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Come at it from a better angle
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@@ -61,10 +61,8 @@
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animation.master = src
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flick("dust-h", animation)
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if(!isSynthetic())
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new /obj/effect/decal/remains/human(loc)
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else
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new /obj/effect/decal/cleanable/blood/gibs/robot(loc)
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new species.remains_type(get_turf(src))
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if(isSynthetic())
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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@@ -90,6 +90,7 @@
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var/blood_color = "#A10808" //Red.
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var/flesh_color = "#FFC896" //Pink.
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var/single_gib_type = /obj/effect/decal/cleanable/blood/gibs
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var/remains_type = /obj/effect/decal/remains/human //What sort of remains is left behind when the species dusts
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var/base_color //Used when setting species.
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//Used in icon caching.
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@@ -500,6 +500,7 @@
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deform = 'icons/mob/human_races/r_slime.dmi'
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path = /mob/living/carbon/human/slime
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unarmed_type = /datum/unarmed_attack/punch
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remains_type = /obj/effect/decal/remains/slime
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// More sensitive to the cold
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cold_level_1 = 280
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@@ -730,6 +731,7 @@
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unarmed_type = /datum/unarmed_attack/diona
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//primitive_form = "Nymph"
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slowdown = 5
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remains_type = /obj/effect/decal/cleanable/ash
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warning_low_pressure = 50
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hazard_low_pressure = -1
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@@ -844,6 +846,7 @@
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default_language = "Galactic Common"
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language = "Trinary"
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unarmed_type = /datum/unarmed_attack/punch
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remains_type = /obj/effect/decal/remains/robot
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eyes = "blank_eyes"
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brute_mod = 2.5 // 100% * 2.5 * 0.6 (robolimbs) ~= 150%
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