diff --git a/code/game/mecha/combat/marauder.dm b/code/game/mecha/combat/marauder.dm index 1f537cabbac..4dced61d7c9 100644 --- a/code/game/mecha/combat/marauder.dm +++ b/code/game/mecha/combat/marauder.dm @@ -129,7 +129,7 @@ ME.attach(src) ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot(src) ME.attach(src) - ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack(src) + ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/heavy(src) ME.attach(src) ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src) ME.attach(src) diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 5376c152d85..447821b5fa9 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -18,6 +18,8 @@ var/ruin_mecha = FALSE //if the mecha starts on a ruin, don't automatically give it a tracking beacon to prevent metagaming. var/initial_icon = null //Mech type for resetting icon. Only used for reskinning kits (see custom items) var/can_move = 0 // time of next allowed movement + /// Time it takes to enter the mech + var/mech_enter_time = 4 SECONDS var/mob/living/carbon/occupant = null var/step_in = 10 //make a step in step_in/10 sec. var/dir_in = 2//What direction will the mech face when entered/powered on? Defaults to South. @@ -1154,7 +1156,7 @@ return TRUE /obj/mecha/proc/put_in(mob/user) // need this proc to use INVOKE_ASYNC in other proc. You're not recommended to use that one - if(do_after(user, 40, target = src)) + if(do_after(user, mech_enter_time, target = src)) if(obj_integrity <= 0) to_chat(user, "You cannot get in the [name], it has been destroyed!") else if(occupant) diff --git a/code/game/mecha/working/ripley.dm b/code/game/mecha/working/ripley.dm index 6ba689b31dc..93332e05f69 100644 --- a/code/game/mecha/working/ripley.dm +++ b/code/game/mecha/working/ripley.dm @@ -6,6 +6,7 @@ step_in = 4 //Move speed, lower is faster. var/fast_pressure_step_in = 2 //step_in while in normal pressure conditions var/slow_pressure_step_in = 4 //step_in while in better pressure conditions + mech_enter_time = 3 SECONDS max_temperature = 20000 max_integrity = 200 lights_power = 7