diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index 9d6114bd0e6..136c8950028 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -146,7 +146,7 @@
/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(does_attack_animation)
user.changeNext_move(CLICK_CD_MELEE)
- add_attack_logs(user, src, "punched with hulk powers")
+ add_attack_logs(user, src, "Punched with hulk powers")
user.do_attack_animation(src, ATTACK_EFFECT_SMASH)
/atom/proc/CheckParts(list/parts_list)
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index 9ac98e2c5d3..ca43f87ae46 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -472,7 +472,7 @@
log_message("Attack by hand/paw. Attacker - [user].",1)
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
playsound(loc, 'sound/weapons/tap.ogg', 40, 1, -1)
- user.visible_message("[user] hits [name]. Nothing happens","You hit [name] with no visible effect.")
+ user.visible_message("[user] hits [name]. Nothing happens", "You hit [name] with no visible effect.")
log_append_to_last("Armor saved.")
@@ -525,7 +525,7 @@
if(.)
check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL, MECHA_INT_TANK_BREACH, MECHA_INT_CONTROL_LOST))
log_message("Attack by hulk. Attacker - [user].", 1)
- add_attack_logs(user, src, "punched with hulk powers")
+ add_attack_logs(user, src, "Punched with hulk powers")
/obj/mecha/hitby(atom/movable/A) //wrapper
..()
diff --git a/code/game/objects/effects/effect_system/effects_foam.dm b/code/game/objects/effects/effect_system/effects_foam.dm
index b8f7d798d3c..e765e59442d 100644
--- a/code/game/objects/effects/effect_system/effects_foam.dm
+++ b/code/game/objects/effects/effect_system/effects_foam.dm
@@ -187,7 +187,7 @@
move_update_air(T)
/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
- playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
+ playsound(loc, 'sound/weapons/tap.ogg', 100, 1)
/obj/structure/foamedmetal/proc/updateicon()
if(metal == MFOAM_ALUMINUM)
@@ -203,11 +203,11 @@
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
if(prob(75 - metal * 25))
- user.visible_message("[user] smashes through [src].", "You smash through [src].")
+ user.visible_message("[user] smashes through [src].", "You smash through [src].")
qdel(src)
else
to_chat(user, "You hit the metal foam but bounce off it.")
- playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
+ playsound(loc, 'sound/weapons/tap.ogg', 100, 1)
/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target)
return !density
diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm
index 225271088f4..953536f1149 100644
--- a/code/game/objects/items/weapons/twohanded.dm
+++ b/code/game/objects/items/weapons/twohanded.dm
@@ -249,7 +249,7 @@
/obj/item/twohanded/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
if(wielded)
- to_chat(user, "You can't pick up such dangerous item with your meaty hands without losing fingers, better not to!")
+ to_chat(user, "You can't pick up such a dangerous item with your meaty hands without losing fingers, better not to!")
return TRUE
/obj/item/twohanded/dualsaber/green