Merge pull request #11144 from Fox-McCloud/chem-dispenser-refactor

Chem Dispenser Refactor
This commit is contained in:
variableundefined
2019-03-29 20:28:14 +08:00
committed by GitHub
7 changed files with 167 additions and 367 deletions
@@ -1,38 +1,80 @@
/obj/machinery/chem_dispenser
name = "chem dispenser"
density = 1
anchored = 1
density = TRUE
anchored = TRUE
icon = 'icons/obj/chemical.dmi'
icon_state = "dispenser"
use_power = NO_POWER_USE
use_power = IDLE_POWER_USE
idle_power_usage = 40
var/ui_title = "Chem Dispenser 5000"
var/energy = 100
var/max_energy = 100
var/amount = 30
var/cell_type = /obj/item/stock_parts/cell/high
var/obj/item/stock_parts/cell/cell
var/powerefficiency = 0.1
var/amount = 10
var/recharge_amount = 100
var/recharge_counter = 0
var/hackedcheck = FALSE
var/obj/item/reagent_containers/beaker = null
var/recharged = 0
var/hackedcheck = 0
var/image/icon_beaker = null //cached overlay
var/list/dispensable_reagents = list("hydrogen", "lithium", "carbon", "nitrogen", "oxygen", "fluorine",
"sodium", "aluminum", "silicon", "phosphorus", "sulfur", "chlorine", "potassium", "iron",
"copper", "mercury", "plasma", "radium", "water", "ethanol", "sugar", "iodine", "bromine", "silver")
var/list/upgrade_reagents = list("oil", "ash", "acetone", "saltpetre", "ammonia", "diethylamine", "fuel")
var/list/hacked_reagents = list("toxin")
var/hack_message = "You disable the safety safeguards, enabling the \"Mad Scientist\" mode."
var/unhack_message = "You re-enable the safety safeguards, enabling the \"NT Standard\" mode."
var/list/broken_requirements = list()
var/broken_on_spawn = 0
var/recharge_delay = 5
var/image/icon_beaker = null //cached overlay
/obj/machinery/chem_dispenser/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/chem_dispenser(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/stock_parts/console_screen(null)
component_parts += new cell_type(null)
RefreshParts()
dispensable_reagents = sortList(dispensable_reagents)
/obj/machinery/chem_dispenser/RefreshParts()
recharge_amount = initial(recharge_amount)
var/newpowereff = 0.0666666
for(var/obj/item/stock_parts/cell/P in component_parts)
cell = P
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
newpowereff += 0.0166666666 * M.rating
for(var/obj/item/stock_parts/capacitor/C in component_parts)
recharge_amount *= C.rating
for(var/obj/item/stock_parts/manipulator/M in component_parts)
if(M.rating > 3)
dispensable_reagents |= upgrade_reagents
powerefficiency = round(newpowereff, 0.01)
/obj/machinery/chem_dispenser/Destroy()
QDEL_NULL(beaker)
QDEL_NULL(cell)
return ..()
/obj/machinery/chem_dispenser/examine(mob/user)
..()
if(panel_open)
to_chat(user, "<span class='notice'>[src]'s maintenance hatch is open!</span>")
if(in_range(user, src) || isobserver(user))
to_chat(user, "<span class='notice'>The status display reads: <br>Recharging <b>[recharge_amount]</b> power units per interval.<br>Power efficiency increased by <b>[round((powerefficiency * 1000) - 100, 1)]%</b>.<span>")
/obj/machinery/chem_dispenser/proc/recharge()
if(stat & (BROKEN|NOPOWER)) return
var/addenergy = 1
var/oldenergy = energy
energy = min(energy + addenergy, max_energy)
if(energy != oldenergy)
use_power(1500) // This thing uses up alot of power (this is still low as shit for creating reagents from thin air)
SSnanoui.update_uis(src) // update all UIs attached to src
/obj/machinery/chem_dispenser/process()
if(recharge_counter >= 4)
if(!is_operational())
return
var/usedpower = cell.give(recharge_amount)
if(usedpower)
use_power(15 * recharge_amount)
SSnanoui.update_uis(src) // update all UIs attached to src
recharge_counter = 0
return
recharge_counter++
/obj/machinery/chem_dispenser/power_change()
if(powered())
@@ -42,72 +84,19 @@
stat |= NOPOWER
SSnanoui.update_uis(src) // update all UIs attached to src
/obj/machinery/chem_dispenser/process()
if(recharged < 0)
recharge()
recharged = recharge_delay
else
recharged -= 1
/obj/machinery/chem_dispenser/New()
..()
recharge()
dispensable_reagents = sortList(dispensable_reagents)
if(broken_on_spawn)
overlays.Cut()
var/amount = pick(3,3,4)
var/list/options = list()
options[/obj/item/stock_parts/capacitor/adv] = "Add an advanced capacitor to fix it."
