species/vox/suits.dmi'
"Tajaran" = 'icons/obj/clothing/species/tajaran/suits.dmi',
"Unathi" = 'icons/obj/clothing/species/unathi/suits.dmi',
"Vox" = 'icons/obj/clothing/species/vox/suits.dmi',
"Vulpkanin" = 'icons/obj/clothing/species/vulpkanin/suits.dmi'
)
/obj/item/clothing/head/helmet/space/eva
@@ -180,13 +187,16 @@
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
flash_protect = 0
species_restricted = list("exclude", "Diona", "Wryn")
species_fit = list("Vox", "Vulpkanin")
species_fit = list("Tajaran", "Unathi", "Vox", "Vulpkanin")
sprite_sheets = list(
"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/helmet.dmi'
)
sprite_sheets_obj = list(
"Vox" = 'icons/obj/clothing/species/vox/hats.dmi'
"Vox" = 'icons/obj/clothing/species/vox/hats.dmi',
"Vulpkanin" = 'icons/obj/clothing/species/vulpkanin/hats.dmi'
)
//Mime's Hardsuit
+1
View File
@@ -209,6 +209,7 @@
icon_state = "knight_templar"
item_state = "knight_templar"
allowed = list(/obj/item/weapon/nullrod/claymore)
armor = list(melee = 25, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/armor/bulletproof
name = "Bulletproof Vest"
+76 -79
View File
@@ -2,6 +2,8 @@
var/busy
var/viewing_category = 1 //typical powergamer starting on the Weapons tab
var/list/categories = list(CAT_WEAPON,CAT_AMMO,CAT_ROBOT,CAT_FOOD,CAT_MISC,CAT_PRIMAL)
var/display_craftable_only = FALSE
var/display_compact = TRUE
@@ -34,8 +36,8 @@
else
continue
return 0
for(var/A in R.chem_catalists)
if(contents[A] < R.chem_catalists[A])
for(var/A in R.chem_catalysts)
if(contents[A] < R.chem_catalysts[A])
return 0
return 1
@@ -225,68 +227,70 @@
Deletion.Cut(Deletion.len)
qdel(DL)
/datum/personal_crafting/proc/craft(mob/user)
if(user.incapacitated() || user.lying || istype(user.loc, /obj/mecha))
return
/datum/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, datum/topic_state/state = not_incapacitated_turf_state)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "personal_crafting.tmpl", "Crafting Menu", 700, 800, state = state)
ui.open()
/datum/personal_crafting/ui_data(mob/user)
var/list/data = list()
var/cur_category = categories[viewing_category]
data["busy"] = busy
data["prev_cat"] = categories[prev_cat()]
data["category"] = cur_category
data["next_cat"] = categories[next_cat()]
data["display_craftable_only"] = display_craftable_only
data["display_compact"] = display_compact
var/list/surroundings = get_surroundings(user)
var/dat = "<h3>Crafting menu</h3>"
if(busy)
dat += "<div class='statusDisplay'>Crafting in progress...</div>"
else
dat += "<A href='?src=[UID()];backwardCat=1'><--</A>"
dat += " [categories[prev_cat()]] |"
dat += " <B>[categories[viewing_category]]</B> "
dat += "| [categories[next_cat()]] "
dat += "<A href='?src=[UID()];forwardCat=1'>--></A><BR><BR>"
dat += "<div class='statusDisplay'>"
//Filter the recipes we can craft to the top
var/list/can_craft = list()
var/list/cant_craft = list()
for(var/datum/crafting_recipe/R in crafting_recipes)
if(R.category != categories[viewing_category])
continue
if(check_contents(R, surroundings))
can_craft += R
else
cant_craft += R
for(var/datum/crafting_recipe/R in can_craft)
dat += build_recipe_text(R, surroundings)
for(var/datum/crafting_recipe/R in cant_craft)
dat += build_recipe_text(R, surroundings)
dat += "</div>"
var/datum/browser/popup = new(user, "crafting", "Crafting", 500, 500)
popup.set_content(dat)
popup.open()
return
var/list/can_craft = list()
var/list/cant_craft = list()
for(var/rec in crafting_recipes)
var/datum/crafting_recipe/R = rec
if(R.category != cur_category)
continue
if(check_contents(R, surroundings))
can_craft += list(build_recipe_data(R))
else
cant_craft += list(build_recipe_data(R))
data["can_craft"] = can_craft
data["cant_craft"] = cant_craft
return data
/datum/personal_crafting/Topic(href, href_list)
if(usr.stat || usr.lying)
if(..())
return
if(href_list["make"])
var/datum/crafting_recipe/TR = locate(href_list["make"])
busy = 1
craft(usr)
nanomanager.update_uis(src)
var/fail_msg = construct_item(usr, TR)
if(!fail_msg)
usr << "<span class='notice'>[TR.name] constructed.</span>"
to_chat(usr, "<span class='notice'>[TR.name] constructed.</span>")
else
usr << "<span class ='warning'>Construction failed[fail_msg]</span>"
to_chat(usr, "<span class ='warning'>Construction failed[fail_msg]</span>")
busy = 0
craft(usr)
nanomanager.update_uis(src)
if(href_list["forwardCat"])
viewing_category = next_cat()
usr << "<span class='notice'>Category is now [categories[viewing_category]].</span>"
craft(usr)
to_chat(usr, "<span class='notice'>Category is now [categories[viewing_category]].</span>")
. = TRUE
if(href_list["backwardCat"])
viewing_category = prev_cat()
usr << "<span class='notice'>Category is now [categories[viewing_category]].</span>"
craft(usr)
to_chat(usr, "<span class='notice'>Category is now [categories[viewing_category]].</span>")
. = TRUE
if(href_list["toggle_recipes"])
display_craftable_only = !display_craftable_only
to_chat(usr, "<span class='notice'>You will now [display_craftable_only ? "only see recipes you can craft":"see all recipes"].</span>")
. = TRUE
if(href_list["toggle_compact"])
display_compact = !display_compact
to_chat(usr, "<span class='notice'>Crafting menu is now [display_compact? "compact" : "full size"].</span>")
. = TRUE
nanomanager.update_uis(src)
//Next works nicely with modular arithmetic
/datum/personal_crafting/proc/next_cat()
@@ -301,39 +305,32 @@
if(. <= 0)
. = categories.len
/datum/personal_crafting/proc/build_recipe_text(datum/crafting_recipe/R, list/contents)
. = ""
var/name_text = ""
/datum/personal_crafting/proc/build_recipe_data(datum/crafting_recipe/R)
var/list/data = list()
data["name"] = R.name
data["ref"] = "\ref[R]"
var/req_text = ""
var/tool_text = ""
var/catalist_text = ""
if(check_contents(R, contents))
name_text ="<A href='?src=[UID()];make=\ref[R]'>[R.name]</A>"
var/catalyst_text = ""
else
name_text = "<span class='linkOff'>[R.name]</span>"
for(var/a in R.reqs)
//We just need the name, so cheat-typecast to /atom for speed (even tho Reagents are /datum they DO have a "name" var)
//Also these are typepaths so sadly we can't just do "[a]"
var/atom/A = a
req_text += " [R.reqs[A]] [initial(A.name)],"
req_text = replacetext(req_text, ",", "", -1)
data["req_text"] = req_text
if(name_text)
for(var/A in R.reqs)
if(ispath(A, /obj))
var/obj/O = A
req_text += " [R.reqs[A]] [initial(O.name)]"
else if(ispath(A, /datum/reagent))
var/datum/reagent/RE = A
req_text += " [R.reqs[A]] [initial(RE.name)]"
for(var/a in R.chem_catalysts)
var/atom/A = a //cheat-typecast
catalyst_text += " [R.chem_catalysts[A]] [initial(A.name)],"
catalyst_text = replacetext(catalyst_text, ",", "", -1)
data["catalyst_text"] = catalyst_text
if(R.chem_catalists.len)
catalist_text += ", Catalysts:"
for(var/C in R.chem_catalists)
if(ispath(C, /datum/reagent))
var/datum/reagent/RE = C
catalist_text += " [R.chem_catalists[C]] [initial(RE.name)]"
for(var/a in R.tools)
var/atom/A = a //cheat-typecast
tool_text += " [R.tools[A]] [initial(A.name)],"
tool_text = replacetext(tool_text, ",", "", -1)
data["tool_text"] = tool_text
if(R.tools.len)
tool_text += ", Tools:"
for(var/O in R.tools)
if(ispath(O, /obj))
var/obj/T = O
tool_text += " [R.tools[O]] [initial(T.name)]"
. = "[name_text][req_text][tool_text][catalist_text]<BR>"
return data
+2 -2
View File
@@ -5,7 +5,7 @@
var/tools[] = list() //type paths of items needed but not consumed
var/time = 30 //time in deciseconds
var/parts[] = list() //type paths of items that will be placed in the result
var/chem_catalists[] = list() //like tools but for reagents
var/chem_catalysts[] = list() //like tools but for reagents
var/category = CAT_MISC // Recipe category
/datum/crafting_recipe/proc/AdjustChems(var/obj/resultobj as obj)
@@ -286,7 +286,7 @@
time = 150
reqs = list(/obj/item/stack/rods = 3,
/obj/item/stack/cable_coil = 10,
/obj/item/stack/sheet/mineral/plastic = 3,
/obj/item/stack/sheet/plastic = 3,
/obj/item/stack/sheet/wood = 5)
tools = list(/obj/item/weapon/weldingtool,
/obj/item/weapon/screwdriver)
+29
View File
@@ -697,3 +697,32 @@
name = "Voxcaster"
desc = "Battered, Sol-made military radio backpack that had its speakers fried from playing Vox opera. The words 'Swift-Talon' are crudely scratched onto its side."
icon_state = "voxcaster_fluff"
/obj/item/clothing/head/wizard/fake/fluff/dreamy //phantasmicdream : Dreamy Rockwall
name = "strange witch hat"
desc = "A shapeshifting witch hat. A strange aura comes from it..."
