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Adds: The C-Foam launcher (#25738)
* The start * Getting a bit further * Slight ammo casing update * Istype helper and foam blockage * Adds status effect * Foam blockage and status effect fixes * Autolathe ammo + stun * aaaaaaaa * Adds uplink item * Actual slowdown * Makes attacking a bit faster again * Ammo increase to 12 * Sirryan review * Adds sprites - almost working * Lots of fixes + mineral doors * Mineral doors don't open with foam
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@@ -76,3 +76,7 @@
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if(!affecting) //bruh where's your chest
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return FALSE
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apply_damage(damage, BRUTE, affecting)
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// Adds the foam status effect to the carbon, which will slow it's movement speed and attack speed
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/mob/living/carbon/proc/foam_up(amount)
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apply_status_effect(STATUS_EFFECT_C_FOAMED)
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@@ -508,3 +508,12 @@
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muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL
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muzzle_flash_color = LIGHT_COLOR_DARKRED
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icon_state = "lasercasing"
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/obj/item/ammo_casing/caseless/c_foam
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name = "\improper C-Foam blob"
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desc = "You shouldn't see this! Make an issue report on Github!"
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caliber = "c_foam"
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projectile_type = /obj/item/projectile/c_foam
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muzzle_flash_strength = MUZZLE_FLASH_RANGE_WEAK
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muzzle_flash_range = MUZZLE_FLASH_RANGE_WEAK
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muzzle_flash_color = LIGHT_COLOR_DARKRED
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@@ -624,3 +624,13 @@
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/obj/item/ammo_box/magazine/detective/speedcharger/attackby()
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return
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/obj/item/ammo_box/magazine/c_foam
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name = "\improper C-Foam canister"
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desc = "A canister containing inert foam for the C-Foam launcher."
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icon_state = "foam_canister"
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ammo_type = /obj/item/ammo_casing/caseless/c_foam
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max_ammo = 12
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/obj/item/ammo_box/magazine/c_foam/attack_self(mob/user)
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return
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@@ -149,7 +149,7 @@
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else if(isturf(T) && T.density)
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if(!(istype(T, /turf/simulated/wall/indestructible)))
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CreateDoor(T)
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else if(istype(target, /obj/machinery/door))
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else if(isairlock(target))
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OpenDoor(target)
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else if(istype(target, /obj/structure/closet))
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OpenCloset(target)
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@@ -729,7 +729,6 @@
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build_path = /obj/item/flamethrower/full
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category = list("hacked", "Security")
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/datum/design/electropack
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name = "Electropack"
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id = "electropack"
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@@ -842,6 +841,14 @@
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build_path = /obj/item/ammo_box/c9mm
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category = list("hacked", "Security")
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/datum/design/c_foam_ammo
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name = "C-Foam cartridge"
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id = "c_foam"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 2000)
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build_path = /obj/item/ammo_box/magazine/c_foam
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category = list("hacked", "Security")
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/datum/design/cleaver
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name = "Butcher's Cleaver"
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id = "cleaver"
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@@ -209,7 +209,7 @@
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return FALSE
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. = ..()
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if(auto_door_open)
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if(istype(M, /obj/machinery/door) && has_buckled_mobs())
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if(isairlock(M) && has_buckled_mobs())
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for(var/m in buckled_mobs)
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M.Bumped(m)
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