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Adds borg chargers to the list of fixed things
Also takes some code suggestions into account and clears up some edge cases *cough*drones and diona*cough*
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@@ -299,7 +299,7 @@
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return
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/mob/living/simple_animal/hostile/proc/FindHidden()
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if(istype(target.loc, /obj/structure/closet) || istype(target.loc, /obj/machinery/disposal) || istype(target.loc, /obj/machinery/sleeper) || istype(target.loc, /obj/machinery/bodyscanner))
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if(istype(target.loc, /obj/structure/closet) || istype(target.loc, /obj/machinery/disposal) || istype(target.loc, /obj/machinery/sleeper) || istype(target.loc, /obj/machinery/bodyscanner) || istype(target.loc, /obj/machinery/recharge_station))
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var/atom/A = target.loc
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Goto(A,move_to_delay,minimum_distance)
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if(A.Adjacent(src))
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