icon = 'icons/obj/custom_items.dmi'
icon_state = "classic_witch"
item_state = "classic_witch"
/obj/item/clothing/head/wizard/fake/fluff/dreamy/attack_self(mob/user)
var/list/options = list()
options["Classic"] = "classic_witch"
options["Good"] = "good_witch"
options["Dark"] = "dark_witch"
options["Steampunk"] ="steampunk_witch"
options["Healer"] = "healer_witch"
options["Cute"] = "cutie_witch"
options["Shy"] = "shy_witch"
options["Sexy"] ="sexy_witch"
options["Bunny"] = "bunny_witch"
options["Potions"] = "potions_witch"
options["Syndicate"] = "syndie_witch"
options["Nanotrasen"] ="nt_witch"
var/choice = input(user, "To what form do you wish to Shapeshift this hat?", "Shapeshift Hat") as null|anything in options
if(choice && !user.stat && in_range(user, src))
icon_state = options[choice]
to_chat(user, "Your strange witch hat has now shapeshifted into it's [choice] form!")
return 1
+1 -1
View File
@@ -392,7 +392,7 @@
name = "plasticine"
hue = "#222288"
mineral_results = list(
/obj/item/stack/sheet/mineral/plastic = 1
/obj/item/stack/sheet/plastic = 1
)
/datum/spacevine_mutation/mineral/wood
+11 -27
View File
@@ -5,81 +5,65 @@
icon = 'icons/obj/fish_items.dmi'
icon_state = "eggs"
w_class = 2
var/fish_type = null //Holds the name of the fish that the egg is for
/obj/item/fish_eggs/New()
..()
var/global/list/fish_eggs_list = list("dud" = /obj/item/fish_eggs,
"goldfish" = /obj/item/fish_eggs/goldfish,
"clownfish" = /obj/item/fish_eggs/clownfish,
"shark" = /obj/item/fish_eggs/shark,
"baby space carp" = /obj/item/fish_eggs/babycarp,
"catfish" = /obj/item/fish_eggs/catfish,
"feederfish" = /obj/item/fish_eggs/feederfish,
"salmon" = /obj/item/fish_eggs/salmon,
"shrimp" = /obj/item/fish_eggs/shrimp,
"electric eel" = /obj/item/fish_eggs/electric_eel,
"glofish" = /obj/item/fish_eggs/glofish,
)
var/datum/fish/fish_type = null //Holds the datum of the fish that the egg is for, null means dud eggs
/obj/item/fish_eggs/goldfish
name = "goldfish eggs"
desc = "Goldfish eggs, surprisingly, don't contain actual gold."
icon_state = "gold_eggs"
fish_type = "goldfish"
fish_type = /datum/fish/goldfish
/obj/item/fish_eggs/clownfish
name = "clownfish eggs"
desc = "Even as eggs, they are funnier than the clown. HONK!"
icon_state = "clown_eggs"
fish_type = "clownfish"
fish_type = /datum/fish/clownfish
/obj/item/fish_eggs/shark
name = "shark eggs"
desc = "We're gonna need a- Oh wait, they're still eggs."
icon_state = "shark_eggs"
fish_type = "shark"
fish_type = /datum/fish/shark
/obj/item/fish_eggs/babycarp
name = "baby space carp eggs"
desc = "Eggs from the substantially smaller form of the intergalactic terror."
icon_state = "babycarp_eggs"
fish_type = "baby space carp"
fish_type = /datum/fish/babycarp
/obj/item/fish_eggs/catfish
name = "catfish eggs"
desc = "A bottom-feeding species noted for their similarity to cats and Tajaran."
icon_state = "catfish_eggs"
fish_type = "catfish"
fish_type = /datum/fish/catfish
/obj/item/fish_eggs/feederfish
name = "feeder fish eggs"
desc = "These generic fish are commonly found being eaten by larger fish."
icon_state = "feederfish_eggs"
fish_type = "feederfish"
fish_type = /datum/fish/feederfish
/obj/item/fish_eggs/salmon
name = "salmon eggs"
desc = "A collection of salmon eggs."
icon_state = "salmon_eggs"
fish_type = "salmon"
fish_type = /datum/fish/salmon
/obj/item/fish_eggs/shrimp
name = "shrimp eggs"
desc = "Eggs for shrimp. You figured they'd be smaller though..."
icon_state = "shrimp_eggs"
fish_type = "shrimp"
fish_type = /datum/fish/shrimp
/obj/item/fish_eggs/electric_eel
name = "electric eel eggs"
desc = "A pile of eggs for a slimy, shocking, sea-serpent."
icon_state = "electric_eel_eggs"
fish_type = "electric eel"
fish_type = /datum/fish/electric_eel
/obj/item/fish_eggs/glofish
name = "glofish eggs"
desc = "A cluster of bright neon eggs belonging to a bio-luminescent species of fish."
icon_state = "glofish_eggs"
fish_type = "glofish"
fish_type = /datum/fish/glofish
-13
View File
@@ -1,17 +1,4 @@
var/global/list/fish_items_list = list("goldfish" = /obj/item/weapon/fish/goldfish,
"clownfish" = /obj/item/weapon/grown/bananapeel/clownfish,
"shark" = /obj/item/weapon/fish/shark,
"baby space carp" = /obj/item/weapon/fish/babycarp,
"catfish" = /obj/item/weapon/fish/catfish,
"feederfish" = /obj/item/weapon/reagent_containers/food/snacks/feederfish,
"salmon" = /obj/item/weapon/fish/salmon,
"shrimp" = /obj/item/weapon/reagent_containers/food/snacks/shrimp,
"electric eel" = /obj/item/weapon/fish/electric_eel,
"glofish" = /obj/item/weapon/fish/glofish
,
)
//////////////////////////////////////////////
// Aquarium Supplies //
//////////////////////////////////////////////
+76
View File
@@ -0,0 +1,76 @@
/datum/fish
var/fish_name = "generic fish"
var/egg_item = /obj/item/fish_eggs
var/fish_item = /obj/item/weapon/fish
var/crossbreeder = 1 //determines if the fish will attempt to breed with other types, set to 0 if you want the fish to only lay eggs with its own species
/datum/fish/proc/special_interact(obj/machinery/fishtank/my_tank)
return
/datum/fish/goldfish
fish_name = "goldfish"
egg_item = /obj/item/fish_eggs/goldfish
fish_item = /obj/item/weapon/fish/goldfish
/datum/fish/glofish
fish_name = "glofish"
egg_item = /obj/item/fish_eggs/glofish
fish_item = /obj/item/weapon/fish/glofish
/datum/fish/clownfish
fish_name = "clownfish"
egg_item = /obj/item/fish_eggs/clownfish
fish_item = /obj/item/weapon/grown/bananapeel/clownfish
/datum/fish/shark
fish_name = "shark"
egg_item = /obj/item/fish_eggs/shark
fish_item = /obj/item/weapon/fish/shark
/datum/fish/babycarp
fish_name = "baby space carp"
egg_item = /obj/item/fish_eggs/babycarp
fish_item = /obj/item/weapon/fish/babycarp
/datum/fish/catfish
fish_name = "catfish"
egg_item = /obj/item/fish_eggs/catfish
fish_item = /obj/item/weapon/fish/catfish
/datum/fish/catfish/special_interact(obj/machinery/fishtank/my_tank)
if(!my_tank || !istype(my_tank))
return
if(my_tank.filth_level > 0 && prob(33))
my_tank.adjust_filth_level(-0.1)
/datum/fish/salmon
fish_name = "salmon"
egg_item = /obj/item/fish_eggs/salmon
fish_item = /obj/item/weapon/fish/salmon
/datum/fish/shrimp
fish_name = "shrimp"
egg_item = /obj/item/fish_eggs/shrimp
fish_item = /obj/item/weapon/reagent_containers/food/snacks/shrimp
crossbreeder = 0
/datum/fish/feederfish
fish_name = "feeder fish"
egg_item = /obj/item/fish_eggs/feederfish
fish_item = /obj/item/weapon/reagent_containers/food/snacks/feederfish
/datum/fish/feederfish/special_interact(obj/machinery/fishtank/my_tank)
if(!my_tank || !istype(my_tank))
return
if(my_tank.fish_count < 2)
return
if(my_tank.food_level <= 5 && prob(25))
my_tank.adjust_food_level(1)
my_tank.kill_fish(src)
/datum/fish/electric_eel
fish_name = "electric eel"
egg_item = /obj/item/fish_eggs/electric_eel
fish_item = /obj/item/weapon/fish/electric_eel
crossbreeder = 0
+98 -95
View File
@@ -112,7 +112,7 @@
if(light_switch)
set_light(2,2,"#a0a080")
else
set_light(0)
adjust_tank_light()
//////////////////////////////
// NEW() PROCS //
@@ -176,6 +176,7 @@
/obj/machinery/fishtank/process()
//Start by counting fish in the tank
fish_count = 0
var/ate_food = 0
for(var/fish in fish_list)
if(fish)
fish_count++
@@ -184,43 +185,38 @@
if((fish_count * 50) > water_level)
if(prob(50)) //Not enough water for all the fish, chance to kill one
kill_fish() //Chance passed, kill a random fish
filth_level += 2 //Dead fish raise the filth level quite a bit, reflect this
adjust_filth_level(2) //Dead fish raise the filth level quite a bit, reflect this
//Check filth_level
check_filth_level()
if(filth_level == 10 && fish_count > 0) //This tank is nasty and possibly unsuitable for fish if any are in it
if(prob(30)) //Chance for a fish to die each cycle while the tank is this nasty
kill_fish() //Kill a random fish, don't raise filth level since we're at cap already
//Check breeding conditions
if(fish_count >=2 && egg_count < max_fish) //Need at least 2 fish to breed, but won't breed if there are as many eggs as max_fish
if(food_level > 2 && filth_level <=5) //Breeding is going to use extra food, and the filth_level shouldn't be too high
if(food_level >= 0.2 && filth_level <=5) //Breeding is going to use extra food, and the filth_level shouldn't be too high
if(prob(((fish_count - 2) * 5)+10)) //Chances increase with each additional fish, 10% base + 5% per additional fish
egg_count++ //A new set of eggs were laid, increase egg_count
egg_list.Add(select_egg_type()) //Add the new egg to the egg_list for storage
food_level -= 2 //Remove extra food for the breeding process
breed_fish()
adjust_food_level(-0.2) //Remove extra food for the breeding process
ate_food = 1
//Handle standard food and filth adjustments
check_food_level()
var/ate_food = 0
if(food_level > 0 && prob(50)) //Chance for the fish to eat some food
if(food_level >= (fish_count * 0.1)) //If there is at least enough food to go around, feed all the fish
food_level -= fish_count * 0.1
adjust_food_level(fish_count * -0.1)
else //Use up the last of the food
food_level = 0
adjust_food_level(-food_level)
ate_food = 1
check_food_level()
if(water_level > 0) //Don't dirty the tank if it has no water
if(fish_count == 0) //If the tank has no fish, algae growth can occur
if(filth_level < 7.5 && prob(15)) //Algae growth is a low chance and cannot exceed filth_level of 7.5
filth_level += 0.05 //Algae growth is slower than fish filth build-up
adjust_filth_level(0.05) //Algae growth is slower than fish filth build-up
