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https://github.com/ParadiseSS13/Paradise.git
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blackbox logging for biohazards (#23309)
* blackbox logging for biohazards * guh it warned for the others but not this one * Update code/__DEFINES/misc_defines.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * define / lewc --------- Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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@@ -578,3 +578,13 @@
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/// It will only work for datums mind, for datum reasons
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/// : because of the embedded typecheck
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#define text_ref(datum) (isdatum(datum) ? (datum:cached_ref ||= "\ref[datum]") : ("\ref[datum]"))
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#define ROUND_END_NUCLEAR 1
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#define ROUND_END_CREW_TRANSFER 2
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#define ROUND_END_FORCED 3
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#define TS_INFESTATION_GREEN_SPIDER 1
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#define TS_INFESTATION_PRINCE_SPIDER 2
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#define TS_INFESTATION_WHITE_SPIDER 3
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#define TS_INFESTATION_PRINCESS_SPIDER 4
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#define TS_INFESTATION_QUEEN_SPIDER 5
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@@ -30,6 +30,8 @@ SUBSYSTEM_DEF(events)
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var/datum/event_meta/new_event = new
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var/list/biohazards_this_round = list()
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/datum/controller/subsystem/events/Initialize()
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allEvents = subtypesof(/datum/event)
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@@ -128,6 +128,8 @@ SUBSYSTEM_DEF(ticker)
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if(game_finished || force_ending)
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current_state = GAME_STATE_FINISHED
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if(GAME_STATE_FINISHED)
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if(SSshuttle.emergency.mode >= SHUTTLE_ENDGAME && !mode.station_was_nuked)
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event_blackbox(outcome = ROUND_END_CREW_TRANSFER)
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current_state = GAME_STATE_FINISHED
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Master.SetRunLevel(RUNLEVEL_POSTGAME) // This shouldnt process more than once, but you never know
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auto_toggle_ooc(TRUE) // Turn it on
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@@ -774,3 +776,77 @@ SUBSYSTEM_DEF(ticker)
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QDEL_LIST_ASSOC_VAL(load_queries)
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records.Cut()
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flagged_antag_rollers.Cut()
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/// This proc is for recording biohazard events, and blackboxing if they lived, died, or ended the round. This currently applies to: Terror spiders, Xenomorphs, and Blob.
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/datum/controller/subsystem/ticker/proc/event_blackbox(outcome = ROUND_END_CREW_TRANSFER)
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for(var/I in SSevents.biohazards_this_round)
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switch(I)
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if(TS_INFESTATION_GREEN_SPIDER, TS_INFESTATION_PRINCE_SPIDER, TS_INFESTATION_WHITE_SPIDER, TS_INFESTATION_PRINCESS_SPIDER, TS_INFESTATION_QUEEN_SPIDER)
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var/output = "unknown spider type"
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switch(I)
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if(TS_INFESTATION_GREEN_SPIDER)
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output = "Green Terrors"
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if(TS_INFESTATION_PRINCE_SPIDER)
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output = "Prince Terror"
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if(TS_INFESTATION_WHITE_SPIDER)
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output = "White Terrors"
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if(TS_INFESTATION_PRINCESS_SPIDER)
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output = "Princess Terrors"
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if(TS_INFESTATION_QUEEN_SPIDER)
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output = "Queen Terrors"
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var/spiders = 0
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for(var/mob/living/simple_animal/hostile/poison/terror_spider/S in GLOB.ts_spiderlist)
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if(S.ckey)
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spiders++
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if(spiders >= 5 || (output == "Prince Terror" && spiders == 1)) //If a prince lives, record as win.
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switch(outcome)
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if(ROUND_END_NUCLEAR)
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SSblackbox.record_feedback("tally", "Biohazard nuclear victories", 1, output)
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if(ROUND_END_CREW_TRANSFER)
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SSblackbox.record_feedback("tally", "Biohazard survives to normal round end", 1, output)
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if(ROUND_END_FORCED)
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SSblackbox.record_feedback("tally", "Biohazard survives to admin round end", 1, output)
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else
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switch(outcome)
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if(ROUND_END_NUCLEAR)
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SSblackbox.record_feedback("tally", "Biohazard dies station nuked", 1, output)
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if(ROUND_END_CREW_TRANSFER)
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SSblackbox.record_feedback("tally", "Biohazard dies normal end", 1, output)
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if(ROUND_END_FORCED)
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SSblackbox.record_feedback("tally", "Biohazard dies admin round end", 1, output)
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if("Xenomorphs")
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if(length(SSticker.mode.xenos) > 5)
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switch(outcome)
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if(ROUND_END_NUCLEAR)
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SSblackbox.record_feedback("tally", "Biohazard nuclear victories", 1, "Xenomorphs")
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if(ROUND_END_CREW_TRANSFER)
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SSblackbox.record_feedback("tally", "Biohazard survives to normal round end", 1, "Xenomorphs")
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if(ROUND_END_FORCED)
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SSblackbox.record_feedback("tally", "Biohazard survives to admin round end", 1, "Xenomorphs")
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else
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switch(outcome)
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if(ROUND_END_NUCLEAR)
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SSblackbox.record_feedback("tally", "Biohazard dies station nuked", 1, "Xenomorphs")
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if(ROUND_END_CREW_TRANSFER)
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SSblackbox.record_feedback("tally", "Biohazard dies normal end", 1, "Xenomorphs")
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if(ROUND_END_FORCED)
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SSblackbox.record_feedback("tally", "Biohazard dies admin round end", 1, "Xenomorphs")
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if("Blob")
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if(length(SSticker.mode.blob_overminds))
