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-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well. r4146 compile time: 1 minute, 40 seconds r4147 compile time: 45 seconds [VGTG] git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1,7 +1,7 @@
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/obj/machinery/keycard_auth
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name = "Keycard Authentication Device"
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desc = "This device is used to trigger station functions, which require more than one ID card to authenticate."
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icon = 'monitors.dmi'
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icon = 'icons/obj/monitors.dmi'
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icon_state = "auth_off"
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var/active = 0 //This gets set to 1 on all devices except the one where the initial request was made.
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var/event = ""
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@@ -27,7 +27,7 @@
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for(var/obj/machinery/firealarm/FA in world)
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if(FA.z == 1)
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FA.overlays = list()
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FA.overlays += image('monitors.dmi', "overlay_green")
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FA.overlays += image('icons/obj/monitors.dmi', "overlay_green")
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if(SEC_LEVEL_BLUE)
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if(security_level < SEC_LEVEL_BLUE)
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world << "<font size=4 color='red'>Attention! Security level elevated to blue</font>"
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@@ -39,7 +39,7 @@
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for(var/obj/machinery/firealarm/FA in world)
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if(FA.z == 1)
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FA.overlays = list()
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FA.overlays += image('monitors.dmi', "overlay_blue")
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FA.overlays += image('icons/obj/monitors.dmi', "overlay_blue")
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if(SEC_LEVEL_RED)
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if(security_level < SEC_LEVEL_RED)
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world << "<font size=4 color='red'>Attention! Code red!</font>"
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@@ -57,7 +57,7 @@
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for(var/obj/machinery/firealarm/FA in world)
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if(FA.z == 1)
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FA.overlays = list()
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FA.overlays += image('monitors.dmi', "overlay_red")
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FA.overlays += image('icons/obj/monitors.dmi', "overlay_red")
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if(SEC_LEVEL_DELTA)
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world << "<font size=4 color='red'>Attention! Delta security level reached!</font>"
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world << "<font color='red'>[config.alert_desc_delta]</font>"
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@@ -65,7 +65,7 @@
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for(var/obj/machinery/firealarm/FA in world)
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if(FA.z == 1)
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FA.overlays = list()
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FA.overlays += image('monitors.dmi', "overlay_delta")
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FA.overlays += image('icons/obj/monitors.dmi', "overlay_delta")
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else
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return
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