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-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well. r4146 compile time: 1 minute, 40 seconds r4147 compile time: 45 seconds [VGTG] git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -2008,7 +2008,7 @@ var/global/BSACooldown = 0
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for(var/obj/item/W in world)
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if(istype(W, /obj/item/clothing) || istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/weapon/disk) || istype(W, /obj/item/weapon/tank))
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continue
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W.icon = 'gun.dmi'
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W.icon = 'icons/obj/gun.dmi'
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W.icon_state = "revolver"
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W.item_state = "gun"
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message_admins("[key_name_admin(usr)] made every item look like a gun")
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@@ -1,7 +1,7 @@
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/proc/getbrokeninhands()
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var/icon/IL = new('items_lefthand.dmi')
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var/icon/IL = new('icons/mob/items_lefthand.dmi')
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var/list/Lstates = IL.IconStates()
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var/icon/IR = new('items_righthand.dmi')
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var/icon/IR = new('icons/mob/items_righthand.dmi')
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var/list/Rstates = IR.IconStates()
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@@ -795,7 +795,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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del(G)
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S.energy = 1750
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S.current_size = 7
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S.icon = '224x224.dmi'
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S.icon = 'icons/effects/224x224.dmi'
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S.icon_state = "singularity_s7"
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S.pixel_x = -96
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S.pixel_y = -96
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@@ -23,7 +23,7 @@ var/camera_range_display_status = 0
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var/intercom_range_display_status = 0
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/obj/effect/debugging/camera_range
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icon = '480x480.dmi'
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icon = 'icons/480x480.dmi'
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icon_state = "25percent"
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New()
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@@ -31,7 +31,7 @@ var/intercom_range_display_status = 0
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src.pixel_y = -224
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/obj/effect/debugging/marker
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icon = 'areas.dmi'
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icon = 'icons/turf/areas.dmi'
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icon_state = "yellow"
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/client/proc
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@@ -14,7 +14,7 @@
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if (src.client.handle_spam_prevention(msg,MUTE_PRAY))
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return
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var/icon/cross = icon('storage.dmi',"bible")
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var/icon/cross = icon('icons/obj/storage.dmi',"bible")
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for (var/mob/M in world)
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if (M.client && M.client.holder && M.client.seeprayers)
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