options[/obj/item/stock_parts/console_screen] = "Replace the console screen to fix it."
options[/obj/item/stock_parts/manipulator/pico] = "Upgrade to a pico manipulator to fix it."
options[/obj/item/stock_parts/matter_bin/super] = "Give it a super matter bin to fix it."
options[/obj/item/stock_parts/cell/super] = "Replace the reagent synthesizer with a super capacity cell to fix it."
options[/obj/item/reagent_scanner/adv] = "Replace the reagent scanner with an advanced reagent scanner to fix it"
options[/obj/item/stock_parts/micro_laser/high] = "Repair the reagent synthesizer with an high-power micro-laser to fix it"
options[/obj/item/reagent_scanner/adv] = "Replace the reagent scanner with an advanced reagent scanner to fix it"
options[/obj/item/stack/nanopaste] = "Apply some nanopaste to the broken nozzles to fix it."
options[/obj/item/stack/sheet/plasteel] = "Surround the outside with a plasteel cover to fix it."
options[/obj/item/stack/sheet/rglass] = "Insert a pane of reinforced glass to fix it."
while(amount > 0)
amount -= 1
var/index = pick(options)
broken_requirements[index] = options[index]
options -= index
/obj/machinery/chem_dispenser/ex_act(severity)
switch(severity)
if(1.0)
if(1)
qdel(src)
return
if(2.0)
if(2)
if(prob(50))
qdel(src)
return
/obj/machinery/chem_dispenser/blob_act()
if(prob(50))
qdel(src)
/**
* The ui_interact proc is used to open and update Nano UIs
* If ui_interact is not used then the UI will not update correctly
* ui_interact is currently defined for /atom/movable
*
* @param user /mob The mob who is interacting with this ui
* @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main")
*
* @return nothing
*/
/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
if(broken_requirements.len)
to_chat(user, "<span class='warning'>[src] is broken. [broken_requirements[broken_requirements[1]]]</span>")
return
// update the ui if it exists, returns null if no ui is passed/found
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -121,8 +110,8 @@
var/data[0]
data["amount"] = amount
data["energy"] = round(energy)
data["maxEnergy"] = round(max_energy)
data["energy"] = cell.charge ? cell.charge * powerefficiency : "0" //To prevent NaN in the UI.
data["maxEnergy"] = cell.maxcharge * powerefficiency
data["isBeakerLoaded"] = beaker ? 1 : 0
var/beakerContents[0]
@@ -151,26 +140,32 @@
/obj/machinery/chem_dispenser/Topic(href, href_list)
if(..())
return 1
return TRUE
if(href_list["amount"])
amount = round(text2num(href_list["amount"]), 5) // round to nearest 5
amount = round(text2num(href_list["amount"]), 1) // round to nearest 1
if(amount < 0) // Since the user can actually type the commands himself, some sanity checking
amount = 0
if(amount > 100)
amount = 100
if(href_list["dispense"])
if(dispensable_reagents.Find(href_list["dispense"]) && beaker != null)
var/obj/item/reagent_containers/glass/B = beaker
var/datum/reagents/R = B.reagents
var/space = R.maximum_volume - R.total_volume
if(!is_operational() || QDELETED(cell))
return
if(beaker && dispensable_reagents.Find(href_list["dispense"]))
var/datum/reagents/R = beaker.reagents
var/free = R.maximum_volume - R.total_volume
var/actual = min(amount, (cell.charge * powerefficiency) * 10, free)
R.add_reagent(href_list["dispense"], min(amount, energy * 10, space))
energy = max(energy - min(amount, energy * 10, space) / 10, 0)
if(!cell.use(actual / powerefficiency))
atom_say("Not enough energy to complete operation!")
return
R.add_reagent(href_list["dispense"], actual)
overlays.Cut()
icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position.
icon_beaker.pixel_x = rand(-10,5)
if(!icon_beaker)
icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position.
