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moves ai upgrades to new attack chain, fixes bugs (#28668)
* ai upgrade fix * duplicate icon and icon state
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@@ -223,7 +223,7 @@
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if(prob(10))
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new /obj/item/clothing/mask/facehugger(src) //Suprise! Storing facehuggers improperly is what lead to this mess.
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return
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var/spawn_type = pick(/obj/item/gun/energy/kinetic_accelerator/experimental, /obj/item/surveillance_upgrade, /obj/item/mod/module/stealth/ninja)
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var/spawn_type = pick(/obj/item/gun/energy/kinetic_accelerator/experimental, /obj/item/ai_upgrade/surveillance_upgrade, /obj/item/mod/module/stealth/ninja)
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if(prob(25))
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if(rand(1, 6) == 1) //organ time. I want this to be more balanced in distribution, so organs are under a prob 25
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new /obj/item/organ/internal/alien/plasmavessel/drone(src) //Disected drone before the place got wiped. No hivenode.
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