else if(filth_level < 10 && prob(10)) //Chance for the tank to get dirtier if the filth_level isn't 10
if(ate_food && prob(25)) //If they ate this cycle, there is an additional chance they make a bigger mess
filth_level += fish_count * 0.1
adjust_filth_level(fish_count * 0.1)
else //If they didn't make the big mess, make a little one
filth_level += 0.1
check_filth_level()
adjust_filth_level(0.1)
//Handle special interactions
handle_special_interactions()
@@ -228,54 +224,42 @@
//Handle water leakage from damage
if(water_level > 0) //Can't leak water if there is no water in the tank
if(leaking == 2) //At or below 25% health, the tank will lose 10 water_level per cycle (major leak)
water_level -= 10
adjust_water_level(-10)
else if(leaking == 1) //At or below 50% health, the tank will lose 1 water_level per cycle (minor leak)
water_level -= 1
check_water_level()
adjust_water_level(-1)
update_icon()
//////////////////////////////
// SUPPORT PROCS //
//////////////////////////////
/obj/machinery/fishtank/proc/handle_special_interactions()
var/glo_light = 0
for(var/fish in fish_list)
switch(fish)
if("catfish") //Catfish have a small chance of cleaning some filth since they are a bottom-feeder
if((filth_level > 0) && prob(30))
filth_level -= 0.1
if("feederfish") //Feeder fish have a small chance of sacrificing themselves to produce some food
if(fish_count < 2) //Don't sacrifice the last fish, there's nothing to eat it
continue
if(food_level <= 5 && prob(25))
kill_fish("feederfish") //Kill the fish to reflect it's sacrifice, but don't increase the filth_level
food_level += 1 //The corpse became food for the other fish, ecology at it's finest
if("glofish")
glo_light++
if(!light_switch && (glo_light > 0))
set_light(2,glo_light,"#99FF66")
check_food_level()
check_filth_level()
check_water_level()
for(var/datum/fish/fish in fish_list)
fish.special_interact(src)
adjust_tank_light()
/obj/machinery/fishtank/proc/check_water_level()
if(water_level < 0) //Water_level cannot be negative, set it to 0 if it is
water_level = 0
if(water_level > water_capacity) //Water_level cannot exceed capacity, set it to capacity if it does
water_level = water_capacity
/obj/machinery/fishtank/proc/adjust_tank_light()
if(light_switch) //tank light overrides fish lights
return
else
var/glo_light = 0
for(var/datum/fish/fish in fish_list)
if(istype(fish, /datum/fish/glofish))
glo_light ++
if(glo_light)
set_light(2, glo_light, "#99FF66")
else
set_light(0, 0)
/obj/machinery/fishtank/proc/adjust_water_level(amount = 0)
water_level = min(water_capacity, max(0, water_level + amount))
update_icon()
/obj/machinery/fishtank/proc/check_filth_level()
if(filth_level < 0) //Filth_level cannot be negative, set it to 0 if it is
filth_level = 0
if(filth_level > 10) //Filth_level cannot exceed 10 (cap), set it to 10 if it does
filth_level = 10
/obj/machinery/fishtank/proc/adjust_filth_level(amount = 0)
filth_level = min(10, max(0, filth_level + amount))
/obj/machinery/fishtank/proc/check_food_level()
if(food_level < 0) //Food_level cannot be negative, set it to 0 if it is
food_level = 0
if(food_level > 10) //Food_level cannot exceed 10 (cap), set it to 10 if it does
food_level = 10
/obj/machinery/fishtank/proc/adjust_food_level(amount = 0)
food_level = min(10, max(0, food_level + amount))
/obj/machinery/fishtank/proc/check_health()
//Max value check
@@ -292,37 +276,28 @@
if(cur_health <= 0) //The tank is broken, destroy it
destroy()
/obj/machinery/fishtank/proc/kill_fish(var/type = null)
/obj/machinery/fishtank/proc/kill_fish(datum/fish/fish_type = null)
//Check if we were passed a fish to kill, otherwise kill a random one
if(type)
fish_list.Remove(type) //Kill a fish of the specified type
fish_count -- //Lower fish_count to reflect the death of a fish, so the everything else works fine
else
fish_list.Remove(pick(fish_list)) //Kill a random fish
fish_count -- //Lower fish_count to reflect the death of a fish, so the everything else works fine
if(!fish_type)
fish_type = pick(fish_list)
fish_list.Remove(fish_type) //Kill a fish of the specified type
fish_count -- //Lower fish_count to reflect the death of a fish, so the everything else works fine
if(istype(fish_type, /datum/fish/glofish))
adjust_tank_light()
qdel(fish_type)
/obj/machinery/fishtank/proc/add_fish(var/type = null)
/obj/machinery/fishtank/proc/add_fish(datum/fish/fish_type = null)
//Check if we were passed a fish type
if(type)
fish_list.Add("[type]") //Add a fish of the specified type
if(fish_type)
fish_type = new fish_type
fish_list.Add(fish_type) //Add a fish of the specified type
fish_count++ //Increase fish_count to reflect the introduction of a fish, so the everything else works fine
//Announce the new fish
src.visible_message("A new [type] has hatched in \the [src]!")
visible_message("A new [fish_type.fish_name] has hatched in \the [src]!")
//Null type fish are dud eggs, give a message to inform the player
else
to_chat(usr, "The eggs disolve in the water. They were duds!")
/obj/machinery/fishtank/proc/select_egg_type()
var/fish = pick(fish_list) //Select a fish from the fish in the tank
if(prob(25)) //25% chance to be a dud (blank) egg
fish = "dud"
var/obj/item/fish_eggs/egg_path = null //Create empty variable to receive the egg_path
egg_path = fish_eggs_list[fish] //Locate the corresponding path from fish_eggs_list that matches the fish
if(!egg_path) //The fish wasn't located in the fish_eggs_list, potentially due to a typo, so return a dud egg
return /obj/item/fish_eggs
else //The fish was located in the fish_eggs_list, so return the proper egg
return egg_path
/obj/machinery/fishtank/proc/harvest_eggs(var/mob/user)
if(!egg_count) //Can't harvest non-existant eggs
return
@@ -342,17 +317,17 @@
if(!fish_count) //Can't catch non-existant fish!
to_chat(usr, "There are no fish in \the [src] to catch!")
return
var/caught_fish
caught_fish = input("Select a fish to catch.", "Fishing", caught_fish) in fish_list //Select a fish from the tank
var/list/fish_names_list = list()
for(var/datum/fish/fish_type in fish_list)
fish_names_list += list("[fish_type.fish_name]" = fish_type)
var/caught_fish = input("Select a fish to catch.", "Fishing") as null|anything in fish_names_list //Select a fish from the tank
if(caught_fish)
var/dead_fish = null
dead_fish = fish_items_list[caught_fish] //Locate the appropriate fish_item for the caught fish
if(!dead_fish) //No fish_item found, possibly due to typo or not being listed. Do nothing.
return
kill_fish(caught_fish) //Kill the caught fish from the tank
user.visible_message("[user.name] harvests \a [caught_fish] from \the [src].", "You scoop \a [caught_fish] out of \the [src].")
new dead_fish(get_turf(user)) //Spawn the appropriate fish_item at the user's feet.
var/datum/fish/fish_type = fish_names_list[caught_fish]
var/fish_item = fish_type.fish_item
if(fish_item)
new fish_item(get_turf(user)) //Spawn the appropriate fish_item at the user's feet.
kill_fish(fish_type) //Kill the caught fish from the tank
/obj/machinery/fishtank/proc/destroy(var/deconstruct = 0)
var/turf/T = get_turf(src) //Store the tank's turf for atmos updating after deletion of tank
@@ -392,6 +367,34 @@
var/turf/simulated/S = T
S.MakeSlippery()
/obj/machinery/fishtank/proc/breed_fish()
var/list/breed_candidates = fish_list.Copy()
var/datum/fish/parent1 = pick_n_take(breed_candidates)
var/datum/fish/parent2 = null
if(!parent1.crossbreeder) //fish with crossbreed = 0 will only breed with their own species, and only leave duds if they can't breed
if(parent1 in breed_candidates)
egg_list.Add(parent1.egg_item)
else
egg_list.Add(/obj/item/fish_eggs)
else
parent2 = pick(breed_candidates)
if(!parent2.crossbreeder) //second fish refuses to crossbreed, spawn a dud
egg_list.Add(/obj/item/fish_eggs)
else if(parent1 == parent2) //both fish are the same type
if(prob(90)) //90% chance to get that type of egg
egg_list.Add(parent1.egg_item)
else //10% chance to get a dud
egg_list.Add(/obj/item/fish_eggs)
else //different types of fish
if(prob(30)) //30% chance to get dud
egg_list.Add(/obj/item/fish_eggs)
else
if(prob(50)) //chance to get egg for either parent type (50/50 for either parent, 35% overall each)
egg_list.Add(parent1.egg_item)
else
egg_list.Add(parent2.egg_item)
egg_count++
////////////////////////////// Note from FalseIncarnate:
// EXAMINE PROC // This proc is massive, messy, and probably could be handled better.
////////////////////////////// Feel free to try cleaning it up if you think of a better way to do it.
@@ -464,9 +467,11 @@
var/fish_num = fish_count
var/message = "You spot "
while(fish_num > 0)
var/datum/fish/fish_type = fish_list[fish_num]
var/fish_name = fish_type.fish_name
if(fish_count > 1 && fish_num == 1) //If there were at least 2 fish, and this is the last one, add "and" to the message
message += "and "
message += "a [fish_list[fish_num]]"
message += "\an [fish_name]"
fish_num --
if(fish_num > 0) //There's more fish, add a comma to the message
message +=", "
@@ -645,13 +650,13 @@
return
else
message = "The filtration process purifies the water, raising the water level."
water_level += water_value
if(water_level == water_capacity)
if((water_level + water_value) == water_capacity)
message += " You filled \the [src] to the brim!"
if(water_level > water_capacity)
if((water_level + water_value) > water_capacity)
message += " You overfilled \the [src] and some water runs down the side, wasted."
