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https://github.com/ParadiseSS13/Paradise.git
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ported over the majority of /tg's simple_animal code and changed a lot of things for simple_animals and critters
- added bears, mice (cats will chase mice, mice squeak occasionally) - removed some unique simple_animals (ian and runtime will be the only ones for now) - structure improvements, tweaks and cleanup for simple_animals and critters - space carp should work fine now
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@@ -112,20 +112,12 @@ var/global/BSACooldown = 0
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M.change_mob_type( /mob/living/silicon/robot , null, null, delmob)
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if("cat")
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M.change_mob_type( /mob/living/simple_animal/cat , null, null, delmob)
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if("runtime")
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M.change_mob_type( /mob/living/simple_animal/cat/Runtime , null, null, delmob)
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if("corgi")
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M.change_mob_type( /mob/living/simple_animal/corgi , null, null, delmob)
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if("ian")
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M.change_mob_type( /mob/living/simple_animal/corgi/Ian , null, null, delmob)
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if("crab")
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M.change_mob_type( /mob/living/simple_animal/crab , null, null, delmob)
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if("coffee")
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M.change_mob_type( /mob/living/simple_animal/crab/Coffee , null, null, delmob)
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if("parrot")
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M.change_mob_type( /mob/living/simple_animal/parrot , null, null, delmob)
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if("drprofessor")
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M.change_mob_type( /mob/living/simple_animal/parrot/DrProfessor , null, null, delmob)
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if("constructarmoured")
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M.change_mob_type( /mob/living/simple_animal/constructarmoured , null, null, delmob)
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if("constructbuilder")
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