diff --git a/code/modules/mob/hear_say.dm b/code/modules/mob/hear_say.dm
index a91aeed7bdf..cbbdff4b4f5 100644
--- a/code/modules/mob/hear_say.dm
+++ b/code/modules/mob/hear_say.dm
@@ -47,7 +47,7 @@
. = trim(. + trim(msg))
. += "\""
-/mob/proc/hear_say(var/list/message_pieces, var/verb = "says", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
+/mob/proc/hear_say(list/message_pieces, verb = "says", italics = 0, mob/speaker = null, sound/speech_sound, sound_vol, use_voice = TRUE)
if(!client)
return 0
@@ -74,7 +74,7 @@
return 0
var/speaker_name = speaker.name
- if(ishuman(speaker))
+ if(use_voice && ishuman(speaker))
var/mob/living/carbon/human/H = speaker
speaker_name = H.GetVoice()
@@ -99,9 +99,9 @@
if(speaker == src)
to_chat(src, "You cannot hear yourself speak!")
else
- to_chat(src, "[speaker_name][speaker.GetAltName()] talks but you cannot hear [speaker.p_them()].")
+ to_chat(src, "[speaker_name] talks but you cannot hear [speaker.p_them()].")
else
- to_chat(src, "[speaker_name][speaker.GetAltName()] [track][message]")
+ to_chat(src, "[speaker_name][use_voice ? speaker.GetAltName() : ""] [track][message]")
if(speech_sound && (get_dist(speaker, src) <= world.view && src.z == speaker.z))
var/turf/source = speaker? get_turf(speaker) : get_turf(src)
src.playsound_local(source, speech_sound, sound_vol, 1)
diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm
index be5187fac5b..e26fe8746cf 100644
--- a/code/modules/mob/living/say.dm
+++ b/code/modules/mob/living/say.dm
@@ -442,14 +442,14 @@ proc/get_radio_key_from_channel(var/channel)
var/speech_bubble_test = say_test(multilingual_to_message(message_pieces))
for(var/mob/M in listening)
- M.hear_say(message_pieces, verb, italics, src)
+ M.hear_say(message_pieces, verb, italics, src, use_voice = FALSE)
if(M.client)
speech_bubble_recipients.Add(M.client)
if(eavesdropping.len)
stars_all(message_pieces) //hopefully passing the message twice through stars() won't hurt... I guess if you already don't understand the language, when they speak it too quietly to hear normally you would be able to catch even less.
for(var/mob/M in eavesdropping)
- M.hear_say(message_pieces, verb, italics, src)
+ M.hear_say(message_pieces, verb, italics, src, use_voice = FALSE)
if(M.client)
speech_bubble_recipients.Add(M.client)