Poker table fix, two handed fix, Nukeops naming

- Poker tables now actually use the poker table icon. I don't reccomend
you use this, as the poker table icon doesn't mesh well as of right now.
Plan to fix that at a later date.

- Items that require two hands now properly update when
wielded/unweilded. Hooray.

- Minor changes to the way nukeops naming works.
This commit is contained in:
SamCroswell
2014-11-09 21:37:14 -05:00
parent e8cab89a4d
commit 46793a2c04
5 changed files with 52 additions and 3 deletions
@@ -213,6 +213,22 @@
icon_state = "reinf_tabledir2"
if(6)
icon_state = "reinf_tabledir3"
else if(istype(src,/obj/structure/table/woodentable/poker))
switch(table_type)
if(0)
icon_state = "pokertable_table"
if(1)
icon_state = "pokertable_1tileendtable"
if(2)
icon_state = "pokertable_1tilethick"
if(3)
icon_state = "pokertable_tabledir"
if(4)
icon_state = "pokertable_middle"
if(5)
icon_state = "pokertable_tabledir2"
if(6)
icon_state = "pokertable_tabledir3"
else if(istype(src,/obj/structure/table/woodentable))
switch(table_type)
if(0)