C.reagents.clear_reagents()
check_water_level()
adjust_water_level(water_value)
user.visible_message("[user.name] pours the contents of [C.name] into \the [src].", "[message]")
return
//Empty containers will scoop out water, filling the container as much as possible from the water_level
@@ -661,13 +666,12 @@
else
if(water_level >= C.volume) //Enough to fill the container completely
C.reagents.add_reagent("fishwater", C.volume)
water_level -= C.volume
adjust_water_level(-C.volume)
user.visible_message("[user.name] scoops out some water from \the [src].", "You completely fill [C.name] from \the [src].")
else //Fill the container as much as possible with the water_level
C.reagents.add_reagent("fishwater", water_level)
water_level = 0
adjust_water_level(-water_level)
user.visible_message("[user.name] scoops out some water from \the [src].", "You fill [C.name] with the last of the water in \the [src].")
check_water_level()
return
//Wrenches can deconstruct empty tanks, but not tanks with any water. Kills any fish left inside and destroys any unharvested eggs in the process
if(istype(O, /obj/item/weapon/wrench))
@@ -702,12 +706,11 @@
user.visible_message("[user.name] shakes some fish food into the empty [src]... How sad.", "You shake some fish food into the empty [src]... If only it had fish.")
else
user.visible_message("[user.name] feeds the fish in \the [src]. The fish look excited!", "You feed the fish in \the [src]. They look excited!")
food_level += 10
adjust_food_level(10)
else
to_chat(usr, "[src] already has plenty of food in it. You decide to not add more.")
else
to_chat(usr, "[src] doesn't have any water in it. You should fill it with water first.")
check_food_level()
return
//Fish egg scoop
else if(istype(O, /obj/item/weapon/egg_scoop))
@@ -726,7 +729,7 @@
if(filth_level == 0)
to_chat(usr, "[src] is already spotless!")
else
filth_level = 0
adjust_filth_level(-filth_level)
user.visible_message("[user.name] scrubs the inside of \the [src], cleaning the filth.", "You scrub the inside of \the [src], cleaning the filth.")
else if(O && O.force)
user.visible_message("<span class='danger'>\The [src] has been attacked by [user.name] with \the [O]!</span>")
+1 -1
View File
@@ -847,7 +847,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
// to_chat(src, "Strange Audio")
switch(rand(1,18))
if(1)
playsound_local(null,'sound/machines/airlock.ogg', 15, 1)
playsound_local(null,'sound/machines/airlock_open.ogg', 15, 1)
if(2)
if(prob(50))
playsound_local(null,'sound/effects/Explosion1.ogg', 50, 1)
@@ -179,7 +179,7 @@
con_type = "glass bottle"
max_define = MAX_GLASS
mat_ratio = RATIO_GLASS
else if(istype(S, /obj/item/stack/sheet/mineral/plastic))
else if(istype(S, /obj/item/stack/sheet/plastic))
con_type = "plastic bottle"
max_define = MAX_PLAST
mat_ratio = RATIO_PLAST
@@ -717,6 +717,14 @@
bitesize = 3
list_reagents = list("nutriment" = 6, "vitamin" = 1)
/obj/item/weapon/reagent_containers/food/snacks/baseballburger
name = "home run baseball burger"
desc = "It's still warm. The steam coming off of it looks like baseball."
icon_state = "baseball"
filling_color = "#CD853F"
bitesize = 3
list_reagents = list("nutriment" = 6, "vitamin" = 1)
/obj/item/weapon/reagent_containers/food/snacks/omelette
name = "Omelette Du Fromage"
desc = "That's all you can say!"
@@ -126,6 +126,13 @@
)
result = /obj/item/weapon/reagent_containers/food/snacks/mimeburger
/datum/recipe/microwave/baseballburger
items = list(
/obj/item/weapon/reagent_containers/food/snacks/bun,
/obj/item/weapon/melee/baseball_bat
)
result = /obj/item/weapon/reagent_containers/food/snacks/baseballburger
/datum/recipe/microwave/hotdog
items = list(
/obj/item/weapon/reagent_containers/food/snacks/bun,
@@ -54,6 +54,15 @@
result = /obj/item/weapon/reagent_containers/food/snacks/jellyburger/cherry
category = CAT_FOOD
/datum/crafting_recipe/baseballburger
name = "Home run baseball burger"
reqs = list(
/obj/item/weapon/melee/baseball_bat = 1,
/obj/item/weapon/reagent_containers/food/snacks/bun = 1,
)
result = /obj/item/weapon/reagent_containers/food/snacks/baseballburger
category = CAT_FOOD
/datum/crafting_recipe/notasandwich
name = "not-a-sandwich"
reqs = list(
+43 -9
View File
@@ -220,7 +220,7 @@
rarity = 20
genes = list(/datum/plant_gene/trait/glow, /datum/plant_gene/trait/plant_type/fungal_metabolism)
growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
mutatelist = list(/obj/item/seeds/glowshroom/glowcap)
mutatelist = list(/obj/item/seeds/glowshroom/glowcap, /obj/item/seeds/glowshroom/shadowshroom)
reagents_add = list("radium" = 0.1, "phosphorus" = 0.1, "nutriment" = 0.04)
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom
@@ -235,14 +235,25 @@
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/attack_self(mob/user)
if(istype(user.loc, /turf/space))
return
var/obj/effect/glowshroom/planted = new effect_path(user.loc)
planted.delay = planted.delay - seed.production * 100 //So the delay goes DOWN with better stats instead of up. :I
planted.endurance = seed.endurance
planted.yield = seed.yield
planted.potency = seed.potency
return FALSE
if(!isturf(user.loc))
to_chat(user, "<span class='warning'>You need more space to plant [src].</span>")
return FALSE
var/count = 0
var/maxcount = 1
for(var/tempdir in cardinal)
var/turf/simulated/wall = get_step(user.loc, tempdir)
if(istype(wall))
maxcount++
for(var/obj/effect/glowshroom/G in user.loc)
count++
if(count >= maxcount)
to_chat(user, "<span class='warning'>There are too many shrooms here to plant [src].</span>")
return FALSE
new effect_path(user.loc, seed)
to_chat(user, "<span class='notice'>You plant [src].</span>")
qdel(src)
return TRUE
// Glowcap
@@ -255,7 +266,7 @@
icon_dead = "glowshroom-dead"
plantname = "Glowcaps"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/glowcap
genes = list(/datum/plant_gene/trait/glow, /datum/plant_gene/trait/cell_charge, /datum/plant_gene/trait/plant_type/fungal_metabolism)
genes = list(/datum/plant_gene/trait/glow/red, /datum/plant_gene/trait/cell_charge, /datum/plant_gene/trait/plant_type/fungal_metabolism)
mutatelist = list()
reagents_add = list("teslium" = 0.1, "nutriment" = 0.04)
rarity = 30
@@ -263,7 +274,7 @@
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/glowcap
seed = /obj/item/seeds/glowshroom/glowcap
name = "glowcap cluster"
desc = "<I>Mycena Ruthenia</I>: This species of mushroom glows in the dark, but aren't bioluminescent. They're warm to the touch..."
desc = "<I>Mycena Ruthenia</I>: This species of mushroom glows in the dark, but isn't actually bioluminescent. They're warm to the touch..."
icon_state = "glowcap"
filling_color = "#00FA9A"
effect_path = /obj/effect/glowshroom/glowcap
@@ -292,3 +303,26 @@
desc = "A fungus ideal for making antibacterials."
icon_state = "angel"
color = "#4f4331"
//Shadowshroom
/obj/item/seeds/glowshroom/shadowshroom
name = "pack of shadowshroom mycelium"
desc = "This mycelium will grow into something shadowy."
icon_state = "mycelium-shadowshroom"
species = "shadowshroom"
icon_grow = "shadowshroom-grow"
icon_dead = "shadowshroom-dead"
plantname = "Shadowshrooms"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/shadowshroom
genes = list(/datum/plant_gene/trait/glow/shadow, /datum/plant_gene/trait/plant_type/fungal_metabolism)
mutatelist = list()
reagents_add = list("radium" = 0.2, "nutriment" = 0.04)
rarity = 30
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/shadowshroom
seed = /obj/item/seeds/glowshroom/shadowshroom
name = "shadowshroom cluster"
desc = "<I>Mycena Umbra</I>: This species of mushroom emits shadow instead of light."
icon_state = "shadowshroom"
effect_path = /obj/effect/glowshroom/shadowshroom
origin_tech = "biotech=4;plasmatech=4;magnets=4"
+1 -1
View File
@@ -300,7 +300,7 @@
if(!self_sustaining)
if(myseed && myseed.get_gene(/datum/plant_gene/trait/glow))
var/datum/plant_gene/trait/glow/G = myseed.get_gene(/datum/plant_gene/trait/glow)
set_light(G.get_lum(myseed))
set_light(G.glow_range(myseed), G.glow_power(myseed), G.glow_color)
else
set_light(0)
+24 -7
View File
@@ -263,23 +263,40 @@
/datum/plant_gene/trait/glow
// Makes plant glow. Makes plant in tray glow too.
// Adds potency*rate luminosity to products.
// Adds 1 + potency*rate light range and potency*(rate + 0.01) light_power to products.
name = "Bioluminescence"
rate = 0.1
rate = 0.03
examine_line = "<span class='info'>It emits a soft glow.</span>"
trait_id = "glow"
var/glow_color = "#AAD84B"
/datum/plant_gene/trait/glow/proc/get_lum(obj/item/seeds/S)
return round(S.potency*rate)
/datum/plant_gene/trait/glow/proc/glow_range(obj/item/seeds/S)
return 1.4 + S.potency*rate
/datum/plant_gene/trait/glow/proc/glow_power(obj/item/seeds/S)
return max(S.potency*(rate + 0.01), 0.1)
/datum/plant_gene/trait/glow/on_new(obj/item/weapon/reagent_containers/food/snacks/grown/G, newloc)
..()
G.set_light(get_lum(G.seed))
G.set_light(glow_range(G.seed), glow_power(G.seed), glow_color)
/datum/plant_gene/trait/glow/shadow
//makes plant emit slightly purple shadows
//adds -potency*(rate*0.05) light power to products
name = "Shadow Emission"
rate = 0.04
/datum/plant_gene/trait/glow/shadow/glow_power(obj/item/seeds/S)
return -max(S.potency*(rate*0.05), 0.075)
/datum/plant_gene/trait/glow/red
name = "Red Electrical Glow"
glow_color = LIGHT_COLOR_RED
/datum/plant_gene/trait/glow/berry
name = "Strong Bioluminescence"
rate = 0.2
rate = 0.05
glow_color = null
/datum/plant_gene/trait/teleport
// Makes plant teleport people when squashed or slipped on.
