ported over the majority of /tg's simple_animal code and changed a lot of things for simple_animals and critters

- added bears, mice (cats will chase mice, mice squeak occasionally)
- removed some unique simple_animals (ian and runtime will be the only ones for now)
- structure improvements, tweaks and cleanup for simple_animals and critters
- space carp should work fine now
This commit is contained in:
Cael_Aislinn
2012-08-02 03:22:44 +10:00
parent e9937050aa
commit 469a8bb601
23 changed files with 584 additions and 424 deletions
-8
View File
@@ -112,20 +112,12 @@ var/global/BSACooldown = 0
M.change_mob_type( /mob/living/silicon/robot , null, null, delmob)
if("cat")
M.change_mob_type( /mob/living/simple_animal/cat , null, null, delmob)
if("runtime")
M.change_mob_type( /mob/living/simple_animal/cat/Runtime , null, null, delmob)
if("corgi")
M.change_mob_type( /mob/living/simple_animal/corgi , null, null, delmob)
if("ian")
M.change_mob_type( /mob/living/simple_animal/corgi/Ian , null, null, delmob)
if("crab")
M.change_mob_type( /mob/living/simple_animal/crab , null, null, delmob)
if("coffee")
M.change_mob_type( /mob/living/simple_animal/crab/Coffee , null, null, delmob)
if("parrot")
M.change_mob_type( /mob/living/simple_animal/parrot , null, null, delmob)
if("drprofessor")
M.change_mob_type( /mob/living/simple_animal/parrot/DrProfessor , null, null, delmob)
if("constructarmoured")
M.change_mob_type( /mob/living/simple_animal/constructarmoured , null, null, delmob)
if("constructbuilder")