Energy projectiles work again.

Rewrote the job selection system to use bitflags and the jobs are now objects.
Fixed a path conflict with effect which caused a few things to be unable to be clicked on.
Commented out the job.txt, Urist if you still want it to load from the .txt give me a yell and I can update it to work with the job objects.
Fixed up the bits that were missing the slightly updated mob organ attack code.
Moved the traps file into unused.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2340 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-10-11 07:52:30 +00:00
parent 59180f83cf
commit 46a7143e3a
138 changed files with 2459 additions and 2361 deletions
+1 -1
View File
@@ -65,6 +65,6 @@
P.set_up(10,location)
P.start()
spawn(5)
var/datum/effect/system/harmless_smoke_spread/S = new/datum/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/harmless_smoke_spread/S = new/datum/effect/effect/system/harmless_smoke_spread()
S.set_up(5,0,location,null)
S.start()