diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm index c5197265f91..e2975ad9d46 100644 --- a/code/game/objects/explosion.dm +++ b/code/game/objects/explosion.dm @@ -49,7 +49,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa if(T) for(var/atom_movable in T.contents) //bypass type checking since only atom/movable can be contained by turfs anyway var/atom/movable/AM = atom_movable - AM.ex_act(dist) + if(AM) AM.ex_act(dist) var/took = (world.timeofday-start)/10 //You need to press the DebugGame verb to see these now....they were getting annoying and we've collected a fair bit of data. Just -test- changes to explosion code using this please so we can compare