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refactor is_blocked_turf (#29324)
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@@ -361,7 +361,7 @@ SUBSYSTEM_DEF(shuttle)
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if(!length(supply_shuttle_turfs))
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for(var/turf/simulated/T in supply.areaInstance)
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if(is_blocked_turf(T))
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if(T.is_blocked_turf())
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continue
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supply_shuttle_turfs += T
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if(!length(supply_shuttle_turfs)) // In case some nutjob walled the supply shuttle 10 minutes into the round
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