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Lowered amout of hostile machines in the brand intelligence event, hightened explosion range
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@@ -25,7 +25,7 @@
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originMachine.shut_up = 0
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originMachine.shoot_inventory = 1
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scaling_factor = num_players() / 25 //Tweak this value to change the number of hostile machines. Lower value = more hostile machines.
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scaling_factor = num_players() / 60 //Tweak this value to change the number of hostile machines. Lower value = more hostile machines.
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@@ -48,7 +48,7 @@
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M.icon = upriser.icon
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M.icon_state = initial(upriser.icon_state)
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else
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explosion(upriser.loc, -1, 1, 2, 4)
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explosion(upriser.loc, 2, 4, 3, 5)
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del(upriser)
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kill()
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