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switch(outcome)
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if(ROUND_END_NUCLEAR)
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SSblackbox.record_feedback("tally", "Biohazard nuclear victories", 1, "Blob")
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if(ROUND_END_CREW_TRANSFER)
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SSblackbox.record_feedback("tally", "Biohazard survives to normal round end", 1, "Blob")
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if(ROUND_END_FORCED)
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SSblackbox.record_feedback("tally", "Biohazard survives to admin round end", 1, "Blob")
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else
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switch(outcome)
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if(ROUND_END_NUCLEAR)
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SSblackbox.record_feedback("tally", "Biohazard dies station nuked", 1, "Blob")
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if(ROUND_END_CREW_TRANSFER)
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SSblackbox.record_feedback("tally", "Biohazard dies normal end", 1, "Blob")
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if(ROUND_END_FORCED)
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SSblackbox.record_feedback("tally", "Biohazard dies admin round end", 1, "Blob")
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@@ -565,6 +565,7 @@ GLOBAL_VAR(bomb_set)
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playsound(src,'sound/machines/alarm.ogg',100,0,5)
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if(SSticker && SSticker.mode)
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SSticker.mode.explosion_in_progress = TRUE
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SSticker.event_blackbox(outcome = ROUND_END_NUCLEAR)
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sleep(100)
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GLOB.enter_allowed = 0
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@@ -406,6 +406,7 @@ GLOBAL_VAR_INIT(nologevent, 0)
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message_admins("[key_name_admin(usr)] has admin ended the round with message: '[input]'")
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log_admin("[key_name(usr)] has admin ended the round with message: '[input]'")
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SSticker.force_ending = TRUE
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SSticker.event_blackbox(outcome = ROUND_END_FORCED)
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to_chat(world, "<span class='warning'><big><b>[input]</b></big></span>")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "End Round") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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SSticker.mode_result = "admin ended"
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@@ -41,3 +41,4 @@
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spawncount--
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successSpawn = TRUE
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SSevents.biohazards_this_round += "Xenomorphs"
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@@ -39,3 +39,4 @@
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to_chat(B, "<span class='motd'>For more information, check the wiki page: ([GLOB.configuration.url.wiki_url]/index.php/Blob)</span>")
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notify_ghosts("Infected Mouse has appeared in [get_area(B)].", source = B, action = NOTIFY_FOLLOW)
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successSpawn = TRUE
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SSevents.biohazards_this_round += "Blob"
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@@ -1,9 +1,4 @@
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#define TS_HIGHPOP_TRIGGER 80
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#define GREEN_SPIDER 1
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#define PRINCE_SPIDER 2
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#define WHITE_SPIDER 3
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#define PRINCESS_SPIDER 4
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#define QUEEN_SPIDER 5
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/datum/event/spider_terror
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announceWhen = 240
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@@ -28,27 +23,27 @@
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var/spider_type
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var/infestation_type
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if((length(GLOB.clients)) < TS_HIGHPOP_TRIGGER)
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infestation_type = pick(GREEN_SPIDER, PRINCE_SPIDER, WHITE_SPIDER, PRINCESS_SPIDER)
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infestation_type = pick(TS_INFESTATION_GREEN_SPIDER, TS_INFESTATION_PRINCE_SPIDER, TS_INFESTATION_WHITE_SPIDER, TS_INFESTATION_PRINCESS_SPIDER)
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else
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infestation_type = pick(PRINCE_SPIDER, WHITE_SPIDER, PRINCESS_SPIDER, QUEEN_SPIDER)
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infestation_type = pick(TS_INFESTATION_PRINCE_SPIDER, TS_INFESTATION_WHITE_SPIDER, TS_INFESTATION_PRINCESS_SPIDER, TS_INFESTATION_QUEEN_SPIDER)
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switch(infestation_type)
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if(GREEN_SPIDER)
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if(TS_INFESTATION_GREEN_SPIDER)
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// Weakest, only used during lowpop.
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spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/green
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spawncount = 5
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if(PRINCE_SPIDER)
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if(TS_INFESTATION_PRINCE_SPIDER)
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// Fairly weak. Dangerous in single combat but has little staying power. Always gets whittled down.
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spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/prince
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spawncount = 1
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if(WHITE_SPIDER)
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if(TS_INFESTATION_WHITE_SPIDER)
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// Variable. Depends how many they infect.
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spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/white
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spawncount = 2
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if(PRINCESS_SPIDER)
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if(TS_INFESTATION_PRINCESS_SPIDER)
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// Pretty strong.
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spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/queen/princess
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spawncount = 3
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if(QUEEN_SPIDER)
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if(TS_INFESTATION_QUEEN_SPIDER)
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// Strongest, only used during highpop.
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spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/queen
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spawncount = 1
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@@ -71,10 +66,6 @@
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S.give_intro_text()
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spawncount--
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successSpawn = TRUE
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SSevents.biohazards_this_round += infestation_type
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#undef TS_HIGHPOP_TRIGGER
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#undef GREEN_SPIDER
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#undef PRINCE_SPIDER
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#undef WHITE_SPIDER
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#undef PRINCESS_SPIDER
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#undef QUEEN_SPIDER
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