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Energy projectiles work again.
Rewrote the job selection system to use bitflags and the jobs are now objects. Fixed a path conflict with effect which caused a few things to be unable to be clicked on. Commented out the job.txt, Urist if you still want it to load from the .txt give me a yell and I can update it to work with the job objects. Fixed up the bits that were missing the slightly updated mob organ attack code. Moved the traps file into unused. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2340 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -65,6 +65,6 @@
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P.set_up(10,location)
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P.start()
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spawn(5)
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var/datum/effect/system/harmless_smoke_spread/S = new/datum/effect/system/harmless_smoke_spread()
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var/datum/effect/effect/system/harmless_smoke_spread/S = new/datum/effect/effect/system/harmless_smoke_spread()
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S.set_up(5,0,location,null)
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S.start()
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