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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Minor optimization and comments
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@@ -32,37 +32,40 @@
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isactive = FALSE
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return
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//This proc finds all of the '/obj/item/radio/beacon/engine' in the world and assigns them to a list
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//This proc re-assigns all of engine beacons in the global list to a local list.
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/obj/item/enginepicker/proc/locatebeacons()
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LAZYCLEARLIST(list_enginebeacons)
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for(var/obj/item/radio/beacon/engine/B in GLOB.engine_beacon_list)
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if(B && !QDELETED(B))
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if(B && !QDELETED(B)) //This ensures that the input pop-up won't have any qdeleted beacons
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list_enginebeacons += B
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//Spawns and logs / announces the appropriate engine based on the choice made
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/obj/item/enginepicker/proc/processchoice(var/obj/item/radio/beacon/engine/choice, mob/living/carbon/user)
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var/issuccessful = FALSE
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var/engname
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var/G
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var/issuccessful = FALSE //Check for a successful choice
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var/engtype //Engine type
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var/G //Generator that will be spawned
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var/turf/T = get_turf(choice)
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if(choice.enginetype.len > 1) //If the beacon has multiple engine types
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var/default = null
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var/E = input("You have selected a combined beacon, which option would you prefer?", "[src]", default) as null|anything in choice.enginetype
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if(E)
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engname = E
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engtype = E
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issuccessful = TRUE
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else
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isactive = FALSE
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return
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if(!engname)
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engname = DEFAULTPICK(choice.enginetype, null) //This should(?) account for a possibly scrambled list with a single entry
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switch(engname)
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if(!engtype) //If it has only one type
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engtype = DEFAULTPICK(choice.enginetype, null) //This should(?) account for a possibly scrambled list with a single entry
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switch(engtype)
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if(ENGTYPE_TESLA)
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G = /obj/machinery/the_singularitygen/tesla
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issuccessful = TRUE
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if(ENGTYPE_SING)
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G = /obj/machinery/the_singularitygen
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issuccessful = TRUE
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if(G) //This can only be not-null if the switch operation was successful
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issuccessful = TRUE
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if(issuccessful)
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clearturf(T) //qdels all items / gibs all mobs on the turf. Let's not have an SM shard spawn on top of a poor sod.
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@@ -73,7 +76,7 @@
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ailist += A
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if(ailist.len)
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var/mob/living/silicon/ai/announcer = pick(ailist)
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announcer.say(";Engine delivery detected. Type: [engname].") //Let's announce the terrible choice to everyone
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announcer.say(";Engine delivery detected. Type: [engtype].") //Let's announce the terrible choice to everyone
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visible_message("<span class='notice'>\The [src] begins to violently vibrate and hiss, then promptly disintegrates!</span>")
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qdel(src) //Self-destructs to prevent crew from spawning multiple engines.
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@@ -87,6 +90,7 @@
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for(var/obj/item/I in T)
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I.visible_message("\The [I] gets crushed to dust!")
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qdel(I)
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for(var/mob/living/M in T)
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M.visible_message("\The [M] gets obliterated!")
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M.gib()
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