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Traitor AIs no longer lose their law 0 in the event of power loss.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@10 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -95,8 +95,10 @@
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if ((!loc.power_equip) || istype(T, /turf/space))
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if (src:aiRestorePowerRoutine==0)
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src:aiRestorePowerRoutine = 1
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src << "You've lost power!"
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src.set_zeroth_law("")
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if (!checktraitor(src))
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src.set_zeroth_law("")
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src.clear_supplied_laws()
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spawn(50)
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while ((src:aiRestorePowerRoutine!=0) && stat!=2)
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