+10
View File
@@ -112,6 +112,8 @@
return
if(panel_open)
if(istype(W, /obj/item/weapon/crowbar))
if(inserted_id)
inserted_id.forceMove(loc) //Prevents deconstructing the ORM from deleting whatever ID was inside it.
empty_content()
default_deconstruction_crowbar(W)
if(ismultitool(W))
@@ -304,6 +306,9 @@
/obj/machinery/mineral/ore_redemption/power_change()
..()
update_icon()
if(inserted_id && !powered())
visible_message("<span class='notice'>The ID slot indicator light flickers on \the [src] as it spits out a card before powering down.</span>")
inserted_id.forceMove(loc)
/obj/machinery/mineral/ore_redemption/update_icon()
if(powered())
@@ -387,6 +392,9 @@
/obj/machinery/mineral/equipment_vendor/power_change()
..()
update_icon()
if(inserted_id && !powered())
visible_message("<span class='notice'>The ID slot indicator light flickers on \the [src] as it spits out a card before powering down.</span>")
inserted_id.forceMove(loc)
/obj/machinery/mineral/equipment_vendor/update_icon()
if(powered())
@@ -456,6 +464,8 @@
return
if(panel_open)
if(istype(I, /obj/item/weapon/crowbar))
if(inserted_id)
inserted_id.forceMove(loc) //Prevents deconstructing the ORM from deleting whatever ID was inside it.
default_deconstruction_crowbar(I)
return 1
if(istype(I, /obj/item/weapon/mining_voucher))
@@ -52,7 +52,7 @@
UpdateAppearance()
/mob/living/carbon/human/OpenCraftingMenu()
handcrafting.craft(src)
handcrafting.ui_interact(src)
/mob/living/carbon/human/prepare_data_huds()
//Update med hud images...
@@ -15,7 +15,7 @@
req_access = list(access_engine, access_robotics)
ventcrawler = 2
magpulse = 1
default_language = "Drone"
// We need to keep track of a few module items so we don't need to do list operations
@@ -23,7 +23,7 @@
var/obj/item/stack/sheet/metal/cyborg/stack_metal = null
var/obj/item/stack/sheet/wood/stack_wood = null
var/obj/item/stack/sheet/glass/cyborg/stack_glass = null
var/obj/item/stack/sheet/mineral/plastic/cyborg/stack_plastic = null
var/obj/item/stack/sheet/plastic/stack_plastic = null
var/obj/item/weapon/matter_decompiler/decompiler = null
//Used for self-mailing.
@@ -43,7 +43,7 @@
remove_language("Galactic Common")
add_language("Drone Talk", 1)
add_language("Drone", 1)
// Disable the microphone wire on Drones
if(radio)
radio.wires.CutWireIndex(WIRE_TRANSMIT)
@@ -70,7 +70,7 @@
stack_metal = locate(/obj/item/stack/sheet/metal/cyborg) in src.module
stack_wood = locate(/obj/item/stack/sheet/wood) in src.module
stack_glass = locate(/obj/item/stack/sheet/glass/cyborg) in src.module
stack_plastic = locate(/obj/item/stack/sheet/mineral/plastic/cyborg) in src.module
stack_plastic = locate(/obj/item/stack/sheet/plastic) in src.module
//Grab decompiler.
decompiler = locate(/obj/item/weapon/matter_decompiler) in src.module
@@ -46,7 +46,7 @@
// /obj/item/weapon/paper_bundle,
/obj/item/weapon/card/id
)
/obj/item/weapon/gripper/New()
..()
can_hold = typecacheof(can_hold)
@@ -374,7 +374,7 @@
stack = stack_wood
if("plastic")
if(!stack_plastic)
stack_plastic = new /obj/item/stack/sheet/mineral/plastic/cyborg(src.module)
stack_plastic = new /obj/item/stack/sheet/plastic(src.module)
stack_plastic.amount = 1
stack = stack_plastic
@@ -39,6 +39,7 @@
search_objects = 1 // So that it can see through walls
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
sight = SEE_SELF|SEE_MOBS|SEE_OBJS|SEE_TURFS
anchored = 1
status_flags = GODMODE // Cannot push also
@@ -56,9 +57,6 @@
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/blindness(null))
AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision(null))
// Give nightvision
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
// Set creator
if(creator)
src.creator = creator
@@ -190,7 +188,7 @@
//Toggle Night Vision
/obj/effect/proc_holder/spell/targeted/night_vision
name = "Toggle Nightvision \[ON\]"
name = "Toggle Nightvision"
desc = "Toggle your nightvision mode."
charge_max = 10
@@ -199,17 +197,15 @@
message = "<span class='notice'>You toggle your night vision!</span>"
range = -1
include_user = 1
var/non_night_vision = SEE_INVISIBLE_LIVING
var/night_vision = SEE_INVISIBLE_OBSERVER_NOLIGHTING
/obj/effect/proc_holder/spell/targeted/night_vision/cast(list/targets, mob/user = usr)
for(var/mob/living/target in targets)
if(target.see_invisible == SEE_INVISIBLE_LIVING)
target.see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
name = "Toggle Nightvision \[ON\]"
if(target.see_invisible == non_night_vision)
target.see_invisible = night_vision
else
target.see_invisible = SEE_INVISIBLE_LIVING
name = "Toggle Nightvision \[OFF\]"
return
target.see_invisible = non_night_vision
/mob/living/simple_animal/hostile/statue/sentience_act()
faction -= "neutral"
@@ -13,12 +13,11 @@
universal_speak = 1 // Tell the humans spooky things about the afterlife
speak_emote = list("mumbles", "moans", "whispers", "laments", "screeches")
allow_spin = 0 // No spinning. Spinning breaks our floating animation and broken floating animations make ghosts SUPER ANGRY.
allow_spin = 0 // No spinning. Spinning breaks our floating animation.
no_spin_thrown = 1
var/obj/item/possessed_item
/mob/living/simple_animal/possessed_object/examine(mob/user)
possessed_item.examine(user)
if(health > (maxHealth / 30))
@@ -47,15 +46,17 @@
/mob/living/simple_animal/possessed_object/death(gibbed)
var/mob/dead/observer/ghost = ghostize(1)
..()
if(gibbed) // Leave no trace.
var/mob/dead/observer/ghost = ghostize(1)
ghost.timeofdeath = world.time
qdel(src)
return
possessed_item.forceMove(loc) // Put the normal item back once the EVIL SPIRIT has been vanquished from it.
if(possessed_item.loc == src)
possessed_item.forceMove(loc) // Put the normal item back once the EVIL SPIRIT has been vanquished from it. If it's not already in place
qdel(src)
@@ -65,15 +66,23 @@
if(!possessed_item) // If we're a donut and someone's eaten us, for instance.
death(1)
if(possessed_item.loc != src)
forceMove(possessed_item.loc)
possessed_item.forceMove(src)
if( possessed_item.loc != src )
if ( isturf(possessed_item.loc) ) // If we've, say, placed the possessed item on the table move onto the table ourselves instead and put it back inside of us.
forceMove(possessed_item.loc)
possessed_item.forceMove(src)
else // If we're inside a toolbox or something, we are inside the item rather than the item inside us. This is so people can see the item in the toolbox.
forceMove( possessed_item )
if(l_hand) // Incase object interactions put things directly into our hands. (Like cameras, or gun magizines)
drop_l_hand()
if(r_hand)
drop_r_hand()
/mob/living/simple_animal/possessed_object/Login()
..()
to_chat(src, "<span class='shadowling'><b>Your spirit has entered [src] and possessed it.</b><br>You are able to do most things a humanoid would be able to do with a [src] in their hands.<br>If you want to end your ghostly possession, use the '<b>ghost</b>' verb, it won't penalize your ability to respawn.</span>")
/mob/living/simple_animal/possessed_object/New(var/atom/loc as obj)
..()
@@ -89,23 +98,14 @@
qdel(src)
possessed_item = loc
forceMove(possessed_loc)
forceMove( possessed_loc )
possessed_item.forceMove(src) // We'll keep the actual item inside of us until we die.
zone_sel = new /obj/screen/zone_sel(src) // Create a new zone selection item so the human attacks have something to reference.
zone_sel = new /obj/screen/zone_sel(src) // Create a new zone selection item so the human attacks have something to reference. Horrifying and ugly hack, do not look directly at this.
name = possessed_item.name // Take on all the attributes of the item we've possessed.
real_name = name
desc = possessed_item.desc
icon = possessed_item.icon
icon_living = possessed_item.icon_state
icon_state = possessed_item.icon_state
dir = possessed_item.dir
color = possessed_item.color
overlays = possessed_item.overlays
set_opacity(possessed_item.opacity)
update_icon(1)
visible_message("<span class='warning'>[src] rises into the air and begins to float!</span>") // Inform those around us that shit's gettin' spooky.
visible_message("<span class='shadowling'>[src] rises into the air and begins to float!</span>") // Inform those around us that shit's gettin' spooky.
animate_ghostly_presence(src, -1, 20, 1)
@@ -138,17 +138,26 @@
else
..()
if(possessed_item.loc != src) // If we've, say, placed the possessed item on the table move onto the table ourselves instead and put it back inside of us.
forceMove(possessed_item.loc)
possessed_item.forceMove(src)
if( possessed_item.loc != src )
if ( isturf(possessed_item.loc) ) // If we've, say, placed the possessed item on the table move onto the table ourselves instead and put it back inside of us.
forceMove(possessed_item.loc)
possessed_item.forceMove(src)
else // If we're inside a toolbox or something, we are inside the item rather than the item inside us. This is so people can see the item in the toolbox.
