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fixed simple animal butchering....
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@@ -447,6 +447,10 @@
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name = C.tagname
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real_name = C.tagname
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return
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else if(butcher_results && (stat == DEAD)) //if the animal has a meat, and if it is dead.
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if(istype(O, /obj/item/weapon/kitchen/knife))
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world << "Simple"
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harvest(user)
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else
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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