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removes shadow thing
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@@ -766,33 +766,4 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
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if(client) client.images += halbody
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spawn(rand(50,80)) //Only seen for a brief moment.
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if(client) client.images -= halbody
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halbody = null
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//spooky stuff
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/obj/effect/hallucination/simple/shadowman
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image_icon = 'icons/mob/mob.dmi'
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image_state = "shadow"
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/obj/effect/hallucination/simple/shadowman/New(loc,var/mob/living/carbon/T)
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..()
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name = "Strange Shadow"
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return
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/obj/effect/hallucination/shadow_scare
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var/obj/effect/hallucination/simple/shadowman/s = null
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/obj/effect/hallucination/shadow_scare/New(loc,var/mob/living/carbon/T)
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target = T
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var/turf/start = T.loc
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var/screen_border = pick(SOUTH,EAST,WEST,NORTH)
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var/shadow_direction = pick(SOUTH,EAST,WEST,NORTH)
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for(var/i = 0,i<11,i++)
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start = get_step(start,screen_border)
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s = new(start,shadow_direction)
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for(var/i = 0,i<11,i++)
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sleep(5)
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s.loc = get_step(get_turf(s),get_dir(s,shadow_direction))
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s.Show()
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qdel(s)
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halbody = null
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