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refactor is_blocked_turf (#29324)
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@@ -117,7 +117,7 @@
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var/turf/T = Stuff
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if((isspaceturf(T) || isfloorturf(T)) && NewTerrainFloors)
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var/turf/simulated/O = T.ChangeTurf(NewTerrainFloors, keep_icon = FALSE)
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if(prob(florachance) && length(NewFlora) && !is_blocked_turf(O))
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if(prob(florachance) && length(NewFlora) && !O.is_blocked_turf())
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var/atom/Picked = pick(NewFlora)
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new Picked(O)
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continue
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@@ -167,7 +167,8 @@
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if(is_in_teleport_proof_area(beacon))
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to_chat(user, "<span class='warning'>[src] sparks and fizzles.</span>")
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return
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if(is_blocked_turf(get_turf(beacon), TRUE))
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var/turf/beacon_turf = get_turf(beacon)
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if(beacon_turf.is_blocked_turf(exclude_mobs = TRUE))
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to_chat(user, "<span class='warning'>The beacon is blocked by something, preventing teleportation!</span>")
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return
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if(!isturf(user.loc))
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@@ -184,7 +185,7 @@
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if(do_after(user, 40, target = user) && user && beacon)
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var/turf/T = get_turf(beacon)
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var/turf/source = get_turf(user)
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if(is_blocked_turf(T, TRUE))
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if(T.is_blocked_turf(exclude_mobs = TRUE))
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teleporting = FALSE
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to_chat(user, "<span class='warning'>The beacon is blocked by something, preventing teleportation!</span>")
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user.update_action_buttons_icon()
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@@ -205,7 +206,7 @@
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if(beacon)
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beacon.icon_state = "hierophant_tele_off"
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return
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if(is_blocked_turf(T, TRUE))
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if(T.is_blocked_turf(exclude_mobs = TRUE))
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teleporting = FALSE
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to_chat(user, "<span class='warning'>The beacon is blocked by something, preventing teleportation!</span>")
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user.update_action_buttons_icon()
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@@ -240,7 +241,7 @@
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/obj/item/hierophant_club/proc/teleport_mob(turf/source, mob/M, turf/target, mob/user)
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var/turf/turf_to_teleport_to = get_step(target, get_dir(source, M)) //get position relative to caster
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if(!turf_to_teleport_to || is_blocked_turf(turf_to_teleport_to, TRUE))
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if(!turf_to_teleport_to || turf_to_teleport_to.is_blocked_turf(exclude_mobs = TRUE))
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return
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if(SEND_SIGNAL(M, COMSIG_MOVABLE_TELEPORTING, turf_to_teleport_to) & COMPONENT_BLOCK_TELEPORT)
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return FALSE
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@@ -683,7 +683,7 @@
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for(var/distance in 0 to 8)
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var/turf/current_dash_target = dash_target
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current_dash_target = get_step(current_dash_target, user.dir)
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if(!is_blocked_turf(current_dash_target, TRUE))
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if(!current_dash_target.is_blocked_turf(exclude_mobs = TRUE))
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dash_target = current_dash_target
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else
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break
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