Fixed some typos in traitorchan (lol).

Adjusted ninja random event to go with the new mode changes.
Due to inclusion of monkey mode, added back monkey ability to vent crawl. Identical to larva.
Brains can now suicide.
Warden now starts out with a special hat. Welcome to Hat Station 13.
Holograms should no longer be draggable by space wind.
Slight change to pulse rifle so it looks like the older sprite.
Added deathsquad armor to admin equip list.
Added tunnel clown gear to admin equip list.
Fixed minor announcement bug with respawn_character.
PDAs now redirect to Notekeeper when the code is used again with an unlocked uplink.
Added a note for built AIs to adjust camera network. Camera movement doesn't always work right without adjusting the network first.
Ninjas can now hold an extra battery in their hat and suit slots.
C4s now give a message when planted on people and are recorded in the attack log.
Fixed spelling on messaging server.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1735 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2011-06-26 21:28:23 +00:00
parent 532e8ef65d
commit 449e0b765a
33 changed files with 277 additions and 193 deletions
+8 -4
View File
@@ -210,7 +210,7 @@
if (1)
dat += "<h4><img src=pda_notes.png> Notekeeper V2.1</h4>"
if ((!isnull(uplink)) && (uplink.active))
if ((!isnull(uplink)) && uplink.active)
dat += "<a href='byond://?src=\ref[src];choice=Lock'> Lock</a><br>"
else
dat += "<a href='byond://?src=\ref[src];choice=Edit'> Edit</a><br>"
@@ -411,9 +411,13 @@
var/t = input(U, "Please enter new ringtone", name, ttone) as text
if (in_range(src, U) && loc == U)
if (t)
if ((uplink) && (cmptext(t,uplink.lock_code)) && (!uplink.active))
U << "The PDA softly beeps."
uplink.unlock()
if ((uplink) && (cmptext(t,uplink.lock_code)))
if(uplink.active)
U << "The PDA uplink is already unlocked."
mode = 1
else
U << "The PDA softly beeps."
uplink.unlock()
else
t = copytext(sanitize(t), 1, 20)
ttone = t
+18 -12
View File
@@ -1,7 +1,7 @@
/obj/item/weapon/plastique/attack_self(mob/user as mob)
var/newtime = input(usr, "Please set the timer.", "Timer", 10)
src.timer = newtime
user << "Timer set for [src.timer] seconds."
timer = newtime
user << "Timer set for [timer] seconds."
/obj/item/weapon/plastique/afterattack(atom/target as obj|turf, mob/user as mob, flag)
if (!flag)
@@ -9,23 +9,29 @@
if (istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle))
return
user << "Planting explosives..."
if(do_after(user, 50) && get_dist(user, target) <= 1)
if(ismob(target))
user.attack_log += "<font color='red'>[world.time] - [user.real_name] tried planting [name] on [target:real_name] ([target:ckey])</font>"
user.visible_message("\red [user.name] is trying to plant some kind of explosive on [target.name]!")
if(do_after(user, 50) && in_range(user, target))
user.drop_item()
src.target = target
src.loc = null
target = target
loc = null
var/location
if (isturf(target)) location = target
if (isobj(target)) location = target.loc
if (ismob(target))
target:attack_log += "<font color='orange'>[world.time] - had the [name] planted on them by [user.real_name] ([user.ckey])</font>"
user.visible_message("\red [user.name] finished planting an explosive on [target.name]!")
target.overlays += image('assemblies.dmi', "plastic-explosive2")
user << "Bomb has been planted. Timer counting down from [src.timer]."
spawn(src.timer*10)
user << "Bomb has been planted. Timer counting down from [timer]."
spawn(timer*10)
if(target)
explosion(location, -1, -1, 2, 3)
if (istype(src.target, /turf/simulated/wall)) src.target:dismantle_wall(1)
else src.target.ex_act(1)
if (isobj(src.target))
if (src.target)
del(src.target)
if (istype(target, /turf/simulated/wall)) target:dismantle_wall(1)
else target.ex_act(1)
if (isobj(target))
if (target)
del(target)
if (src)
del(src)
+3 -3
View File
@@ -8,12 +8,12 @@
/obj/item/weapon/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.
src.icon_state = text("fireaxe[]",src.wielded)
icon_state = text("fireaxe[]",wielded)
return
/obj/item/weapon/fireaxe/pickup(mob/user)
src.wielded = 0
src.name = "Fire Axe (Unwielded)"
wielded = 0
name = "Fire Axe (Unwielded)"
/obj/item/weapon/fireaxe/attack_self(mob/user as mob)
if( istype(user,/mob/living/carbon/monkey) )