icon_beaker.pixel_x = rand(-10, 5)
overlays += icon_beaker
if(href_list["remove"])
@@ -178,75 +173,96 @@
if(href_list["removeamount"])
var/amount = text2num(href_list["removeamount"])
if(isnum(amount) && (amount > 0))
var/obj/item/reagent_containers/glass/B = beaker
var/datum/reagents/R = B.reagents
var/datum/reagents/R = beaker.reagents
var/id = href_list["remove"]
R.remove_reagent(id, amount)
else if(isnum(amount) && (amount == -1)) //Isolate instead
var/datum/reagents/R = beaker.reagents
var/id = href_list["remove"]
R.isolate_reagent(id)
if(href_list["ejectBeaker"])
if(beaker)
var/obj/item/reagent_containers/glass/B = beaker
B.forceMove(loc)
beaker.forceMove(loc)
beaker = null
overlays.Cut()
add_fingerprint(usr)
return 1 // update UIs attached to this object
/obj/machinery/chem_dispenser/attackby(obj/item/reagent_containers/B, mob/user, params)
if(isrobot(user))
add_fingerprint(usr)
return TRUE // update UIs attached to this object
/obj/machinery/chem_dispenser/attackby(obj/item/I, mob/user, params)
if(ismultitool(I))
if(!hackedcheck)
to_chat(user, hack_message)
dispensable_reagents += hacked_reagents
hackedcheck = TRUE
else
to_chat(user, unhack_message)
dispensable_reagents -= hacked_reagents
hackedcheck = FALSE
SSnanoui.update_uis(src)
return
if(broken_requirements.len && B.type == broken_requirements[1])
if(istype(B,/obj/item/stack))
var/obj/item/stack/S = B
S.use(1)
else
if(!user.drop_item())
to_chat(user, "<span class='warning'>[B] is stuck to you!</span>")
return
qdel(B)
broken_requirements -= broken_requirements[1]
to_chat(user, "<span class='notice'>You fix [src].</span>")
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", "[initial(icon_state)]", I))
return
if(exchange_parts(user, I))
SSnanoui.update_uis(src)
return
if(iswrench(I))
playsound(src, I.usesound, 50, 1)
if(anchored)
anchored = FALSE
to_chat(user, "<span class='caution'>[src] can now be moved.</span>")
else if(!anchored)
anchored = TRUE
to_chat(user, "<span class='caution'>[src] is now secured.</span>")
return
if(panel_open)
if(iscrowbar(I))
if(beaker)
beaker.forceMove(loc)
beaker = null
if(cell)
cell.forceMove(loc)
cell = null
default_deconstruction_crowbar(I)
return TRUE
if(isrobot(user))
return
if(beaker)
to_chat(user, "<span class='warning'>Something is already loaded into the machine.</span>")
return
if(istype(B, /obj/item/reagent_containers/glass) || istype(B, /obj/item/reagent_containers/food/drinks))
beaker = B
if(!user.drop_item())
to_chat(user, "<span class='warning'>[B] is stuck to you!</span>")
if(istype(I, /obj/item/reagent_containers/glass) || istype(I, /obj/item/reagent_containers/food/drinks))
if(panel_open)
to_chat(user, "<span class='notice'>Close the maintenance panel first.</span>")
return
B.forceMove(src)
to_chat(user, "<span class='notice'>You set [B] on the machine.</span>")
if(!user.drop_item())
to_chat(user, "<span class='warning'>[I] is stuck to you!</span>")
return
beaker = I
I.forceMove(src)
to_chat(user, "<span class='notice'>You set [I] on the machine.</span>")
SSnanoui.update_uis(src) // update all UIs attached to src
if(!icon_beaker)
icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position.
icon_beaker.pixel_x = rand(-10,5)
icon_beaker.pixel_x = rand(-10, 5)
overlays += icon_beaker
return
return ..()
/obj/machinery/chem_dispenser/attackby(obj/item/B, mob/user, params)
..()
if(istype(B, /obj/item/multitool))
if(hackedcheck == 0)
to_chat(user, hack_message)
dispensable_reagents += hacked_reagents
hackedcheck = 1
return
else
to_chat(user, unhack_message)
dispensable_reagents -= hacked_reagents
hackedcheck = 0
return
/obj/machinery/chem_dispenser/attack_ai(mob/user)
return attack_hand(user)
/obj/machinery/chem_dispenser/attack_ghost(mob/user)
return attack_hand(user)
if(user.can_admin_interact())
return attack_hand(user)
/obj/machinery/chem_dispenser/attack_hand(mob/user)
if(stat & BROKEN)
@@ -259,245 +275,45 @@
name = "soda fountain"
desc = "A drink fabricating machine, capable of producing many sugary drinks with just one touch."