forceMove( possessed_item )
name = possessed_item.name // Update our status
update_icon()
/mob/living/simple_animal/possessed_object/proc/update_icon(update_pixel_xy = 0)
name = possessed_item.name // Take on all the attributes of the item we've possessed.
real_name = name
desc = possessed_item.desc
icon = possessed_item.icon
icon_living = possessed_item.icon_state
icon_state = possessed_item.icon_state
dir = possessed_item.dir
if(update_pixel_xy)
pixel_x = possessed_item.pixel_x
pixel_y = possessed_item.pixel_y
color = possessed_item.color
overlays = possessed_item.overlays
opacity = possessed_item.opacity
set_opacity(possessed_item.opacity)
@@ -712,16 +712,17 @@
/mob/living/simple_animal/proc/sentience_act() //Called when a simple animal gains sentience via gold slime potion
return
/mob/living/simple_animal/update_sight()
/mob/living/simple_animal/update_sight(reset_sight = FALSE)
if(!client)
return
if(stat == DEAD)
grant_death_vision()
return
see_invisible = initial(see_invisible)
see_in_dark = initial(see_in_dark)
sight = initial(sight)
if(reset_sight)
see_invisible = initial(see_invisible)
see_in_dark = initial(see_in_dark)
sight = initial(sight)
if(client.eye != src)
var/atom/A = client.eye
@@ -1151,13 +1151,13 @@
///////////////////////////
/datum/sprite_accessory/underwear
icon = 'icons/mob/underwear.dmi'
species_allowed = list("Human", "Unathi", "Diona", "Vulpkanin", "Tajaran", "Kidan", "Grey", "Plasmaman", "Machine", "Skeleton", "Drask")
species_allowed = list("Human", "Unathi", "Diona", "Vulpkanin", "Tajaran", "Kidan", "Grey", "Plasmaman", "Machine", "Slime People", "Skeleton", "Drask")
gender = NEUTER
/datum/sprite_accessory/underwear/nude
name = "Nude"
icon_state = null
species_allowed = list("Human", "Unathi", "Diona", "Vulpkanin", "Tajaran", "Kidan", "Grey", "Plasmaman", "Machine", "Skeleton", "Drask", "Vox")
species_allowed = list("Human", "Unathi", "Diona", "Vulpkanin", "Tajaran", "Kidan", "Grey", "Plasmaman", "Machine", "Slime People", "Skeleton", "Drask", "Vox")
/datum/sprite_accessory/underwear/male
gender = MALE
@@ -1277,13 +1277,13 @@
////////////////////////////
/datum/sprite_accessory/undershirt
icon = 'icons/mob/underwear.dmi'
species_allowed = list("Human", "Unathi", "Diona", "Vulpkanin", "Tajaran", "Kidan", "Grey", "Plasmaman", "Machine", "Skeleton", "Drask")
species_allowed = list("Human", "Unathi", "Diona", "Vulpkanin", "Tajaran", "Kidan", "Grey", "Plasmaman", "Machine", "Slime People", "Skeleton", "Drask")
gender = NEUTER
/datum/sprite_accessory/undershirt/nude
name = "Nude"
icon_state = null
species_allowed = list("Human", "Unathi", "Diona", "Vulpkanin", "Tajaran", "Kidan", "Grey", "Plasmaman", "Machine", "Skeleton", "Drask", "Vox")
species_allowed = list("Human", "Unathi", "Diona", "Vulpkanin", "Tajaran", "Kidan", "Grey", "Plasmaman", "Machine", "Slime People", "Skeleton", "Drask", "Vox")
//plain color shirts
/datum/sprite_accessory/undershirt/shirt_white
@@ -1513,13 +1513,13 @@
///////////////////////
/datum/sprite_accessory/socks
icon = 'icons/mob/underwear.dmi'
species_allowed = list("Human", "Unathi", "Diona", "Vulpkanin", "Tajaran", "Kidan", "Grey", "Plasmaman", "Machine", "Skeleton", "Drask")
species_allowed = list("Human", "Unathi", "Diona", "Vulpkanin", "Tajaran", "Kidan", "Grey", "Plasmaman", "Machine", "Slime People", "Skeleton", "Drask")
gender = NEUTER
/datum/sprite_accessory/socks/nude
name = "Nude"
icon_state = null
species_allowed = list("Human", "Unathi", "Diona", "Vulpkanin", "Tajaran", "Kidan", "Grey", "Plasmaman", "Machine", "Skeleton", "Drask", "Vox")
species_allowed = list("Human", "Unathi", "Diona", "Vulpkanin", "Tajaran", "Kidan", "Grey", "Plasmaman", "Machine", "Slime People", "Skeleton", "Drask", "Vox")
/datum/sprite_accessory/socks/white_norm
name = "Normal White"
@@ -0,0 +1,25 @@
/**
* This state only checks if the user isn't incapacitated
**/
/var/global/datum/topic_state/not_incapacitated_state/not_incapacitated_state = new()
/**
* This state checks if the user isn't incapacitated and that their loc is a turf
**/
/var/global/datum/topic_state/not_incapacitated_state/not_incapacitated_turf_state = new(no_turfs = TRUE)
/datum/topic_state/not_incapacitated_state
var/turf_check = FALSE
/datum/topic_state/not_incapacitated_state/New(loc, no_turfs = FALSE)
..()
turf_check = no_turfs
/datum/topic_state/not_incapacitated_state/can_use_topic(src_object, mob/user)
if(user.stat)
return STATUS_CLOSE
if(user.incapacitated() || user.lying || (turf_check && !isturf(user.loc)))
return STATUS_DISABLED
return STATUS_INTERACTIVE
+2 -8
View File
@@ -139,7 +139,7 @@
var/on_gs = 0
var/static_power_used = 0
var/brightness_range = 8 // luminosity when on, also used in power calculation
var/brightness_power = 3
var/brightness_power = 1
var/brightness_color = null
var/status = LIGHT_OK // LIGHT_OK, _EMPTY, _BURNED or _BROKEN
var/flickering = 0
@@ -157,7 +157,6 @@
base_state = "bulb"
fitting = "bulb"
brightness_range = 4
brightness_power = 2
brightness_color = "#a0a080"
desc = "A small lighting fixture."
light_type = /obj/item/weapon/light/bulb
@@ -190,12 +189,10 @@
switch(fitting)
if("tube")
brightness_range = 8
brightness_power = 3
if(prob(2))
broken(1)
if("bulb")
brightness_range = 4
brightness_power = 2
brightness_color = "#a0a080"
if(prob(5))
broken(1)
@@ -608,13 +605,12 @@
item_state = "c_tube"
materials = list(MAT_GLASS=100)
brightness_range = 8
brightness_power = 3
/obj/item/weapon/light/tube/large
w_class = 2
name = "large light tube"
brightness_range = 15
brightness_power = 4
brightness_power = 2
/obj/item/weapon/light/bulb
name = "light bulb"
@@ -624,7 +620,6 @@
item_state = "contvapour"
materials = list(MAT_GLASS=100)
brightness_range = 5
brightness_power = 2
brightness_color = "#a0a080"
/obj/item/weapon/light/throw_impact(atom/hit_atom)
@@ -639,7 +634,6 @@
item_state = "egg4"
materials = list(MAT_GLASS=100)
brightness_range = 5
brightness_power = 2
// update the icon state and description of the light
@@ -68,11 +68,8 @@
if(stat & NOPOWER)
icon_state = "[reference]w"
return
else if(use_power)
if(assembled)
icon_state = "[reference]p"
else
icon_state = "u[reference]p"
else if(use_power && assembled)
icon_state = "[reference]p"
else
switch(construction_state)
if(0)
@@ -617,6 +617,9 @@
..()
/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/M, method=TOUCH, volume)
if(volume < 1)
// gotta pay to play
return ..()
if(isanimal(M))
if(method == TOUCH)
var/mob/living/simple_animal/SM = M
@@ -628,10 +631,11 @@
if(iscarbon(M))
if(method == INGEST)
if(M.stat == DEAD)
if(M.getBruteLoss()+M.getFireLoss() >= 150)
if(M.getBruteLoss()+M.getFireLoss()+M.getCloneLoss() >= 150)
M.visible_message("<span class='warning'>[M]'s body starts convulsing!</span>")
M.gib()
return
M.adjustCloneLoss(50)
var/mob/dead/observer/ghost = M.get_ghost()
if(ghost)
to_chat(ghost, "<span class='ghostalert'>You are attempting to be revived with Strange Reagent. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
@@ -639,11 +643,26 @@
ghost << sound('sound/effects/genetics.ogg')
M.visible_message("<span class='notice'>[M] doesn't appear to respond, perhaps try again later?</span>")
if(!M.suiciding && !ghost && !(NOCLONE in M.mutations))
var/time_dead = world.time - M.timeofdeath
M.visible_message("<span class='warning'>[M] seems to rise from the dead!</span>")
M.setOxyLoss(0)
M.adjustBruteLoss(rand(0,15))
M.adjustToxLoss(rand(0,15))
M.adjustFireLoss(rand(0,15))
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/necrosis_prob = 40 * min((20 MINUTES), max((time_dead - (1 MINUTES)), 0)) / ((20 MINUTES) - (1 MINUTES))
for(var/obj/item/organ/O in (H.organs | H.internal_organs))
// Per non-vital body part:
// 0% chance of necrosis within 1 minute of death
// 40% chance of necrosis after 20 minutes of death
if(!O.vital && prob(necrosis_prob))
// side effects may include: Organ failure
O.necrotize(FALSE)
if(O.status & ORGAN_DEAD)
O.germ_level = INFECTION_LEVEL_THREE
H.update_body()
M.update_revive()
M.stat = UNCONSCIOUS
add_logs(M, M, "revived", object="strange reagent") //Yes, the logs say you revived yourself.
