-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)

-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
sieve32@gmail.com
2012-07-23 00:48:51 +00:00
parent 68558e91ee
commit 459c558898
410 changed files with 1366 additions and 1325 deletions
+2 -2
View File
@@ -39,7 +39,7 @@
anchored = 1
layer = 20
dir = NORTH
icon = 'buildmode.dmi'
icon = 'icons/misc/buildmode.dmi'
var/obj/effect/bmode/buildholder/master = null
/obj/effect/bmode/builddir
@@ -60,7 +60,7 @@
return
/obj/effect/bmode/buildhelp
icon = 'buildmode.dmi'
icon = 'icons/misc/buildmode.dmi'
icon_state = "buildhelp"
screen_loc = "NORTH,WEST+1"
Click()
+2 -2
View File
@@ -1,6 +1,6 @@
/obj/effect/expl_particles
name = "fire"
icon = 'effects.dmi'
icon = 'icons/effects/effects.dmi'
icon_state = "explosion_particle"
opacity = 1
anchored = 1
@@ -38,7 +38,7 @@
/obj/effect/explosion
name = "fire"
icon = '96x96.dmi'
icon = 'icons/effects/96x96.dmi'
icon_state = "explosion"
opacity = 1
anchored = 1