ui_title = "Soda Dispens-o-matic"
energy = 100
max_energy = 100
dispensable_reagents = list("water", "ice", "milk", "soymilk", "coffee", "tea", "hot_coco", "cola", "spacemountainwind", "dr_gibb", "space_up",
"tonic", "sodawater", "lemon_lime", "grapejuice", "sugar", "orangejuice", "lemonjuice", "limejuice", "tomatojuice", "banana",
"watermelonjuice", "carrotjuice", "potato", "berryjuice")
var/list/special_reagents2 = list(list(""),
list("bananahonk", "milkshake", "cafe_latte", "cafe_mocha"),
list("triple_citrus", "icecoffe","icetea"))
upgrade_reagents = list("bananahonk", "milkshake", "cafe_latte", "cafe_mocha", "triple_citrus", "icecoffe","icetea")
hacked_reagents = list("thirteenloko")
hack_message = "You change the mode from 'McNano' to 'Pizza King'."
unhack_message = "You change the mode from 'Pizza King' to 'McNano'."
hacked_reagents = list("thirteenloko")
/obj/machinery/chem_dispenser/soda/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/soda(null)
QDEL_LIST(component_parts)
component_parts += new /obj/item/circuitboard/chem_dispenser/soda(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
component_parts += new /obj/item/stock_parts/console_screen(null)
component_parts += new /obj/item/stock_parts/cell/super(null)
component_parts += new cell_type(null)
RefreshParts()
/obj/machinery/chem_dispenser/soda/upgraded/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/soda(null)
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
component_parts += new /obj/item/stock_parts/capacitor/super(null)
component_parts += new /obj/item/stock_parts/console_screen(null)
component_parts += new /obj/item/stock_parts/cell/hyper(null)
RefreshParts()
/obj/machinery/chem_dispenser/soda/RefreshParts()
for(var/obj/item/stock_parts/manipulator/M in component_parts)
for(var/i in 1 to M.rating)
dispensable_reagents = sortList(dispensable_reagents | special_reagents2[i])
/obj/machinery/chem_dispenser/soda/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/reagent_containers/glass))
if(panel_open)
to_chat(user, "<span class='notice'>Close the maintenance panel first.</span>")
return
return ..()
else
..()
if(default_deconstruction_screwdriver(user, "minidispenser-o", "minidispenser", I))
return
if(exchange_parts(user, I))
return
if(iswrench(I))
playsound(src, I.usesound, 50, 1)
if(anchored)
anchored = FALSE
to_chat(user, "<span class='caution'>[src] can now be moved.</span>")
else if(!anchored)
anchored = TRUE
to_chat(user, "<span class='caution'>[src] is now secured.</span>")
if(panel_open)
if(iscrowbar(I))
if(beaker)
var/obj/item/reagent_containers/glass/B = beaker
B.forceMove(loc)
beaker = null
default_deconstruction_crowbar(I)
return TRUE
/obj/machinery/chem_dispenser/beer
icon_state = "booze_dispenser"
name = "booze dispenser"
ui_title = "Booze Portal 9001"
energy = 100
max_energy = 100
desc = "A technological marvel, supposedly able to mix just the mixture you'd like to drink the moment you ask for one."
dispensable_reagents = list("ice", "cream", "cider", "beer", "kahlua", "whiskey", "wine", "vodka", "gin", "rum", "tequila", "vermouth", "cognac", "ale", "mead", "synthanol")
var/list/special_reagents3 = list(list("iced_beer"),
list("irishcream", "manhattan",),
list("antihol", "synthignon", "bravebull"))
upgrade_reagents = list("iced_beer", "irishcream", "manhattan", "antihol", "synthignon", "bravebull")
hacked_reagents = list("goldschlager", "patron", "absinthe", "ethanol", "nothing", "sake")
hack_message = "You disable the 'nanotrasen-are-cheap-bastards' lock, enabling hidden and very expensive boozes."
unhack_message = "You re-enable the 'nanotrasen-are-cheap-bastards' lock, disabling hidden and very expensive boozes."