@@ -1003,4 +1022,4 @@
/datum/reagent/medicine/earthsblood/overdose_process(mob/living/M)
M.SetHallucinate(min(max(0, M.hallucination + 10), 50))
M.adjustToxLoss(5 * REAGENTS_EFFECT_MULTIPLIER)
M.adjustToxLoss(5 * REAGENTS_EFFECT_MULTIPLIER)
@@ -101,7 +101,7 @@
result_amount = 1
/datum/chemical_reaction/plastication/on_reaction(datum/reagents/holder)
var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/mineral/plastic
var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/plastic
M.amount = 10
M.forceMove(get_turf(holder.my_atom))
+9 -4
View File
@@ -256,9 +256,9 @@
/obj/machinery/conveyor_switch/attack_hand(mob/user)
if(..())
return 1
toggle(user)
/obj/machinery/conveyor_switch/attack_ghost(mob/user)
if(user.can_advanced_admin_interact())
toggle(user)
@@ -292,7 +292,7 @@
S.position = position
S.update()
CHECK_TICK
/obj/machinery/conveyor_switch/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/crowbar))
var/obj/item/conveyor_switch_construct/C = new/obj/item/conveyor_switch_construct(src.loc)
@@ -309,7 +309,12 @@
/obj/machinery/conveyor_switch/multitool_topic(var/mob/user,var/list/href_list,var/obj/O)
..()
if("toggle_logic" in href_list)
convdir = !convdir //reverses?
if(convdir)
convdir = 0
else if(last_pos)
convdir = last_pos
else
convdir = position
/obj/machinery/conveyor_switch/multitool_menu(var/mob/user, var/obj/item/device/multitool/P)
File diff suppressed because it is too large Load Diff
@@ -165,7 +165,7 @@
req_tech = list("biotech" = 2, "materials" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500)
build_path = /obj/item/weapon/scalpel/laser1
build_path = /obj/item/weapon/scalpel/laser/laser1
category = list("Medical")
/datum/design/item/scalpel_laser2
@@ -175,7 +175,7 @@
req_tech = list("biotech" = 3, "materials" = 4, "magnets" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_SILVER = 1000)
build_path = /obj/item/weapon/scalpel/laser2
build_path = /obj/item/weapon/scalpel/laser/laser2
category = list("Medical")
/datum/design/item/scalpel_laser3
@@ -185,7 +185,7 @@
req_tech = list("biotech" = 4, "materials" = 6, "magnets" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_GOLD = 1000)
build_path = /obj/item/weapon/scalpel/laser3
build_path = /obj/item/weapon/scalpel/laser/laser3
category = list("Medical")
/datum/design/item/scalpel_manager
@@ -195,7 +195,7 @@
req_tech = list("biotech" = 4, "materials" = 7, "magnets" = 5, "programming" = 4)
build_type = PROTOLATHE
materials = list (MAT_METAL = 2000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_GOLD = 1000, MAT_DIAMOND = 1000)
build_path = /obj/item/weapon/scalpel/manager
build_path = /obj/item/weapon/scalpel/laser/manager
category = list("Medical")
/datum/design/alienscalpel
@@ -11,7 +11,7 @@
materials = list(MAT_METAL = 700, MAT_GLASS = 50)
construction_time=100
build_path = /obj/item/weapon/stock_parts/cell
category = list("Misc","Power")
category = list("Misc","Power","Machinery","initial")
/datum/design/high_cell
name = "High-Capacity Power Cell"
@@ -10,7 +10,7 @@
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/stock_parts/capacitor
category = list("Stock Parts")
category = list("Stock Parts","Machinery","initial")
lathe_time_factor = 5
/datum/design/basic_sensor
@@ -21,7 +21,7 @@
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
build_path = /obj/item/weapon/stock_parts/scanning_module
category = list("Stock Parts")
category = list("Stock Parts","Machinery","initial")
lathe_time_factor = 5
/datum/design/micro_mani
@@ -32,7 +32,7 @@
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 30)
build_path = /obj/item/weapon/stock_parts/manipulator
category = list("Stock Parts")
category = list("Stock Parts","Machinery","initial")
lathe_time_factor = 5
/datum/design/basic_micro_laser
@@ -43,7 +43,7 @@
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
build_path = /obj/item/weapon/stock_parts/micro_laser
category = list("Stock Parts")
category = list("Stock Parts","Machinery","initial")
lathe_time_factor = 5
/datum/design/basic_matter_bin
@@ -54,7 +54,7 @@
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin
category = list("Stock Parts")
category = list("Stock Parts","Machinery","initial")
lathe_time_factor = 5
/datum/design/adv_capacitor
+60
View File
@@ -662,6 +662,13 @@
investigate_log("[key_name(usr)] has sent the supply shuttle away. Remaining points: [shuttle_master.points]. Shuttle contents: [shuttle_master.sold_atoms]", "cargo")
else if(!shuttle_master.supply.request(shuttle_master.getDock("supply_home")))
post_signal("supply")
if(LAZYLEN(shuttle_master.shoppinglist) && prob(10))
var/datum/supply_order/O = new /datum/supply_order()
O.ordernum = shuttle_master.ordernum
O.object = shuttle_master.supply_packs[pick(shuttle_master.supply_packs)]
O.orderedby = random_name(pick(MALE,FEMALE), species = "Human")
shuttle_master.shoppinglist += O
investigate_log("Random [O.object] crate added to supply shuttle")
else if(href_list["doorder"])
if(world.time < reqtime)
@@ -789,6 +796,54 @@
/mob/living/silicon/robot/drone,
/mob/living/simple_animal/bot/mulebot
)
var/state = PLASTIC_FLAPS_NORMAL
var/can_deconstruct = TRUE
/obj/structure/plasticflaps/examine(mob/user)
. = ..()
switch(state)
if(PLASTIC_FLAPS_NORMAL)
to_chat(user, "<span class='notice'>[src] are <b>screwed</b> to the floor.</span>")
if(PLASTIC_FLAPS_DETACHED)
to_chat(user, "<span class='notice'>[src] are no longer <i>screwed</i> to the floor, and the flaps can be <b>sliced</b> apart.</span>")
/obj/structure/plasticflaps/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
if(isscrewdriver(W))
if(state == PLASTIC_FLAPS_NORMAL)
playsound(loc, W.usesound, 100, 1)
user.visible_message("<span class='warning'>[user] unscrews [src] from the floor.</span>", "<span class='notice'>You start to unscrew [src] from the floor...</span>", "You hear rustling noises.")
if(do_after(user, 180*W.toolspeed, target = src))
if(state != PLASTIC_FLAPS_NORMAL)
return
state = PLASTIC_FLAPS_DETACHED
anchored = FALSE
to_chat(user, "<span class='notice'>You unscrew [src] from the floor.</span>")
else if(state == PLASTIC_FLAPS_DETACHED)
playsound(loc, W.usesound, 100, 1)
user.visible_message("<span class='warning'>[user] screws [src] to the floor.</span>", "<span class='notice'>You start to screw [src] to the floor...</span>", "You hear rustling noises.")
if(do_after(user, 40*W.toolspeed, target = src))
if(state != PLASTIC_FLAPS_DETACHED)
return
state = PLASTIC_FLAPS_NORMAL
anchored = TRUE
to_chat(user, "<span class='notice'>You screw [src] from the floor.</span>")
else if(iswelder(W))
if(state == PLASTIC_FLAPS_DETACHED)
var/obj/item/weapon/weldingtool/WT = W
if(!WT.remove_fuel(0, user))
return
playsound(loc, WT.usesound, 100, 1)
user.visible_message("<span class='warning'>[user] slices apart [src].</span>", "<span class='notice'>You start to slice apart [src].</span>", "You hear welding.")
if(do_after(user, 120*WT.toolspeed, target = src))
if(state != PLASTIC_FLAPS_DETACHED)
return
to_chat(user, "<span class='notice'>You slice apart [src].</span>")
var/obj/item/stack/sheet/plastic/five/P = new(loc)
P.add_fingerprint(user)
qdel(src)
else
. = ..()
/obj/structure/plasticflaps/CanPass(atom/A, turf/T)
if(istype(A) && A.checkpass(PASSGLASS))
@@ -844,6 +899,11 @@
if(prob(5))
qdel(src)
/obj/structure/plasticflaps/proc/deconstruct(disassembled = TRUE)
if(can_deconstruct)
new /obj/item/stack/sheet/plastic/five(loc)
qdel(src)
/obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates
name = "\improper Airtight plastic flaps"
desc = "Heavy duty, airtight, plastic flaps."
+2 -2
View File
@@ -70,7 +70,7 @@
/datum/surgery_step/open_encased/retract
name = "retract bone"
allowed_tools = list(
/obj/item/weapon/scalpel/manager = 120, \
/obj/item/weapon/scalpel/laser/manager = 100, \
/obj/item/weapon/retractor = 100, \
/obj/item/weapon/crowbar = 75
)
@@ -121,7 +121,7 @@
/datum/surgery_step/open_encased/close
name = "unretract bone" //i suck at names okay? give me a new one
allowed_tools = list(
/obj/item/weapon/scalpel/manager = 120, \
/obj/item/weapon/scalpel/laser/manager = 100, \
/obj/item/weapon/retractor = 100, \
/obj/item/weapon/crowbar = 75
)
+3 -9
View File
@@ -28,10 +28,6 @@
/datum/surgery_step/generic/cut_face
name = "make incision"
allowed_tools = list(
/obj/item/weapon/scalpel/laser3 = 115, \
/obj/item/weapon/scalpel/laser2 = 110, \
/obj/item/weapon/scalpel/laser1 = 105, \
/obj/item/weapon/scalpel/manager = 120, \
/obj/item/weapon/scalpel = 100, \
/obj/item/weapon/kitchen/knife = 75, \
/obj/item/weapon/shard = 50, \
@@ -62,7 +58,7 @@
/datum/surgery_step/face/mend_vocal
name = "mend vocal cords"
allowed_tools = list(
/obj/item/weapon/scalpel/manager = 120, \
/obj/item/weapon/scalpel/laser/manager = 100, \
/obj/item/weapon/hemostat = 100, \
/obj/item/stack/cable_coil = 75, \
/obj/item/device/assembly/mousetrap = 10 //I don't know. Don't ask me. But I'm leaving it because hilarity.
