-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)

-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
sieve32@gmail.com
2012-07-23 00:48:51 +00:00
parent 68558e91ee
commit 459c558898
410 changed files with 1366 additions and 1325 deletions
+1 -1
View File
@@ -2008,7 +2008,7 @@ var/global/BSACooldown = 0
for(var/obj/item/W in world)
if(istype(W, /obj/item/clothing) || istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/weapon/disk) || istype(W, /obj/item/weapon/tank))
continue
W.icon = 'gun.dmi'
W.icon = 'icons/obj/gun.dmi'
W.icon_state = "revolver"
W.item_state = "gun"
message_admins("[key_name_admin(usr)] made every item look like a gun")