hacked_reagents = list("goldschlager", "patron", "absinthe", "ethanol", "nothing", "sake")
/obj/machinery/chem_dispenser/beer/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/beer(null)
QDEL_LIST(component_parts)
component_parts += new /obj/item/circuitboard/chem_dispenser/beer(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
component_parts += new /obj/item/stock_parts/console_screen(null)
component_parts += new /obj/item/stock_parts/cell/super(null)
RefreshParts()
/obj/machinery/chem_dispenser/beer/upgraded/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/beer(null)
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
component_parts += new /obj/item/stock_parts/capacitor/super(null)
component_parts += new /obj/item/stock_parts/console_screen(null)
component_parts += new /obj/item/stock_parts/cell/hyper(null)
RefreshParts()
/obj/machinery/chem_dispenser/beer/RefreshParts()
for(var/obj/item/stock_parts/manipulator/M in component_parts)
for(var/i in 1 to M.rating)
dispensable_reagents = sortList(dispensable_reagents | special_reagents3[i])
/obj/machinery/chem_dispenser/beer/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/reagent_containers/glass))
if(panel_open)
to_chat(user, "<span class='notice'>Close the maintenance panel first.</span>")
return
return ..()
else
..()
if(default_deconstruction_screwdriver(user, "minidispenser-o", "minidispenser", I))
return
if(exchange_parts(user, I))
return
if(iswrench(I))
playsound(src, I.usesound, 50, 1)
if(anchored)
anchored = FALSE
to_chat(user, "<span class='caution'>[src] can now be moved.</span>")
else if(!anchored)
anchored = TRUE
to_chat(user, "<span class='caution'>[src] is now secured.</span>")
if(panel_open)
if(iscrowbar(I))
if(beaker)
var/obj/item/reagent_containers/glass/B = beaker
B.forceMove(loc)
beaker = null
default_deconstruction_crowbar(I)
return TRUE
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/obj/machinery/chem_dispenser/constructable
name = "portable chem dispenser"
icon = 'icons/obj/chemical.dmi'
icon_state = "minidispenser"
energy = 5
max_energy = 5
amount = 5
recharge_delay = 10
dispensable_reagents = list()
var/list/special_reagents = list(list("hydrogen", "oxygen", "silicon", "phosphorus", "sulfur", "carbon", "nitrogen", "water"),
list("lithium", "sugar", "copper", "mercury", "sodium","iodine","bromine"),
list("ethanol", "chlorine", "potassium", "aluminum","plasma", "radium", "fluorine", "iron", "silver"),
list("oil", "ash", "acetone", "saltpetre", "ammonia", "diethylamine", "fuel"))
/obj/machinery/chem_dispenser/constructable/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/chem_dispenser(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
component_parts += new /obj/item/stock_parts/console_screen(null)
component_parts += new /obj/item/stock_parts/cell/super(null)
RefreshParts()
/obj/machinery/chem_dispenser/constructable/upgraded/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/chem_dispenser(null)
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
component_parts += new /obj/item/stock_parts/capacitor/super(null)
component_parts += new /obj/item/stock_parts/console_screen(null)
component_parts += new /obj/item/stock_parts/cell/hyper(null)
RefreshParts()
/obj/machinery/chem_dispenser/constructable/RefreshParts()
var/time = 0
var/temp_energy = 0
var/i
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
temp_energy += M.rating
temp_energy--
max_energy = temp_energy * 5 //max energy = (bin1.rating + bin2.rating - 1) * 5, 5 on lowest 25 on highest
for(var/obj/item/stock_parts/capacitor/C in component_parts)
time += C.rating
for(var/obj/item/stock_parts/cell/P in component_parts)
time += round(P.maxcharge, 10000) / 10000
recharge_delay = 10 / (time/2) //delay between recharges, double the usual time on lowest 33% less than usual on highest
for(var/obj/item/stock_parts/manipulator/M in component_parts)
for(i=1, i<=M.rating, i++)
dispensable_reagents = sortList(dispensable_reagents | special_reagents[i])
/obj/machinery/chem_dispenser/constructable/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/reagent_containers/glass))
if(panel_open)
to_chat(user, "<span class='notice'>Close the maintenance panel first.</span>")
return
..()
else
..()
if(default_deconstruction_screwdriver(user, "minidispenser-o", "minidispenser", I))
return
if(exchange_parts(user, I))
return
if(istype(I, /obj/item/wrench))
playsound(src, I.usesound, 50, 1)
if(anchored)
anchored = 0
to_chat(user, "<span class='caution'>[src] can now be moved.</span>")
else if(!anchored)
anchored = 1
to_chat(user, "<span class='caution'>[src] is now secured.</span>")
if(panel_open)
if(istype(I, /obj/item/crowbar))
if(beaker)
var/obj/item/reagent_containers/glass/B = beaker
B.forceMove(loc)
beaker = null
default_deconstruction_crowbar(I)
return 1
component_parts += new cell_type(null)
RefreshParts()
@@ -163,8 +163,8 @@
category = list("Medical Machinery")
/datum/design/chem_dispenser
name = "Machine Board (Portable Chem Dispenser)"
desc = "The circuit board for a Portable Chem Dispenser."
name = "Machine Board (Chem Dispenser)"
desc = "The circuit board for a Chem Dispenser."
id = "chem_dispenser"
req_tech = list("programming" = 5, "biotech" = 3, "materials" = 4, "plasmatech" = 4)
build_type = IMPRINTER