@@ -89,7 +85,7 @@
/datum/surgery_step/face/fix_face
name = "reshape face"
allowed_tools = list(
/obj/item/weapon/scalpel/manager = 120, \
/obj/item/weapon/scalpel/laser/manager = 100, \
/obj/item/weapon/retractor = 100, \
/obj/item/weapon/crowbar = 55, \
/obj/item/weapon/kitchen/utensil/fork = 75)
@@ -116,9 +112,7 @@
/datum/surgery_step/face/cauterize
name = "close incision"
allowed_tools = list(
/obj/item/weapon/scalpel/laser3 = 115, \
/obj/item/weapon/scalpel/laser2 = 110, \
/obj/item/weapon/scalpel/laser1 = 105, \
/obj/item/weapon/scalpel/laser = 100, \
/obj/item/weapon/cautery = 100, \
/obj/item/clothing/mask/cigarette = 75, \
/obj/item/weapon/lighter = 50, \
+3 -12
View File
@@ -23,10 +23,6 @@
name = "make incision"
allowed_tools = list(
/obj/item/weapon/scalpel/laser3 = 115, \
/obj/item/weapon/scalpel/laser2 = 110, \
/obj/item/weapon/scalpel/laser1 = 105, \
/obj/item/weapon/scalpel/manager = 120, \
/obj/item/weapon/scalpel = 100, \
/obj/item/weapon/kitchen/knife = 75, \
/obj/item/weapon/shard = 50, \
@@ -65,10 +61,7 @@
name = "clamp bleeders"
allowed_tools = list(
/obj/item/weapon/scalpel/laser3 = 115, \
/obj/item/weapon/scalpel/laser2 = 110, \
/obj/item/weapon/scalpel/laser1 = 105, \
/obj/item/weapon/scalpel/manager = 120, \
/obj/item/weapon/scalpel/laser = 100, \
/obj/item/weapon/hemostat = 100, \
/obj/item/stack/cable_coil = 75, \
/obj/item/device/assembly/mousetrap = 20
@@ -103,7 +96,7 @@
name = "retract skin"
allowed_tools = list(
/obj/item/weapon/scalpel/manager = 120, \
/obj/item/weapon/scalpel/laser/manager = 100, \
/obj/item/weapon/retractor = 100, \
/obj/item/weapon/crowbar = 75, \
/obj/item/weapon/kitchen/utensil/fork = 50
@@ -158,9 +151,7 @@
name = "cauterize incision"
allowed_tools = list(
/obj/item/weapon/scalpel/laser3 = 115, \
/obj/item/weapon/scalpel/laser2 = 110, \
/obj/item/weapon/scalpel/laser1 = 105, \
/obj/item/weapon/scalpel/laser = 100, \
/obj/item/weapon/cautery = 100, \
/obj/item/clothing/mask/cigarette = 75, \
/obj/item/weapon/lighter = 50, \
+2 -5
View File
@@ -97,10 +97,7 @@
/datum/surgery_step/cavity/close_space
name = "close cavity space"
allowed_tools = list(
/obj/item/weapon/scalpel/laser3 = 115, \
/obj/item/weapon/scalpel/laser2 = 110, \
/obj/item/weapon/scalpel/laser1 = 105, \
/obj/item/weapon/scalpel/manager = 120, \
/obj/item/weapon/scalpel/laser = 100, \
/obj/item/weapon/cautery = 100, \
/obj/item/clothing/mask/cigarette = 75, \
/obj/item/weapon/lighter = 50, \
@@ -354,7 +351,7 @@
name = "remove embedded objects"
time = 32
allowed_tools = list(
/obj/item/weapon/scalpel/manager = 120, \
/obj/item/weapon/scalpel/laser/manager = 100, \
/obj/item/weapon/hemostat = 100, \
/obj/item/stack/cable_coil = 75, \
/obj/item/device/assembly/mousetrap = 20
+4 -4
View File
@@ -66,7 +66,7 @@ var/list/organ_cache = list()
blood_DNA = list()
blood_DNA[dna.unique_enzymes] = dna.b_type
/obj/item/organ/proc/die()
/obj/item/organ/proc/necrotize(update_sprite=TRUE)
if(status & ORGAN_ROBOT)
return
damage = max_damage
@@ -105,10 +105,10 @@ var/list/organ_cache = list()
if(germ_level >= INFECTION_LEVEL_TWO)
germ_level += rand(2,6)
if(germ_level >= INFECTION_LEVEL_THREE)
die()
necrotize()
if(damage >= max_damage)
die()
necrotize()
else if(owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
//** Handle antibiotics and curing infections
@@ -117,7 +117,7 @@ var/list/organ_cache = list()
//check if we've hit max_damage
if(damage >= max_damage)
die()
necrotize()
/obj/item/organ/proc/is_preserved()
if(istype(loc,/obj/item/device/mmi))
+14 -4
View File
@@ -68,6 +68,19 @@
var/can_stand
var/wound_cleanup_timer
/obj/item/organ/external/necrotize(update_sprite=TRUE)
if(status & (ORGAN_ROBOT|ORGAN_DEAD))
return
to_chat(owner, "<span class='notice'>You can't feel your [name] anymore...</span>")
status |= ORGAN_DEAD
if(dead_icon)
icon_state = dead_icon
if(owner)
owner.update_body(update_sprite)
owner.bad_external_organs |= src
if(vital)
owner.death()
/obj/item/organ/external/Destroy()
if(parent && parent.children)
parent.children -= src
@@ -541,10 +554,7 @@ Note that amputating the affected organ does in fact remove the infection from t
parent.germ_level++
if(germ_level >= INFECTION_LEVEL_THREE && antibiotics < 30) //overdosing is necessary to stop severe infections
if(!(status & ORGAN_DEAD))
status |= ORGAN_DEAD
to_chat(owner, "<span class='notice'>You can't feel your [name] anymore...</span>")
owner.update_body(1)
necrotize()
germ_level++
owner.adjustToxLoss(1)
+2 -6
View File
@@ -69,7 +69,7 @@
var/implements_extract = list(/obj/item/weapon/hemostat = 100, /obj/item/weapon/kitchen/utensil/fork = 55)
var/implements_mend = list(/obj/item/stack/medical/bruise_pack = 20,/obj/item/stack/medical/bruise_pack/advanced = 100,/obj/item/stack/nanopaste = 100)
//Finish is just so you can close up after you do other things.
var/implements_finsh = list(/obj/item/weapon/scalpel/manager = 120,/obj/item/weapon/retractor = 100 ,/obj/item/weapon/crowbar = 75)
var/implements_finsh = list(/obj/item/weapon/scalpel/laser/manager = 100,/obj/item/weapon/retractor = 100 ,/obj/item/weapon/crowbar = 75)
var/current_type
var/obj/item/organ/internal/I = null
var/obj/item/organ/external/affected = null
@@ -368,10 +368,6 @@
/datum/surgery_step/cut_carapace
name = "cut carapace"
allowed_tools = list(
/obj/item/weapon/scalpel/laser3 = 115, \
/obj/item/weapon/scalpel/laser2 = 110, \
/obj/item/weapon/scalpel/laser1 = 105, \
/obj/item/weapon/scalpel/manager = 120, \
/obj/item/weapon/scalpel = 100, \
/obj/item/weapon/kitchen/knife = 75, \
/obj/item/weapon/shard = 50, \
@@ -406,7 +402,7 @@
name = "retract carapace"
allowed_tools = list(
/obj/item/weapon/scalpel/manager = 120, \
/obj/item/weapon/scalpel/laser/manager = 100, \
/obj/item/weapon/retractor = 100, \
/obj/item/weapon/crowbar = 75, \
/obj/item/weapon/kitchen/utensil/fork = 50
+12 -7
View File
@@ -99,18 +99,23 @@
return
surgery.step_in_progress = 1
var/speed_mod = 1
if(begin_step(user, target, target_zone, tool, surgery) == -1)
surgery.step_in_progress = 0
return
var/advance = 0
var/prob_chance = 100
if(tool)
speed_mod = tool.toolspeed
if(do_after(user, time * speed_mod, target = target))
var/advance = 0
var/prob_chance = 100
if(implement_type) //this means it isn't a require nd or any item step.
prob_chance = allowed_tools[implement_type]
prob_chance *= get_location_modifier(target)
if(implement_type) //this means it isn't a require nd or any item step.
prob_chance = min(allowed_tools[implement_type], 100)
prob_chance *= get_location_modifier(target)
if(do_after(user, time * tool.toolspeed, target = target))
if(prob(prob_chance) || isrobot(user))
if(end_step(user, target, target_zone, tool, surgery))
advance = 1
+12 -16
View File
@@ -59,6 +59,7 @@
desc = "Cut, cut, and once more cut."
icon = 'icons/obj/surgery.dmi'
icon_state = "scalpel"
item_state = "scalpel"
flags = CONDUCT
force = 10.0
sharp = 1
@@ -82,40 +83,35 @@
/*
* Researchable Scalpels
*/
/obj/item/weapon/scalpel/laser1 //lasers also count as catuarys
/obj/item/weapon/scalpel/laser //parent type
name = "laser scalpel"
desc = "A scalpel augmented with a directed laser."
icon_state = "scalpel_laser1_on"
damtype = "fire"
hitsound = 'sound/weapons/sear.ogg'
/obj/item/weapon/scalpel/laser/laser1 //lasers also count as catuarys
name = "laser scalpel"
desc = "A scalpel augmented with a directed laser. This one looks basic and could be improved."
icon_state = "scalpel_laser1_on"
item_state = "scalpel"
damtype = "fire"
hitsound = 'sound/weapons/sear.ogg'
toolspeed = 0.8
/obj/item/weapon/scalpel/laser2
/obj/item/weapon/scalpel/laser/laser2
name = "laser scalpel"
desc = "A scalpel augmented with a directed laser. This one looks somewhat advanced."
icon_state = "scalpel_laser2_on"
item_state = "scalpel"
damtype = "fire"
hitsound = 'sound/weapons/sear.ogg'
toolspeed = 0.6
/obj/item/weapon/scalpel/laser3
/obj/item/weapon/scalpel/laser/laser3
name = "laser scalpel"
desc = "A scalpel augmented with a directed laser. This one looks to be the pinnacle of precision energy cutlery!"
icon_state = "scalpel_laser3_on"
item_state = "scalpel"
damtype = "fire"
hitsound = 'sound/weapons/sear.ogg'
toolspeed = 0.4
/obj/item/weapon/scalpel/manager //super tool! Retractor/hemostat
/obj/item/weapon/scalpel/laser/manager //super tool! Retractor/hemostat
name = "incision management system"
desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
icon_state = "scalpel_manager_on"
item_state = "scalpel"
damtype = "fire"
hitsound = 'sound/weapons/sear.ogg'
toolspeed = 0.2
/obj/item/weapon/circular_saw